laitimes

Can the steady progress of Isu 9: Night of the Strange Men be considered a success?

I'm sure if you like Isu 8, then you'll love Isu 9, because many of its designs are traceable in the previous game:

The plot is all about the main characters in the first few chapters of the story in a one-person-one-chapter manner, and the last few chapters unveil the suspense, solve the crisis, and even have a "two-protagonist" perspective;

The combat system is exactly the same as the previous game, focusing on instantaneous defense and evasion as the core mechanism, players need to configure the combat team based on the performance, skill characteristics, attribute restraint and other elements of different characters;

Other designs, such as stronghold offensive and defensive battles, as well as the main functional NPCs, are basically replaced by skins in Isu 9.

Can the steady progress of Isu 9: Night of the Strange Men be considered a success?

This makes Isu 9: Night of the Strange Men a rather delicate work, on the one hand, its many designs are enough to make it a masterpiece, on the other hand, its aspects are copied from the previous game, which makes it difficult for players to reach the height of the previous game.

The game's stage for the player is a place called "Prison City", where the original functional towns have become explorable content, and a large number of explorable contents are buried throughout the city: treasure chests, graffiti, flower petals, and attractions hidden in various parts of the city for players to discover.

Can the steady progress of Isu 9: Night of the Strange Men be considered a success?

The biggest innovation of "Isu 9" is to add a special setting on this basis, and Yatru can be weird in the early stages of the game and has a two-stage jump and hook claw, as the process progresses, you can slowly gain rock climbing, gliding, perspective and other skills, players can make full use of these abilities to move quickly in the city, free exploration, this part of the content design is also very fresh and interesting in the series.

Can the steady progress of Isu 9: Night of the Strange Men be considered a success?

Regarding the plot of the game, it is actually difficult for me to judge, the plot of "Isu 8" belongs to the series super level, but almost all the brilliance of the game is placed on the heroine Dana, in addition to the red-haired color demon Yatru, the player's deepest impression is definitely Dana, there is no other possibility.

In "Isu 9", the focus of the story is balanced on each character, because the story takes place in the town rather than on an isolated island, the character's personal story has more room to play, and by the last chapter of the game, the early volt lines are all recycled, and the plot is tense and tense, while each major character and even the supporting characters in the game have their own ending.

Because of this, when I finish the game, everyone comes to bid farewell to Yatru to embark on a new journey, and when Yatru waves goodbye to them, I will be so reluctant, I should be substituted for a certain character, especially enjoying the "strange night" that is particularly interesting because of Yatru's arrival.

Can the steady progress of Isu 9: Night of the Strange Men be considered a success?

It is worth mentioning that "Isu 9" is particularly pleasing to old players, the game is not only filled with a variety of series of Easter eggs and stems, but also sold a wave of feelings in the later stages, at the end of the story because of The soul of Yatru's memories, they are Leia, Fina (Origin, YS1, YS2), Dark Falcon (YS1), Eldir (Tree Sea), Tia (YS7), Dana (YS8), see these familiar people finally helped me, the memories of the past came to mind, It's like suddenly finding your own good friend.

Can the steady progress of Isu 9: Night of the Strange Men be considered a success?

Of course, "Isu 9" also has more or less problems, such as it has some problems with the rhythm of the story, and the picture is far behind the works of the same era, but these are also problems with the previous works.

Yes, if there is no problem with a thing, then don't modify it, "Isu 8" has been sold for a lot of reviews so far, so even if it is a shortcoming, "Isu 9" can reproduce the success of the previous work?

Can the steady progress of Isu 9: Night of the Strange Men be considered a success?

I did not check the sales of the "Isu" series, but I estimate that the results will not be too good, after all, the "Isu" series has become a niche game so far, and the first week of the game's sales are very few, "Isu 9" should not be considered a success in this regard.

In terms of word of mouth, the MC score of "Isu 9" is 80, the user score is 8.1, and the score of "Isu 8" is MC score of 85 and the user score is 8.5, in this regard, the two can be said to be almost the same.

Can the steady progress of Isu 9: Night of the Strange Men be considered a success?
Can the steady progress of Isu 9: Night of the Strange Men be considered a success?
Can the steady progress of Isu 9: Night of the Strange Men be considered a success?

Isu 9 is also at the top of the series in terms of player favorite rankings

In my opinion, although the innovation of "Isu 9" is not too much, but this big step it has taken makes me very fond of, if there is "Isu 10", I hope that Pharaoh Control can break the existing framework and once again conquer the players who like this game series with new engines, new stories, new characters, and new systems.

Through this work, I can see that the future "Isu 10" will make more progress, and perhaps it will become a god work out of the circle.

Can the steady progress of Isu 9: Night of the Strange Men be considered a success?

I think "Isu 9" is very successful, but unfortunately because of the rush and other issues to make it a work with regrets, compared with "Isu 8" is also a little worse, I don't know if you will prefer "Isu 8" or "Isu 9"?

Read on