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Player sharing: Suitable for civilian high-level children to develop a general experience

This is the conclusion that the author got after raising four children, throwing bricks and stones for the reference of good fathers and mothers.

This guide is for player experience sharing, for your reference only, and does not represent the official views.

directory:

1. Why choose a senior ending child instead of a God ending child?

2. What are some ways for your child to become stronger?

3. Senior children's outcome recommendation

4. Preparation for raising children

5. Infancy development strategy

6. Strategies for developing from adolescence to adulthood

1. Why choose a senior ending child instead of a God ending child?

Advanced children are relatively inexpensive to raise and suitable for civilians (in most cases only game currency is required)

It is easy for advanced children to strengthen their talents (God children strengthen their talents by randomly in all talents, and advanced children are random in their own race talents, and the success rate is more than six times that of the gods, and the formation is faster. The biggest advantage of the God Child is that the talent trigger probability is higher, and there are weapon-specific skills)

Senior children are very strong after being talented (in the case of men, full of strong grandson martial arts or chaos techniques + 1 goal + 6 neglect mix. A whole 6 of the neglect of the mix ah! )

Advanced children can still increase intimacy and filial piety after the end, and increase the probability of skill triggering

Senior kids endings have a variety of appearances and are more cute (suitable for appearance lovers)

Although advanced children can only strengthen two high-level talents + one low-level talent, if they want to maximize the trigger probability of a certain talent, they must also cooperate with high-level + low-level. Although the high-level low-level talent cannot be triggered at the same time, but when it is enhanced to the end, the effect after the trigger is the same, but the probability is a little different. (For example, men, high-level chaos talent + low-level chaos, the total trigger probability is the sum of the two, but only one can be triggered at the same time, which is higher than the probability of a single talent = a high-level chaos than the god ending is more suitable for the task)

It is not recommended to raise children with hidden endings unless you want a pure universal talent combination such as double acceleration + anti-pumping King Kong.

*Our goal in this article is to win the senior ending child with the least amount of money.

2. What are some ways for your child to become stronger?

Giving gifts to children before the end of the infant stage can improve attributes

From infancy to adulthood, the skill trigger rate is increased mainly through learning, the palace, beggars, etc. to improve attributes - improve evaluation. Learning after adulthood only gives you a little stat, but even a little stat is still important (as will be mentioned later)

Before and after the finale, you can improve filial piety and intimacy by hiding events and actively feeding small candies - increasing the skill trigger rate. Small candy is fed at most one a week, hidden event children take the initiative to ask for small candy, do not occupy one a week, and try to feed as much as possible if possible

Kids have a gear slot. Kids can boost up to three talents and carry up to three weapon skills, making them very useful. Weapons can be enhanced with gems and the Jade of the Rhinoceros can be used to increase tacit understanding

* Tips: Weekend orbs can be exchanged for non-tradable Spirit Rhinoceros Jade in the prize fairy, up to 20 per day, the exchange cost is very cheap, can only be exchanged on Saturdays and Sundays, suitable for friends who are interested in cultivating weapons tacitly. note! The tacit value will be zero after the weapon trade)

3. Senior children's outcome recommendation

People: Rich family small lord or dancer, talent double strong method + a general, extreme strong mix or strong poison, the remaining one general arrangement Dragon God Heart Method back to the blue anti-pumping, PK speed can try the dragon Teng. But civilians, PK, that living space you know.

Immortal: Mage or musician, ditto, extreme enhancement of a spell. The third talent generally arranges the VajraPani protector

Dragon: Troubadour or gourmand, ditto, the civilian extreme strong thunderbolt is finished, the third day is the same as the great immortal

Demon: Ouchi master or female chivalrous guest, double strong draw + dragon teng, you are the legendary upper limit draw. There is also a double acceleration + King Kong PK type, which needs to hide the ending after everyone's show or famous door

Back to the ghost: jianghu gangster or traveler, double strong back + King Kong. If you want to play pure iron ghost, you can hide the ending, strong back + two anti-spells or three anti-spells, suitable for entertainment, practical is not high

