You and I are a small presence in the long river of history. Do you often feel like you're doing nothing? You're trying to prove yourself, finding things in the world hard to get what you want, and you're sad every day for the majority of the ontology.
The way many of these humanoids live is still the game content of the game "Most".
The ontology in the game is an ordinary normal person who can no longer be ordinary. All you can do is a life that someone has experienced on their own. Do you really know you in the game? Can you help you get out of trouble and usher in a new life?
01. Bring the most realistic life simulation.
Due to the high degree of restoration of the domestic social background, it caused huge sound waves during the test.
When you enter this game, you will sigh: only real Chinese can do this. This work depicts real Chinese life, and every detail is close to market life. The background of this work is a perfect blend of the daily life of Chinese people, which is a boundary that foreign factories cannot touch, and this only belongs to the romance of Chinese people.
You'll walk through small narrow alleys, know the language of passers-by, and indulge in the music of the street. The background schema is particularly similar to the ontological life of many people. There are no high-rise buildings, it is more like a small city. There are a lot of stalls of different sizes on the road... The wall of game security is the epidemic prevention area where the epidemic prevention personnel are located.
All eyes are market life.
The sense of reality is not only reflected in the scene design, but also in the details. This work presents the normal state of people's lives and draws each time into life. If this game is very much like most of life, why not say that it is life.
The game systematically restores health, mood and other states, first and foremost the abilities and work of blue-collar workers. Games should cause harm in endurance work; they may also feel uncomfortable seeing someone else's salary; they may catch a cold and get sick because they sleep on the street. Special events in different kinds of hearts can also cause sadness for players... You must be trying to live.
As a business simulation game, Most relies on character and equipment upgrades – work.
In general, you need to buy some protective equipment to reduce the likelihood of injury. After working hard to improve my abilities, I finally found a better job and got a higher salary.
You are not mistaken, you are a migrant worker in life, and you are still a migrant worker in the game.
There is a lot of work in this work, but first of all, you can only move bricks. Slowly improve the level and my ability, the job will slowly get better, and I will have a good interview. In the test, many players discovered a money-making trick – playing chess with their uncles for $5 per game. If you're good at chess and can win 18 games, you'll be able to pay off your debts. Many players make a lot of money, which will affect some of the gaming experience. This phenomenon should be fixed after being really online.
Games are not just about work, it's like life. There are other entertainment items that can be added to your attributes after completion. Go to the park to play balloons. Square dancing with auntie. After gaining a certain favor value, you can unlock the NPC story, further enrich the plot, and delve into everyone's heart.
02. The behind-the-scenes production process is thought-provoking.
The production details are full of "Most". Games like this make people curious about what the people behind the scenes think.
The test question at the beginning of the game reportedly came from a real hiring problem at a factory in 202. To create a more authentic feel, the production team will conduct some price surveys at takeaway stalls in 58 cities and even downstairs. The in-game recruitment site is also a talent job center not far from the restoration studio.
Most game producer Weeds appears on Zhihu to share their production experience with netizens. From his mouth, it can be seen that the game "Most" has been promoted for a year and a half, and the development speed should now be around 70%. Game Selection is a Sims game.
On the one hand, he and his partner 1D are serious business game enthusiasts; on the other hand, they think that simulation operations can show some content more objectively.
In the creation of stories, we all come from real news reports, adding some common sense content, such as relatively high holiday pay, politeness will be favored by others. In an interview, Weed explained the creative inspiration and value that we hope to convey in this serious form the core of social values.

Weed explains to the player that he agrees with Schiller's approach to the game: the game is a good set of options. However, I also hope that I will choose a wealth of simulation games and let players write their own stories in this city.
In an interview, some players asked: Will the 'majority' in life play most games? In response to this question, the producers of the project team responded to the Hope Meeting. After all, this game satisfies not only the curiosity of some people, but also most groups.
You can see one or two from the game settings. The game script depicts young people in adversity, not giving up hope, gradually getting rid of difficulties. Because most are a long-neglected group, they are the pillars of society and the premise of the operation and development of cities.
The project team members hope to reduce the information gap through the individualistic work "Most".