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Assassin's Creed Mythology Trilogy Scale Comparison! The bigger the game, the better

After the transformation of the Assassin's Creed mythological trilogy into an RPG, it was often complained about as a formulaic can, but some players said that they liked this style of play. Foreign media GamePressure produced a comparison chart of the data about the volume of these three games. For the convenience of players and friends, the following is referred to as "Assassin's Creed: Origins" as "Origins", "Assassin's Creed: Odyssey" is referred to as "Odyssey", and "Assassin's Creed: Hall of Heroes" is referred to as "Temple of Heroes".

Assassin's Creed Mythology Trilogy Scale Comparison! The bigger the game, the better

DLC

Origins has two plot DLC, "The Invisible" and "The Curse of the Pharaoh"; Odyssey has two plot DLC, namely The Inheritance of the First Hidden Blade and "The Fate of Atlantis"; and "The Hall of Heroes" has three plot DLCs, namely "Wrath of the Druid", "Siege of Paris" and "Dawn of Doom".

Assassin's Creed Mythology Trilogy Scale Comparison! The bigger the game, the better

It has to be mentioned here that the DLC of Origins and Odyssey complements the plot of the assassin main line, and also expands the description of the mythical world, and the quality is qualified. However, the DLC of the Hall of Heroes has nothing to do with the Assassins, the mythological content is also limited, and the gameplay is extremely homogeneous.

Collectibles

Origins has 499 collections, Odyssey has 1555 collections, and The Hall of Heroes has 1145 collections. There's a cold lesson: while the Odyssey has the most collectibles, the Platinum Cup/Full Achievement trilogy is indeed the easiest to complete, as it doesn't need to collect all the collectibles. And the trophies/achievements of the Origins question mark are boring and time-consuming, and it is a huge blow for players who are keen on 100% progress.

After a large number of players were tormented by question marks from Origins and Odyssey, Ubisoft removed the question marks in The House of Heroes and replaced them with events such as mysterious legends. Although there is no difference in essence, at least the look and feel of opening the big map is much better, and the question mark phobia is cured.

Number of tasks

Origins has 183 missions, Odyssey has 317 missions, and Valiant has 352 missions. Players who have actually played it can feel that although "Origins" is an open world, the main line process is not long, and the side quests are indeed not too many. The Odyssey suddenly becomes very livery, and the Temple of Heroes lengthens the game flow again.

Bird's eye view point

Roaming in the open world, how can you do without the fast travel feature? In the Assassin's Creed Mythology Trilogy, players can teleport through synchronized bird's-eye points when off-combat (limited to a small number of missions). The more bird's-eye views, the more time you can naturally save on the road. Origins has 78 bird's-eye points, Odyssey has 145 bird's-eye points, and Hall of Heroes has 106 bird's-eye points.

Map area

The land area of "Origin" is 92 square kilometers; the land area of "Odyssey" is 145 square kilometers, of which the entire map of the ocean is 271 square kilometers; the land area of the "Hall of Heroes" is 171.5 square kilometers, of which the entire map of the ocean is 197.5 square kilometers.

Therefore, the largest land area is the "Hall of Heroes", and the largest in the total face is the "Odyssey".

Customs clearance time

The time interval for "Origin" is 42-104 hours, the time interval for "Odyssey" is 76-185 hours, and the time interval for "Hall of Heroes" is 82-184 hours. It can be seen that the volume of the mythological trilogy is getting bigger and bigger. Interestingly, Ubisoft executives have mentioned in interviews that the size of the game is not as big as possible.

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