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DNF Raiders: From beginners to gods, explain the skill mechanics of shadow dancers in detail

Author: Hihi

Patience, Concentration, Calmness, Composure, Mission First - The Stereotype of Assassination

preface

As long as the forum discusses which occupations are difficult to operate, it is generally believed that there are three most difficult occupations: the goddess of the earth, the blue fist saint and the shadow dancer.

In fact, in my opinion, the operation of the shadow dancer is not as difficult as everyone says.

Compared with the Earth Goddess, the difficulty of using the Shadow Dancer's skills has now been greatly reduced after being optimized by protecting the stone, and the skilled continuous stroke piling can be completed by muscle reaction, without the need to watch the dance strip.

Compared with the Blue Fist Sacred Envoy, the Shadow Dancers, although their hands are also short, their skills are softenable and most of them are invincible, the sequence of combo moves is more free, and the output environment is safer.

The difficulty of shadow dancers lies in the high learning threshold of the introductory stage, and it is difficult for new players to master all the operation skills of shadow dancers according to the in-game skill instructions.

Therefore, in this post, I will condense my entire understanding of shadow dancers into three subjects, and tell you all the shadow dancer skills hidden in the corners that are not mentioned in the game, hoping to help new shadow dancers quickly master this "C station most difficult profession".

Recommended and undescribed

Shadow Dancer is not a very difficult character to get started, if you want to play Shadow Dancer,

Recommended groups of people are:

1. Players who are bored during the long grass period and decide to play difficult characters to challenge themselves.

2. Players who have played the Softening class before and like to operate.

3. Complete the collector's game of the character book.

Not recommended for:

1. Players who use it as a brick-moving character: Shadow Dancers have extremely poor brick-moving abilities and are the first in the class.

2. Players with low computer configuration: Shadow Dancer's skills are very easy to lose damage due to stuttering.

3. Players who do not have enough tent binding materials: The shadow dancer's stone protection is very important, and it is urgent to exchange the account binding material for the stone protection.

Module 1: Softening

The softening of the shadow dancer is one of the core mechanisms of the shadow dancer, and mastering the softening of the shadow dancer is 50% of the entry.

Softening, popularly interpreted, is to eliminate the back-shaking stiffness of the character when releasing the skill through special means.

Compared to the classes that can be softened without restriction between skills: Assassin, Male and Female Roaming, Sword Sect, Martial God Martial Pole, etc.

Shadow Dancer softening is restrictive and requires the use of specific skills: Shadow Chasing Step, Second Sense Chain, and Stone Flying Knife.

Therefore, to learn to soften, you must first learn to use these skills.

First, chase the shadow step

Level 15 skill, full level 1, base cd for 3 seconds.

Shadow Chaser can be used during the release of certain skills, and the character will force the release of the skill to be interrupted, and an assassination doppelganger will be generated to continue releasing the skill in place of the body.

Speaking of people, you can use the shadow chasing step softening skill, and you can also change the softening skill into a off-the-hand skill.

The main skills that can soften and get rid of the shadow step are:

Shadow Kill (level 40 skill), Eight Wild Shadow Kill (level 70 skill), Death Dance (level 75 skill).

From this mechanism, a simple combo formula is derived:

Skills that can be softened by the Shadow Chaser + Shadow Chaser + Non-Softenable Skills (Stoneless Heart, Instant Kill, 95, Blade Dance, etc.), and then use other skills interspersed during the Shadow Step cooldown.

At the same time, it is necessary to note that

When the Heart (level 80 skill) is equipped with the Stone Guard, it can forcibly soften other skills, such as: Shadow Killing, Death Dance, Eight Wilds, and Heavenly Curse; at this time, the Stone Guard Heart is equivalent to the effect of chasing the Shadow Step.

The common burst combo after equipping the Stone Guard Heart: Death Dance + Shadow Chasing + Eight Wilds + Slashing Heart + Flying Knife + Second Sense End.

Second, the second sense chain

Dual senses can be used when releasing other skills, which is equivalent to softening the backstabbing of some skills to speed up the burst (commonly known as "pulling the chain").

In the 95 version, the evaluation criterion for whether a parrot pile is qualified and whether the technique is skilled is whether it can reach a fixed number of pulls within 20s.

The second sense chain softens the skill of back shaking:

The submerged stab, the damage is faster than the animation performance, and the second half of the chain soft can reduce the back shake, but the softness may be too early to soften the last part of the submersible stab damage.

Piercing the heart, piercing the heart and chain after three senses belong to the mutual soft skill, and it is a good skill to practice chain softening, the entry level is the chain piercing chain, after which other skills can be added.

Flying knife, flying knife is not like other skills, the soft chain will not directly cancel the current action, only the drawing action will be quickly recruited without the same damage. Therefore, when drawing the flying knife, you do not have to wait for the end of the animation, and directly soften the second sense chain.

When you shave your heart, you can be soft when you raise your hand to pinch your heart, and you will be able to judge that passing will cause damage and will not lose damage.

Instantaneous killing, turn around and throw daggers when soft, ditto.