Force (including Demons and Dragons): Female Warrior or Ouchi Master, Bloodthirsty Attack + Broken Armor + King Kong. After the enhancement, the final effect + must hit + combo is still very good. If you have the heart to play with fu mix, you can also be bloodthirsty and attack + break armor + dragon teng

Other outcomes can refer to the alt+y development guide - outcome description

*Note: This article does not contain a hidden universal ending strategy

4. Preparation for raising children

Marrying and having a child or Dink adopting a child, the process will not be repeated here

Set your goal for the ending. In this article, the fairy musicians are used as an example.

The musician's ending requires intellectual fame and temperament to be greater than 999, remember these three attributes. Other outcomes can be searched by the alt+y cultivation guide on their own

A number of large coins

5. Infancy development strategy

Infancy is relatively simple, and the main task is to guide. Guide items are purchased from Boss Du in Chang'an (279,173).

Player sharing: Suitable for civilian high-level children to develop a general experience

The musician's ending requires intellectual fame and temperament, here we choose the ring to guide (temperament +3, intelligence +1, endurance +1)

By the end of infancy 6 years of age can be guided a total of 12 times, that is, a total increase of 36 temperament, 12 intelligence, 12 endurance. At this point, the infancy is over and the juvenile period is entered

In short, infancy should choose props corresponding to the ending attributes to guide

6. Strategies for developing from adolescence to adulthood

There are three main tasks in adolescence: study, life (rest), and practice (part-time work).

Learning consumes nourishment, increases attributes, increases fatigue. Rest reduces fatigue, and some increase playability and decrease attributes. Part-time work increases parenting, increases fatigue, and some increase play and reduce attributes.

Simply put, the main goal is to keep learning, not enough money to work, tired to rest. Money can also be hidden events.

Learning

We can understand it very roughly as follows: on average, once you study, you need to work once and take a break. From the age of 6 to the end of adulthood, a total of 432 times can be cultivated, which means that there are about 144 opportunities to learn to improve attributes.

Or this musician. At this time, the child's attributes are 36 temperament, 12 intelligence, 12 endurance. It is still 987, 999, and 963 from intellectual fame and temperament.

Intellectual improvement, the early stage mainly rely on the study of poetry, learning once is about 24 o'clock. After learning 30 times, you unlock religion, and once you learn, you can increase an average of 22 intelligence, 2 temperaments, and 2 internal strengths

The promotion of fame is more special, mainly relying on the royal palace in life. The benefit is that fatigue is not reduced, and each boost has the most attributes, averaging 26 points.

Temperament improvement, early by rhythm, an average of 24 points at a time. Unlock the dance after 30 times, averaging 22 temperaments, 2 endurance, and 2 intelligence points each time

Here we must ensure that we can learn 42 times of poetry, 39 times of the palace, 41 times of rhythm, can complete the three 999 attributes, and complete 30 times of rhythm learning requirements. A total of 122 studies were held, with 22 remaining learning opportunities.

The remaining opportunities are for us to study religion a few more times, or other options, to ensure the highest intelligence and to improve other non-essential attributes on average. Because the lower the attribute, the higher the evaluation of the 1 attribute bonus.

Summary: By learning about a hundred times to improve to the three attributes 999, to ensure that the highest attributes required for the ending do not collapse. The number of studies/part-time jobs required to complete the finale during the period. Extra number of studies to improve other attributes.

* At the age of 6-10, you can give priority to promoting rebellion, fame, temperament, and morality, so that you can go to work early to rest in places with high returns, as will be discussed below

Friends who choose other endings can hover over the learning options to see the attributes and requirements of learning increases, please choose the learning goals according to your own ending.

Player sharing: Suitable for civilian high-level children to develop a general experience

Part-time work and rest

Part-time work is the main source of parenting.

