Author: Elishkun
Opening Wave 1:
Research: Orchard Variety Screening

building:
Substrate
soldier:
Swordsman*6
3 at the left end 3 at the right end
Start playing
Second wave:
Research: Swordsman LV2
Start playing
Third Wave:
Study: Orchards Blessed by Nature
Start playing
Fourth Wave:
Start playing
Fifth Wave:
Study: Swordsman LV3
Start playing
Sixth Wave:
Research: Fencing Training
Construction: Empty space filled
Blacksmith Shop*6
Soldier: Pull the 2 swordsmen on the left to the end of the map The 2 on the right pull to the end Leave 1 swordsman on each side in place
Start playing
Wave 7:
Start playing
Eighth Wave:
Study: Blacksmith Shop Fortified forging
Start playing
Wave 9:
Research: Blacksmith Shop Weapon Master
Start playing
Tenth Wave:
Construction: 2 dwellings
Let the population on 10
soldier:
*4, fill up 10 soldiers, divided equally at the left and right ends
Guaranteed to have 4 soldiers at the end.
Start playing
Wave 11:
Make up 1 dwelling
Fill the blacksmith shop
, leave 1 soldier in place, move the other soldiers to the end to fill 4 soldiers, and start fighting.
Brain-stirring end
Waves 12 to 20 are all direct hits
Later you only need to repeat the operation of wave 11 on each expansion of the map
In fact, there are 21 rounds left that are the map expansion rounds
Therefore, 22 to 30 rounds are directly started
ps: The last wave of 30 turns may occur when the swordsman at the right end is bossed for seconds, and you can pull the fallen swordsman elsewhere to kill it.