For example:

1. Death Dance + Shadow Chasing + Eight Wilds + Stone GuardIng Heart + Second Sense Chain (Shake after softening the heart).

2. Peeling heart + stone flying knife + second sense chain (shake after soft dropping the flying knife)

3. Eight Wilds + Shadow Chasing + Instant Kill + Second Sense Chain (Shake after Soft Instant Kill)

Third, the stone protection flying knife

Flying Knife refers to the Shadow Dancer's level 60 skill: The Deadly Flying Knife.

After the flying knife is equipped with a stone guard, the second stage of the sword draw has the effect of forcing the interruption of all skills except the three senses, which is the highest priority of the shadow dancer.

Linkage with the shadow chasing step: The shadow chasing step cannot interrupt the flying knife, but the flying knife can interrupt the shadow chasing step, so when the continuous move, the stone guard heart with the same mechanism as the shadow chasing step should be placed in front of the second stage of the flying knife.

Linkage with the second sense chain: When the flying knife is softened by the second sense chain, it will not directly cancel the current action like the submerged stab and lose damage, but will only quickly collect the pulling action, and the damage is unchanged.

The Stone Flying Knife does not lose damage when softening instantaneous kills and hearts, but loses damage when used to soften shadow kills, eight wilds, and death dances.

Therefore, the general combo moves are: instantaneous killing + stone flying knife second stage drawing, cutting heart + stone protection flying knife second stage drawing knife.

Fourth, actual combat and piling

After becoming familiar with the three softening skills, you can try to practice combos starting from piling, which is very helpful for actual combat after forming muscle memory.

The general order of softening is:

Skill that can be softened by the shadow step 1 The shadow step can be softened by the shadow step Skill 2 The second stage of the stone protection stone flying knife Draw the knife / two sense chain.

Extreme piling is interspersed with a two-sense chain after each skill's post-rocking softening.

For example, the following figure shows the explosive combo of the Super Binary Shadow Dancer:

The first stage of the stone flying knife insertion + a sleep + shadow escape + the stone protection instantaneous kill + death dance + chasing the shadow step + eight wilderness + the protection stone heart + the second stage of the stone flying knife drawing + the end of the second sense.

DNF Raiders: From beginners to gods, explain the skill mechanics of shadow dancers in detail

Module 2: Back-punch

Back-punching is the main professional feature of shadow dancers, and it is also a difficult point to get started.

First of all, let's explain the setting of back-attack in DNF:

First, back attacks do not necessarily require the character to face the monster's back, as long as the character can attack the monster's back, even if it is a back hit, so many frontal AOEs also have back hits.

Second, the character stands close to the monster, because it can hit the whole body, so each blow is a back-hit judgment. So shadow dancers like to stick to monsters.

Third, because there is a level 15 passive [Assassination Doctrine], as long as the first attack of the skill is judged to be a back attack, the skill will maintain the back attack judgment until the end of the release.

Shadow Dancers massively increase damage and critical strike chance when backstrokes, and increase the percentage and form of certain skills when backstrokes.

Top sources for increased back-hit damage:

Assassination Doctrine (level 15 passive skill), Assassination Heart (passive).

Here are some of the skills that increase skill percentage and form when backhanded:

Shadow Killing (Level 40 Skill), Instantaneous Kill (Level 45 Skill), Eight Wild Shadow Kill (Level 70 Skill), Death Dance (Level 75 Skill), Stoneless Heart (Level 80 Skill), Shadow Binding Soul Hunting Lock (Level 95 Skill).

As a result, shadow dancers lose about 40%-50% of their damage if they don't hit back.

In order to ensure that every attack of the shadow dancer is a back attack, it is necessary to use the back finding skill and the [Shadow Escape], and the following focuses on the use of shadow escape.

First, the shadow is hidden

Level 25 active skill, the base cd is 10 seconds, after using shadow escape, you will get a "the next skill must be a back hit" buff,

From this, we can get a basic combo formula: Shadow Escape + the main skill that requires back-attack.

After learning the passive "stealth assassination" of the second sense, you can forcibly release the shadow when other skills are released, and the skill in the release and the next skill can eat the shadow's back-hit buff, which I call the second shadow escape.

At this time, the combo formula is: shadow killing + shadow chasing step + continuous dance; because the judgment range of the shadow is large and the front shake is easy to eat the second shadow escape, it is suitable for starting skills, so that both skills can be 100% back-hit.

Example 2: Rapid outbreak application (need to be equipped with instantaneous kill, flying knife and heart guard stone): the first stage of the flying knife + instantaneous killing + shadow escape + eight wilderness + chasing shadow + continuous dance + slashing heart + flying knife second stage + the end of the second sense.

(Note: Some skills are very harsh and difficult to use the technique of secondary shadow reclusiveness; for example, without the heart of the stone guard, the forward shake is very short.) )

In addition, if a skill accidentally hits the front, the use of shadow during the release of the skill can also make the subsequent damage of the skill eat the damage bonus of the back hit.

