
The Biography of Kong Ming of the Three Kingdoms is the second work in the Yingjie Biography series, released in 1997, and as for the manufacturer, of course, it is glorious. Here I have to say a bit of glory, has contributed to countless players a lot of classic works, but in recent years the release of works are not very popular with players, the most typical is the Three Kingdoms series, when the Three Kingdoms 11 pushed the word of mouth to the peak, I thought there would be amazing works in the back, the result of the Three Kingdoms 12 released after 6 years gave players a full of page game feelings, slowly the glorious reputation began to decline, and now many players are called by shame.
Speaking of Kong Ming's biography, most players believe that this work is the simplest work in the Yingjie biography series, which includes: the Three Kingdoms Chronicles, the Three Kingdoms Chronicles, the Three Kingdoms Chronicles, the Three Arrows oath, the Oda Nobunaga Biography, and the Three Kingdoms Chronicles Cao Cao Biography. Among them, the players who play more are the Biography of Yingjie and Cao Cao, followed by the Biography of Kong Ming, and as for the Maori Yuan, the players will be slightly less than the Nobunaga Biography.
A few days ago, when I mentioned the Three Kingdoms Zhi Yingjie Biography, I said that if you play the Yingjie Chuan will level up, then the Yingjie Chuan is the simplest in this series, and many friends say that kong Ming Chuan is the simplest, which is indeed true, because even if Kong Ming Chuan does not practice, there will be no difficult level, and Ying Jie Chuan must have a premise that it will be able to level up. If the two are compared, the natural Kong Ming biography is considered simpler.
So why do most players think that Kong Mingchuan is very simple? This is evident from the fact that the game has not even started officially. Before the game officially starts, there will be a choice of difficulty levels. Beginner, intermediate, advanced three difficulties, this is the literal meaning, beginner is the simplest advanced most difficult. But this difficulty is not reflected in the enemy, but mainly in Zhuge Liang.
After entering the game, I clicked on Zhuge Liang's intelligence and found that there were several red hearts under the gold held, which was related to the ending of the game, if the red hearts were consumed in the Battle of Hulu Valley, then it was a historical ending, and vice versa into the fantasy ending.
The difficulty choice before the start of the game is related to the number of hearts, the primary is 9 hearts, the intermediate level is 5, and the advanced is 4. Every 10 battles will consume half a heart, including a half-way retreat is also a battle, in the case of normal non-retreat, even if you choose advanced, play to the Gourd Valley there are still about 1.5 hearts left, so that you can retreat at least 20 times in the early stage. It should be known that Kong Mingchuan's experience in retreating in battle is retained, and after the Battle of Hulu Valley, as long as half of the heart is left to enter the fantasy line, then the battle after that can be retreated as much as you want, so that the full level of the whole staff is also feasible.
The game can get permanent attribute props, these props will permanently increase the attributes after eating the generals on the battlefield, but if you choose to retreat after eating, then not only will the permanently improved attributes be retained, but the props that were eaten before will also be returned, so leave these props until you enter the fantasy line and then give them to the generals to eat, and the attributes are full. Ask a bunch of generals full of attributes to play, where is the difficulty of the game.
If battlefield retreat is a bit like cheating, then even if it is not retreated, it will not be difficult. Playing this game normally, the leveling of the non-card turn is actually enough, because many levels can be achieved after passing the level, as long as the conditions are met, the surviving troops can get 50 experience points. Although the normal game does not allow the general to reach the full level, it is no problem for the main force to rise to about level 50 when completing the level.
Players who like to level up in this game do not have to work too hard to upgrade the general to the full level, because the main attributes of the main force in the game are almost full at more than 50 levels, and higher levels do not bring more benefits, so deliberately raising the level to a high level is a waste of time.
The low level of the enemy in Kong Ming's cross is also one of the reasons for the low difficulty, look at the final Sima Yi level is only 45 levels, and I did not deliberately increase the level, Zhao Yun was more than 20 levels higher than Sima Yi. This must not be the last level to appear the enemy and the enemy level difference is so much, but in the middle of the game began to level ahead of the enemy.
The level of leadership is mainly reflected in Zhao Yun, so many players call Kong Ming Chuan Zhao Yun chuan, thinking that Zhao Yun can pick all the enemies in the game, although this is a bit exaggerated, but it can also be seen that Zhao Yun can play a decisive role in the game. (Zhao Yun can really pick all the enemies by himself in the first and middle periods, and may not be able to do it in the later stage, the cavalry is easily confused by the enemy, and it takes many rounds to wake up when a chaos wants to wake up)
In order to make Kong Mingchuan less difficult, except for Guan Zhangjia And Huang Zhong, who must die in the early stage of the game, the rest of the Famous Generals of the Shu Kingdom can live to the end, making it easier to choose the main force.
The above are the reasons for the low difficulty of Kong Mingchuan, in general, our high level attributes are high, completely crushing the enemy's level attributes, and it is really difficult to make the game a little difficult.