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The experience server was updated on the 5th, 11 heroes were adjusted, Cai Wenji was rarely weakened, and many T0 heroes were knifed

The experience server was updated on the 5th, 11 heroes were adjusted, Cai Wenji was rarely weakened, and many T0 heroes were knifed

Hello everyone, I am at my fingertips, the experience service September 5 came another wave of large-scale adjustments, the last article talked to you about the change of equipment, this article talks about the adjustment of heroes, the content is more, everyone watch patiently.

Mirror: Adjust damage composition

The experience server was updated on the 5th, 11 heroes were adjusted, Cai Wenji was rarely weakened, and many T0 heroes were knifed

The mirror is already a T0-level existence in the official service, and it is often in the ban position in the arena, because there is no disadvantage period, there is an outbreak, and the error tolerance rate is still high, which has always been the preferred choice of the top god.

This time, the damage composition of 1 skill was adjusted, directly increasing the base damage by 140 points, but the growth of each level was reduced by 20 points, from the perspective of base damage, the full level increased by 40 damage, but the most important adjustment is the ad bonus, from 0.6AD to 0.95 additional AD bonus, the more the output of the mirror, the higher the damage, and the half-meat gain will decrease.

And the big move from unleashing instant invincibility to hegemony to avoid injury, which is undoubtedly weakened.

The damage of the 1 skill of the mirror still needs to be calculated to know whether it is strengthened or weakened, after all, the extra AD, only the physical attack brought by the inscription and equipment is calculated, the growth of the hero itself is not calculated, and when there is no equipment, this bonus value is extremely low.

Goya: The general attack charging mechanism is retained, weakening the range of large moves and reducing cooldown

The experience server was updated on the 5th, 11 heroes were adjusted, Cai Wenji was rarely weakened, and many T0 heroes were knifed

The mechanism of general attack charging has been launched back and forth in the experience suit several times, it seems that this mechanism planning has been added with an iron heart, but the cooldown time has changed from a fixed 15 seconds to floating, growing with the hero level, with a minimum cooldown of 12 seconds.

The Big Moves Range Weakening Reservation, this time to compensate for the weakening of the Big Moves, also reduced the fixed cooldown by 5 points.

Non-Goya professional players, it is difficult to evaluate this charging mechanism, anyway, the efficiency of going out and supporting is a little faster, and the play style of accelerating off-screen for non-displaced heroes is more difficult to counteract.

Ji Xiaoman: Grabbing no longer determines control, adjust the blood return mechanism

The experience server was updated on the 5th, 11 heroes were adjusted, Cai Wenji was rarely weakened, and many T0 heroes were knifed

Even if Ji Xiaoman was weakened, he was still a god-like existence in the high-end bureau and was very threatening, so he weakened her again.

1 Skills are no longer judged as control, then some persistent skills cannot be interrupted, and when they are continuously grabbed, they can no longer be interrupted to cast spells, and as a counterparty, the game experience will be greatly improved.

From grasping control to pulling and decelerating, this weakening is very large, so the therapeutic capacity has been adjusted.

The blood return of the second skill is strengthened in the early stage and weakened in the later stage, and the blood return of the 22 consecutive moves has also been adjusted, from the ratio of damaged health to the ratio of base, growth and extra health, which is undoubtedly strengthened.

To sum up, weakening the control of the blow to Ji Xiaoman is very large, but the advantage is that the return blood of 22 consecutive moves is much higher when it is not residual blood, and it can continue to ensure the state, but overall, Ji Xiaoman's threat has become smaller, especially 12 consecutive consecutive moves.

Haino: Adjusted cooldown, 1 skill continuous damage, melee 2 skill recovery

The experience server was updated on the 5th, 11 heroes were adjusted, Cai Wenji was rarely weakened, and many T0 heroes were knifed

Haino's adjustment will not be discussed in depth, everyone can just look at the value to know, because we don't even know when he will go online and how many times it will be adjusted.

Erin: Adjusted the damage composition of general attacks and skills

The experience server was updated on the 5th, 11 heroes were adjusted, Cai Wenji was rarely weakened, and many T0 heroes were knifed

Erin's damage adjustment was expected, after all, from a law system to a physical spell hybrid hero, an update cannot be so balanced, so this time a lot of adjustments have been made.

Regarding the content of the adjustment, strengthen the general attack weakening, the first paragraph of 1 skill is strengthened, the edge damage is weakened, and the big move damage is weakened, see the picture above for details.

Zhao Huaizhen: 2 skill charge use 1 skill to disarm control and counterattack

The experience server was updated on the 5th, 11 heroes were adjusted, Cai Wenji was rarely weakened, and many T0 heroes were knifed

In the previous adjustment, with this mechanism, the 21 consecutive moves would not immediately lift the parry state of the second skill, but I didn't expect that this time it would be weakened by a single item.

Zhao Huaizhen really deserves a weakening, 21 combos can not only make the damage fuller, but also extend the time of immunity and counterattack, this knife is tepid, but it does play a big role.

Cai Wenji: Weaken the effect of blood return

The experience server was updated on the 5th, 11 heroes were adjusted, Cai Wenji was rarely weakened, and many T0 heroes were knifed

The 1 skill base blood return is weakened by 15 points, which increases by 6 points per level, and when the level 3 1 skill exceeds the original value, the full level increases by 15 points.

But looking back at the big move, it was miserable, level 1 weakened by 20 points, each level weakened by 10 points, and also cut 0.1 AP bonus.

Why do you do that? In fact, it is still a modification of the seriously injured equipment. Because the value of serious injuries is weakened, this type of treatment system assistance is strengthened in disguise, so this weakening can be regarded as a precaution.

Sang Qi: Weaken the effect of blood return

The experience server was updated on the 5th, 11 heroes were adjusted, Cai Wenji was rarely weakened, and many T0 heroes were knifed

Sang Qi's weakening method and reason, like Cai Wenji, the weakening of the severely injured attribute strengthens all recovery heroes, and this kind of hero who must be severely injured and restrained will not be weakened by more severely injured equipment, but will make their blood recovery effect more powerful because of the reduction of the value.

However, Sang Qi is still better, adding 5 basic replies, cutting 2 points per level, and when the hero reaches the full level, there are 23 fewer passive replies than the original.

Bian Que: Weakens the recovery effect

The experience server was updated on the 5th, 11 heroes were adjusted, Cai Wenji was rarely weakened, and many T0 heroes were knifed

Bian Que is worse than the other two, and the second skill and big move are all weakened, but fortunately, it is slightly compensated in the later stage.

The direct blood return of the second skill is weakened in all directions, and the big move is weakened in the early stage of the recovery to teammates and himself, and the treatment given to teammates in the later stage remains unchanged, giving himself 50 more points.

Nevertheless, Bian Que is unsurprisingly weakened.

Luna, Armor: Adjust Blue Consumption

The experience server was updated on the 5th, 11 heroes were adjusted, Cai Wenji was rarely weakened, and many T0 heroes were knifed

Previously, the blue consumption of many veteran wild heroes was adjusted, reducing the demand for blue buffs, but Luna surprised many people, if the blue consumption is reduced, Luna's demand for blue buffs is not so high, and even the only point that may target her has little effect, so this time it rolls back Luna's blue consumption.

Reduced the blue consumption of Armor 1 skills.

The above is the adjustment content of this experience service to the heroes, welcome to leave a message in the comment area to discuss, and tell us your opinion on this update.

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