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King: Play auxiliary also want to take flying teammates, these 3 heroes do not miss, can bring up the rhythm of the whole team

Hello everyone, I am the Canyon King Little Fairy, updating you every day with different King of Glory game information.

To say that in the Canyon of Kings, the position that is most likely to make people feel like a bastard must be non-auxiliary. Because in the eyes of some output positions, the auxiliary can not play the output, and the damage is not as good as the tank side, usually as long as you protect your teammates, you can complete the task. Therefore, many big gods with sisters on the points let the sister choose the auxiliary position, so that the sister will not occupy an output position and increase the difficulty of the game.

King: Play auxiliary also want to take flying teammates, these 3 heroes do not miss, can bring up the rhythm of the whole team

But in my opinion, every position planned by The Glory of kings is the key to the team's victory, including of course, the auxiliary. Will play the auxiliary not only not mixed, but also with flying teammates, today we will introduce you to three assists that can drive the rhythm of the game, as long as you learn them, after you play the auxiliary no one dares to say that you are a jerk.

Number one: Big Joe

What is the reason for recommending Big Joe? First, let's look at Big Joe's advantages

King: Play auxiliary also want to take flying teammates, these 3 heroes do not miss, can bring up the rhythm of the whole team

1. Super anti-tower pressure ability and team battle seduction ability;

2, adapt to any lineup, as long as the teammates have a good sense of consciousness, any lineup she can drive the rhythm;

3, clear the line fast, run fast, can quickly lead teammates to reverse the wild and gank;

4. In the team battle, it can quickly shake people and suppress the opposite side with more fighting and less.

An excellent big Joe can completely take his teammates, but the hero of Big Joe is difficult to get started, and the release of skills requires certain skills and a relatively strong sense of the overall situation, so the polarization of the winning rate of Big Joe in the whole and high segments is more serious. If you want to play Big Joe well, in addition to practicing more, you must also pay attention to cultivating your own sense of play.

King: Play auxiliary also want to take flying teammates, these 3 heroes do not miss, can bring up the rhythm of the whole team

Second place: Oniguzi

Although the heat of oniguzi is not high now, he is still the rhythm master of King's Canyon, and his winning percentage in the top ranking is the first, with a total of 54.61%. In the hearts of many passers-by, he is also a very strong auxiliary hero, so what are his specific advantages?

King: Play auxiliary also want to take flying teammates, these 3 heroes do not miss, can bring up the rhythm of the whole team

1. Oniguzi has a strong ability to open the group first, driving the rhythm of the whole game;

2. Have a strong range control ability;

3. Big moves stealth to do vision and anti-vision, so that the team battle has the advantage;

4, with good damage and flexible displacement, anti-wild and gank can be easily handled.

Although Oniguko's positioning is auxiliary, he has the ability of an assassin, and can grasp and fight with rhythm. But his disadvantage is that the difficulty of getting started is relatively high, and the requirements for teammates are relatively high, otherwise you flash to pull people, teammates or a confused clear line is very embarrassing, so if you want to play a good ghost valley, and teammates to cooperate well is the key.

King: Play auxiliary also want to take flying teammates, these 3 heroes do not miss, can bring up the rhythm of the whole team

Third place: Eastern Emperor Taiyi

The assistant of Theo Emperor Taiyi is the hero with the highest ban rate in the whole game, because it is really disgusting to bring up the rhythm. So let's take a look at what are the advantages of the hero Ofo Taiyi

1. The Eastern Emperor Taiyi has strong combat ability in the early stage, as long as the opposite side is not very strong to fight the wild, the Eastern Emperor can arbitrarily harass the opposite wild area;

2. The Eastern Emperor is very targeted, often used to restrain those heroes who are more showy;

3, the ability to protect people is strong, the Eastern Emperor has a strong control ability, the backhand control of the enemy breakthrough hero, to ensure our C-bit output environment.

King: Play auxiliary also want to take flying teammates, these 3 heroes do not miss, can bring up the rhythm of the whole team

The Eastern Emperor is an auxiliary that makes all the masters have a headache, and there is no good way to deal with him, it must be sacrificed, and the Big Move of the Eastern Emperor is hard to eat, so it is no problem to learn him and take his teammates with him. But to play the Eastern Emperor well, we must pay attention to the control of details. To sum up, the early stage is not too wave, the late big move should be reasonable, the late team battle is very critical to the game win or lose, the big move is either to have the confidence to control the enemy output and then open, or to keep our side C position.

King: Play auxiliary also want to take flying teammates, these 3 heroes do not miss, can bring up the rhythm of the whole team

In general, although the auxiliary is the existence of the fringe people of the team, its role is also the most important, which can also be seen from the official hero ban rate ranking, and the top ten are almost all auxiliary positions. The three introduced to you today are all relatively strong auxiliary heroes, and teammates will never say that you are mixed, but they will look at you with surprise.

If you usually have any problems playing auxiliary heroes, we can discuss them together in the comments, and I will wait for you in the comment area.

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