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The 2023 KPL Spring Tournament Big Joe ban rate is high, is this hero really that strong?

Hi everyone, I'm Kago.

In this issue, we will focus on an auxiliary hero, then this hero is Big Qiao.

If you pay attention to the KPL Spring Tournament recently, it is not difficult to see that Big Joe's ban rate is really high, as high as 77.16%, which can be said to be quite incredible.

In the KPL spring competition, the second place in ban rate is Zhao Huaizhen, and the ban rate is only 55.33%, so the focus of this issue is to explain the strategy analysis of the hero of Big Qiao.

(The above data comes from the King's Camp, update time: 20230309)

First, the data analysis of Big Qiao

Earlier, we briefly analyzed Big Joe's ban rate in the KPL Spring Race, and the reason why the ban rate is high, Kargo feels that this is directly related to Big Joe's skills.

Big Qiao's second skill can allow the remnant teammates to quickly return to the spring to recover, and then open the big move to quickly gather the teammates, which is a point that other auxiliaries cannot do.

In fact, it means that the hero of Big Qiao is able to accelerate the originally tense and fast-paced game.

Big Joe's win rate in the KPL Spring Tournament is as high as 65.63%, and the appearance rate is only 16.24%, or 32 games.

But in the top ranking, we can see that Big Joe's ban rate is not high, only 4.64%, and the win rate is only 51.27%.

Parse:

Kago believes that this has a lot to do with the cooperation between teammates, and the tacit understanding between teammates determines the winning rate of the game, because in the top ranking, everyone's operation is definitely not bad, but it is not easy to cooperate tacit understanding at the beginning, especially with the other four teammates.

Second, the analysis of Da Qiao's skills

Big Joe has a total of 4 skills, and it can be said that as long as you understand the meaning, it is quite advantageous for your teammates.

Big Joe's passive skill is the ability to increase the movement speed of the nearest teammate by 40-60, which is advantageous for shooters or mages, so it is usually recommended that Big Joe give priority to teammates in these two positions.

Big Joe's ability comes with control, able to push hit enemies away and deal high spell damage. Therefore, a skill cannot be placed indiscriminately, especially with the shooter, because this skill may save the shooter's life at any time.

In addition, using a skill of Big Qiao can help teammates increase their movement speed, which will only increase by 30% in the early stage, and with the increase of skill level, it can be increased to 90% at most, lasting 4 seconds, this skill in the later stage, can be said to be an acceleration artifact, whether it is escape or attack, it is quite useful.

Big Joe's second skill is to be able to teleport himself and the teammate with the lowest HP in the second skill circle back to the spring, which will immediately return to the blue amount, eliminate its own negative effects, and increase its movement speed by 40%.

This skill release has a summoning time, so when a teammate wants to join the group, it should be released in advance, but pay attention to the position of the release, not too far from the teammate, and cannot be directly placed in the best offensive position of the teammate.

For how to release the second skill, this can only be continuously summed up through the process of actual combat.

There is a good saying: no matter how much you learn theory, you still need to practice to know how many pounds you have.

Big Joe's three skills are the ability to deal spell damage to enemies for 4 seconds, and most importantly, this ability can silence enemies.

Although it lasts only 0.5 seconds, it can save teammates when it matters, and it is possible to fight back against enemies.

When Big Qiao releases the big move skill, it can deal high spell damage to enemies within the range, lasting up to 8 seconds, and there is a point that players often ignore, thinking that Big Qiao's big move should only be able to gather teammates together, but ignores one point: within the range of Big Qiao's big move, it can increase the attack speed by 40%.

Third, the dress and inscription teaching of Big Qiao

Big Joe has a demand for survivability and skill CDs, so it can be considered so in terms of outfits.

Inscription: Void *10 + Fate *10 + Harmony *10

Outfit: Guards Glory + Running Wolf Emblem / Wings of Redemption + Cool Boots + Extreme Cold Storm + Witch Cloak + Breath of Ice

Analytical ideas:

In the early stage, you can first play the Booster Shield to provide teammates with double resistance and improve survivability, and then make Calm Boots to improve the chance of skill release, so that the rhythm of teammates is accelerated, whether it is attacking or avoiding danger in time, it is advantageous.

An extreme cold storm is added later, which can improve Big Joe's own openness on the one hand, and improve Big Joe's skill cooling CD on the other hand.

This allows Big Joe to use skills more frequently in the early stage to consume enemies or teleport teammates back and forth, accelerating the rhythm of teammates and improving the use of time.

Then you can produce another Wind Whisper/Wind Spirit Emblem, which depends on the needs of your teammates, one to provide shield value, and the other to provide movement speed.

The next step is to create a witch cloak to improve your spell defense, and when facing a mage, you can also prioritize helping your teammates carry damage, and you can also return to the city with the help of the second skill.

The last thing is the Breath of Ice, which can cause a slowing effect on enemies, and it is good to have an additional control on top of its 2 control skills.

Fourth, the summary of Da Qiao

In fact, the biggest threat that Big Qiao gives to the enemy is that it is fast-paced, and the other is the output that can protect the output position well.

However, Da Qiao's release skills have certain skills, and they are not randomly placed.

Especially when unleashing big moves, be sure to consider the location of the terrain, as well as the HP of current teammates and enemy heroes, and you must not be arbitrary.

When fighting team battles, one skill and three skills must always be held in hand, do not be greedy for functional skills to grab people's heads, but know that skills are used to protect our output.

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