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DNF: High-movement, high-critical-hit assassins, why doesn't anyone use it to move bricks?

Moon Shadow Star Robbery is also an assassin, the player base is relatively small, but it is the most expensive profession of EZ, many people may not get the appearance of the assassin, but it should not be said that the skin color of the dark elf plus the short hair of the assassin is not good, it is really poking the point of EZ. So born high movement speed (running like flying), high critical strike profession, why moving bricks is rarely used, the reason is the problem of skill form, the assassin's skill form is more headache for the monster's more scattered room, then today to the small partner who likes assassins to talk about some of the assassin's skills of moving bricks.

DNF: High-movement, high-critical-hit assassins, why doesn't anyone use it to move bricks?

Assassin-Moon Shadow Star Raid is a physical attack class, and the applicable attributes are physical attack power and strength. Armor proficiency is leather armor, buff skill is level 30 skill. Therefore, enchantment is recommended to be based on physical attack power, supplemented by strength, and the rest of the pile is strong, because the passive sense of 20 increases the critical strike rate by 42%, so the critical hit does not need to be deliberately stacked. Secondly, if you need to choose the halo and buff title, pay attention to the 30-level buff range. In terms of equipment, the increase in strength is selected, the weapon can be strengthened and increased, no forging is required, the cost of strengthening is lower, and the earrings are also available, but if it is not high, it is recommended to take the increase. In addition to leaving a high-level point buff in the suit, the wearing can choose dagger proficiency or awakening passive (three awakening passive promotion is 2%), platinum can also choose dagger proficiency (the little partner who walks the double sword remember to replace the dagger proficiency with double sword mastery).

Recommended Equipment:

DNF: High-movement, high-critical-hit assassins, why doesn't anyone use it to move bricks?

In terms of weapons, it is recommended to choose the shadow, although the assassin does not lack the speed of the critical attack, but the attribute white word of the shadow is the choice with a high damage increase rate, and it also comes with a dark attribute attack, and the small partner who goes dark and strong can save the small crystal block of the contract or the evil jade. Equipment is also the main pile of damage, 533 with, choose the God of War 3 Lucky 3 and Hell 5 (some players like to call it evil), if it is 3332 collocation, you can choose the Big Ghost 9 + head and shoulders any 2 or reverse 3, Hell Seeker 3 (dimensional travelers can also) and Black Magic Seeker 3 (crazy can also), weapons choose to hide, you can try to go 533, because with the black magic seeker 3 of the genus white will be more, easy to dilute, In addition, the Assassin as a Dark Elf Dark Resistance is not higher than other genera resistance, and may also need to sacrifice the strength of the waist dress.

Skill Plus Recommendation:

DNF: High-movement, high-critical-hit assassins, why doesn't anyone use it to move bricks?

Passive pull full talk (can not point critical hits, because basically are enough), if you carry a double sword you need to change the dagger proficiency to a double sword mastery, the small partner who moves bricks can refer to the addition of EZ.

End Pursuit: As an Assassin Recruit skill, it is also a class trait that must be pulled full.

Arc flash: point one level rush, arc light even flash passive point, need to pay attention to the release in the air after landing and then easy to connect.

Kill Chop: The damage is not high, a little ink, no use habits of the small partner can not point.

Double-edged piercing: Kill and kill.

Spiral Dance Chop: You can use your favorite friends to point it out, and you can use it to clear the mobs in the ghost ship two diagram.

Spiral Blade: Don't take off your hand, a bit of a waste of time, if you are not used to using, you can only click the first level to activate the skill tree.

Rush: Hurry up, shortcut keys + C, or better rub, you can click on the shortcut bar

Side step: Basically useless in moving bricks, but it is also 30sp, can be pointed or not, the group can move on the Y axis to avoid X axis damage.

Blade Storm: Moderate damage, faster CD, assassin few larger range skills, used to clear most of the two figures (Worm King one map).

Lightning Blade Shadow: Higher damage, faster CD, single grab damage, grab a moment can directly press the Z end second boss, do not use the end of the recruitment to compare ink, need to pay attention to the position to grab the boss, the end will have a small range of damage.

Spiral Puncture: Moderate damage, fast CD, moderate range, can be used to clear most rooms a map of mobs (king's ruins two figures)

DNF: High-movement, high-critical-hit assassins, why doesn't anyone use it to move bricks?

Wind Dance: Moderate damage, moderate CD, single damage, a little ink, but can be used to make up or replenish damage when the second boss is empty.

Death Storm: Increases the range of the Blade Storm, but the damage is settled separately, and the mobs may not be enough, either point or not.

