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JRPG's classics, which look mediocre on the surface, are actually hidden mysteries

As a veteran JRPG series, "Isu" has launched more than twenty works so far, and "Isu: Origins" as my own pit work is the most memorable for me. The story of "Origins" is set before the first and second generations of Isu, which is generally a decent work, and the picture and system are inherited from "Isu 6" like "The Oath of Filgana", and the plot is to take the prequel route of the safety card. And the content because of the involvement of the first and second generation of the story, so some people and things are also used, plus the game is a linear tower to explore the main axis, at first glance it seems that there are no highlights, but it left a deep impression on me, this time we will talk about this work.

JRPG's classics, which look mediocre on the surface, are actually hidden mysteries

Graphics/Art

The picture style of "Origins" was often used by the F Society in that era, cute clay people plus 3D scenes and 2.5D perspectives, according to each person's subjective feelings and contact time, a certain degree of psychological adjustment was required, but at least for me at that time, there was no problem. This style F Society also uses the flash trajectory all the way in the trajectory series / that is replaced by many talents, and the performance and action fluency even to "The Trajectory of Li" can only be said to be qualified. In contrast, this 2.5D style has no problems at all, the action of the clay man in the action scene is very fluent and natural, and the architectural background or various monsters and special effects also have a certain level.

JRPG's classics, which look mediocre on the surface, are actually hidden mysteries

Fine art is purely based on personal preferences, as far as I am concerned, the beautiful and stable painting style of "Isu: Origin" is very appealing to individuals, especially the depiction of the face hairstyle and charm of the characters, like the standing painting of the twin gods is really speechless, while the rough painting style that "Isu 7" began all the way to the ninth generation is still very subtle.

System gameplay

JRPG's classics, which look mediocre on the surface, are actually hidden mysteries

"Isu: Origins" is an ARPG with a heavier action component, which simply means that the RPG element will have but is not dominant. The game has attributes such as health/mana/level/strength/defense/agility, and in addition to leveling up, it is necessary to use weapons/armor to determine strength. In addition, players most of the time rely on action observation and operation, such as frequent use of movement and two-stage jumping and other abilities to dodge boss attacks, timely decision whether to pre-charge a certain attribute must kill, whether to use the next split to bring in the offensive, and when to turn on the transformation / enhancement mode to add output. The RPG elements in the origin can only determine the intuitive attributes of life force, attack power, and defense, and the entire game is based on the planning and arrangement of linear tower climbing, and the strength configuration of when to upgrade is also arranged properly, basically it can be said that ACT is not excessive, and the gameplay of the three protagonists is also fixed.

JRPG's classics, which look mediocre on the surface, are actually hidden mysteries

Although there is a goddess statue as a teleportation point on the exploration advance, the route advancement is fixed, at most, after a certain progress, the player can teleport back and forth to see if there are missing props or spawn monsters. Players need a variety of abilities and movements when running maps, such as the two-stage jump or the mage man's barrier buffer to pass through various terrain obstacles and obtain treasures. Origin as a whole is a mature type of The Isu 6 style, the three protagonists with their own three skills can produce a completely different fighting style, the mage ranged Hugo, the near and far warrior Onica, and the melee output of the main Thor, with a variety of enemies and bosses, making the game experience very smooth and fun.

Since Isu entered the era of flash guard and other systems that have been used since the seventh generation, and the performance and action feel of the complete transition to 3D are very subtle, they have the same problems and issues as when the trajectory entered the flash track. Although "Isu: Origins" is relatively old, the mature and steady 2.5D and combat feel are unforgettable.

plot

JRPG's classics, which look mediocre on the surface, are actually hidden mysteries

The origin of the plot can really only be said to be decent, first, the framework of the prequel determines that the development of the general direction has long been doomed, and second, although there are three routes in the entire origin, it is indeed in the route of Hugo and Yonica to try to make a distinction, emphasizing that the two have their own motives and demons to overcome. Hugo feels like an adolescent teenager eager to prove himself, Andonica is very fond of the goddess so she volunteers to join the search and rescue team, and most of the people in the search and rescue team are also here to run the dragon set, and there is nothing particularly impressive about it overall.

However, although the official Zhengshitor route is also an old terrier, the bitter love with the goddess and the brotherly exchange between Hugo, and the memories of the past that are slowly brought out with the progress, coupled with the music and CG of the F Society, plus the sad cry of the end facing the wall of history - the twin gods seal themselves and the black pearl, are quite touching.

Music

JRPG's classics, which look mediocre on the surface, are actually hidden mysteries

Music has always been the strength of the F Society, although the overall level of the company has not been as good as before due to the disturbance of personnel and funds in the company in recent years, but the origin is after all a work of the once strong era, from the beginning of the game to the song "Genesisbeyond the beginning" with OP animation can make you goosebumps. Then in the game, the music of various boss battles, map music and event music are all well matched, so that players can get a full musical sensory experience.

JRPG's classics, which look mediocre on the surface, are actually hidden mysteries

At the same time, F's classic "SUPER ARRANGE" album is also different in this era, sublimating the already relatively high-level tracks, such as "Genesis beyond the beginning" You can hear Mizuki Mizutani's violin play a great role, or "OVER DRIVE" and "Scar of the divine wing" Hot-blooded electric guitar rock, All of them are nostalgic for the high-quality performance of the JDK team.

epilogue

JRPG's classics, which look mediocre on the surface, are actually hidden mysteries

For all these reasons, "Isu: Origins" is a series of works that make me feel satisfied and unforgettable in all aspects, and in the case of extreme prejudice, I even feel that the 3D transformation of the Isu series is a failure compared to the trajectory, such as the soft and strange touch of the mirror and the feel, and to play this kind of system, I would rather play a first-line ACT work. At the same time, the rough painting style has been used since seven generations, which makes me feel that the origin is an irreplaceable Isu work, but unfortunately, the subsequent transplantation of the origin is only HD, at most it is only to supplement the official, if "Isu: Origin" can really usher in a remake, how good it should be.

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