Player sharing: Suitable for civilian high-level children to develop a general experience

At the age of 6-7, we can give up studying, choose to do only housework, quickly increase rebellion, and the side effect is to reduce a little temperament. The extra number of times in the later stages of learning can be compensated for

At the age of 7, we first went to the imperial palace, and after 30 people, we chose the beach to rest, and chose sailors to work, so that at the age of 8, we could go to the station to cash in

There is a certain probability of encountering beggars at the seaside, at the inn cashier, and as a sailor. Paying 360 parenting fees earns 50 morals. This requires us to always ensure that we have 360 parenting allowances (if we meet a beggar and do not bring money, we can replace it with a transportation treasure). At the age of 9, it is guaranteed that 50 morals can go to the hospital to rest and decoct medicine.

At the age of 10, you can guarantee 70 celebrities and 70 temperaments, and once you go to the prefectural government, you can lead the way for the soul in the prefectural government. Lead the way until the end of adulthood. Rest or too hospital.

About playability

Some part-time breaks can bring huge benefits, while increasing play and reducing certain attributes. Playability will greatly reduce the rating. Every Saturday and Sunday, you can exchange disciple rules for the prize fairy, you can wash away the playfulness, and the edition of the Qianqiu activity can also wash away the playfulness. It is recommended that every Monday to Friday you can have two points of playfulness on your body, and wash it off directly on the weekend.

These high-yielding part-time jobs and breaks generally reduce certain attributes. When the property is 0, it will not continue to decrease, and those who have ideas can also take advantage of it.

Preparation before the ending (top priority)

If the character is relatively poor, and the near end still does not meet the attribute requirements, the child will be irreversibly abolished. It is recommended to calculate the number of remaining learnings by the time the child reaches the age of 15 (about thirty times). If it is really not enough, you can choose to travel (reduce fatigue by 280 at a time) and sell cute (increase 900 parenting funds at a time) to increase learning opportunities.

Especially in the end of moral requirements, the attribute acquisition is very unstable, 999 morality requires a total of about 20 beggars, poor character may not meet beggars horizontally, and extra care should be taken before the ending.

Hide events

The following events may be triggered when a child is raised from the age of 6 (and can also be triggered in adulthood)

Beggar: Give 360 parenting money for about 50 morality. If morality is not a necessary attribute of the ending, it is enough to be 50 in the early stage. If morality is a necessary attribute of adulthood, it is guaranteed that at least 360 parenting funds are guaranteed to be carried out throughout the whole process, and at the same time, the sailor will be finished.

Talk to your child and increase your intimacy.

The child asks questions and answers correctly to increase intimacy and filial piety.

The child wants money, this must be given, less silver two increase the parenting money.

Children want gifts, buy 15W props from Boss Du, the effect is the same, increase intimate filial piety, this is also not to be missed, is the main source of intimate filial piety.

Player sharing: Suitable for civilian high-level children to develop a general experience

Fortune telling, direct refusal, no use but also deduction of parenting funds

The child wants candy, give it if there is a condition, and it is okay if there is no condition not to give it, and it does not affect the ending.

Cultivation in adulthood

After the end of adulthood, each time you study and encounter a beggar, you can only get 1 attribute, and it takes 24 hours to complete it once, and it is basically impossible to grind all the attributes. However, if you cultivate carefully in the early stage, the probability of skill launch at this time is considerable. If you can continue to improve the attributes with the lowest base, you will increase the evaluation even more.

Talent

At the beginning of infancy, kiwi fruit is used, and talents can be randomly realized.

After the end, the cultivation function is increased, a certain amount of nourishment is spent, and the talent enhancement is randomly realized. Talent Enhancement up to level 10.

Talent and talent enhancement correspond to each other

Player sharing: Suitable for civilian high-level children to develop a general experience

If you feel that the parenting money is tight after the practice, you can have another child early, only work and do not study, so that the parenting money can be used for senior children.

Simple summary: Advanced children are excellent, the number of training is very limited, and it is important to complete the hard requirements for the outcome! Don't mess around, don't run around, hide events to pay attention to! Good children should plan early, and everyone is a good parent!

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