Instant Hell Kill: Higher damage, longer CD, small range grab effect, but longer performance time, damage is enough is not recommended to use to clear mobs, can be used for second boss.

A sleep transformed into a moon wheel dance: into the picture as a buff, you can increase the high amount of movement speed, put skills or flat X on their own stack, can be stacked three times.

The end of the moon dance: Originally a two-stage ending skill of the transformation skill, it was later optimized and split, which can still maintain a sleep buff after release, and the release speed is faster, which can be used for second bosses.

Spiral Blade Impact: Medium CD, moderate damage, and a monster gathering effect, which can be used to pass the Ghost Ship Ii Figure Mob.

Falling Spiral Thorn: Cd is long, high damage, and has a large range, but is a bit slow without a guard stone, which can be used to clear the map and can also be used for second bosses.

Random air kill: CD is moderate, high damage, small range, recruit sharps, can be used to second boss, qing elite monster can also be, qing mob range is some small easy to leak monster.

DNF: High-movement, high-critical-hit assassins, why doesn't anyone use it to move bricks?

Moon Shadow Raid: High damage, long CD, moderate range, recruitment will return to the original place (no protective stone), a little ink, second boss use, clear mobs can be used, but pay attention to the skill range.

Erjue Tianyuan Star Hell: A little ink, the small partner who does not hurt enough can be used to use the second boss, the damage is enough to not use it, and it can be bound to the three absolutes, because the speed is not too much different from the three absolutes.

Disillusionment Instant Kill: High damage, long CD, large range, can be used to clear mobs and elite monsters, buss to repair damage can also be, with a little ink, suitable for the king's relics a figure to clear two elite monsters.

Three Senses Shadow • Ancient Stars: If you don't accept the end of the recruitment, it is considered to be very fast in the three senses, two periods of damage (plus recruitment), and the small partner who does not hurt enough can be used to second boss.

DNF: High-movement, high-critical-hit assassins, why doesn't anyone use it to move bricks?

In terms of TP skills, Blade Storm is full, as the speed of movement when released is increased, allowing for the clearance of a larger range of mobs. Spiral Puncture points are full, increasing skill range and damage. Thunder Blade Shadow, Wind Dance, Desperate Instant Hell Kill, Spiral Blade Impact and Fall Spiral Thorn all only increase damage, so choose 3 points full according to their own habits and skill damage needs, because the Wind Dance is not aligned with easy to wear monsters, so the thunder blade shadow of EZ point increases damage, and because the damage where the blade is impacted is enough, so EZ does not point this.

Stone Rune Recommendations:

DNF: High-movement, high-critical-hit assassins, why doesn't anyone use it to move bricks?

The selection of guardian stones is recommended: Fatal Spiral (Spiral Piercing), Meteorite (Falling Spiral Thorn), Ghost Air Kill (Random Air Kill) and Savage Raid (Moon Shadow Raid). According to their own skill release habits, you can choose the stone protection, the deadly spiral increases the range, and the qing mob is more comfortable and reduces the chance of leakage. Meteorite, greatly shorten the performance time, second boss monster clearance faster, larger range. Endless devouring, greatly increasing the speed of skill release, and the range is also larger. Ghost air kill, increase the release effect of the double body, can be triggered by galloping and wind dance, increase the actual damage range of the skill, better clear monsters. Brutal raids, increasing the adsorption effect and range, more suitable for monster clearance, can be selected according to their own habits. In addition, friends who like to use the spiral blade impact can also choose the spiral blade dance (spiral blade impact), increase the effect of throwing daggers, and expand the damage range. Super Absolute Instant Hell Kill (Absolute Instant Hell Kill) is not recommended, and the increased two termination damage will greatly extend the performance time.

In terms of runes, in order to activate the stone protection attribute as the principle, the red and purple runes with insufficient damage are selected to make up for the damage of the qing mob or the second boss skill, the yellow runes with insufficient range are selected to increase the skill damage, and the skill cycle is not very good, you can choose the blue-green rune to optimize the skill CD to achieve the ideal brick moving skill release. However, the cost of tuning is relatively high, so EZ does not have the option of forcing runes here. If you pursue the ultimate brick moving speed of the small partner can consider a good match.

DNF: High-movement, high-critical-hit assassins, why doesn't anyone use it to move bricks?

Follow-up, EZ will be for the played roles according to the occupation of the introduction of ideas, equipment matching ideas, if there is time will also consider some brick moving combat video, to the small partners to refer to the brick moving skills to release the skills and methods, the DNF game of brick moving small partners interested in the small partner can pay attention to EZ, learn more about the DNF brick moving skills ~

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