For example, Shadow Killing, suppose you release Shadow Killing head-on causes Shadow Killing to be in a positive form, at this time, using Shadow Killing's subsequent damage can make Shadow Killing's subsequent damage eat the Assassination Doctrine and a passive damage bonus, and the next skill can still eat Shadow Buff.

In addition, before entering the next room, the shadow buff will disappear in the status bar, but in fact, the "next skill must be a back hit" buff still exists.

Second, find back skills

As the name suggests, it's a skill that shadow dancers use to get close to the monster's back.

Commonly used back-finding skills are:

Shadow Strike (level 5 skill), Shadow Attack (level 35 skill), Stone Shield Throwing Knife (level 60 skill), Heart piercing after three senses (level 20 skill), Second Sense Chain.

The combo formula is: shadow stabbing (back finding) + shadow killing + shadow chasing step + blade dance, which is mostly used in the case of shadow CD.

3. Actual combat

In fact, shadow dancers do not need to deliberately hit the back in actual combat.

Because the [Stone Protection Flying Knife], [Protecting the Stone Heart], and "Two Senses and Three Senses" are all default back-attacks.

And [Shadow Escape] can ensure that the two large colorless skills must be back-attacked, generally will give a sleep / instant kill / death dance / eight wilderness / 95.

In other words, only the Shadow Killing and the other two colorless skills need to be hit back with the Back Find skill first.

Module 3: Control, Invincibility and Combo

Shadow Dancer is also essentially a grabbing class, which brings control and plenty of invincible frames, enough for her to output worry-free in the Group Ben AOE.

But combos have always been the soft underbelly of shadow dancers. The following three points are explained.

First, control

Shadow dancers have a lot of control, although in the 100 version the control is not meaningful, but in the 110 version the shadow dancer will have a faster cutting speed.

The main control skills of shadow dancers are:

Shadow Strike (Level 5 Skill), Heart Piercing (Level 25 Skill), Pursuit (Level 30 Skill), Shadow Kill (Level 40 Skill), Instant Kill (Level 45 Skill), Death Dance (75 Skill), Second Sense Chain Lock (Second Sense Key + Space Bar).

Because the author did not qualify for the advance service, it was impossible to further test the 110 version of the toughness cutting system.

But as far as the known information is concerned, the shadow dancer does not need to deliberately sharpen, only slightly adjust the order of skills.

For example: Shadow Attack To Find Back + Capture + Heart Piercing + Shadow Killing + Shadow Chasing Step + Instant Kill/Death Dance, in this set of combos, the skills of shadow dancers are fully controlled.

If you are worried about not breaking the toughness bar, the colorless skill will not eat additional damage, and you can also repeat the small skill of shadow attack + capture + heart piercing to cut toughness.

In version 100, most control skills are difficult to take effect, and it is generally only recommended to use the binary sense chain lock (two sense key + space bar) and instant kill to control monsters, which have a higher control priority.

For example, if you are a Shadow Dancer of The Three Senses, in order to increase the hit rate of 95 skills, you can first: protect the stone to instantly kill the monster, and then pick up the 95 skills. Or use the Two Sense Chain Lock +95 skill.

Second, invincible

Shadow dancers have an extremely small range of skills, and it is not an exaggeration to call it the shortest profession;

At the same time, in order to hit the back, you need to be close to the monster, and it is very easy to be killed by monster attacks and unknown AOE splashes.

Therefore, mastering the invincible frame of a good skill to dodge attacks can significantly improve the survivability of shadow dancers.

The main invincible skills used by Shadow Dancers are:

Celestial Curse (level 15 skill), Pursuit (level 30 skill), Instant Kill (level 45 skill), Desperate Flying Knife (level 60 skill), Heart (level 80 skill).

The basic idea is,

If you're sticking to a monster's face, use Heavenly Curse + Pursuit (these two skills can be combined) to save your life.

If you are locked by a wide range of AOEs such as the Ozmar Laser, use the Instant Kill/Slash/Flying Knife to dodge, taking care not to soften at this time.

If these skills are all cooling, then use the Awakening Skill to drag the CD of the Heavenly Curse Pursuit Small Skill, and then repeat the Instantaneous Killing Flying Knife After using a round of Heavenly Curse Pursuit.

Note, the throwing knife can be inserted into the monster in advance, and the second paragraph is released when the invincible dodge attack is required.

Note 2: Shadow Kill, Death Dance, 95 Skills, and Stone Protector Eight Wilds, these skills only have invincible frames in the second half of the performance, and are not recommended for unskilled new players to use them to dodge attacks.

3. Combos

The 100 version requires less combos and is only required when hitting the Tower of hades.

Shadow Dancer's skills with higher combos are:

Cursed Arrow (5hit), Blade Dance (19hit), Shadow Kill (5hit), Eight Wild Shadows (10hit), Andun initiative (21hit).

When you need to break through the defenses, you can first release a cursed arrow, and then use the shadow chase to follow the blade dance.

Note, the cursed arrow has a maximum skill combo of 5 times, and tapping TP will increase the number of arrows fired but not the number of combos.

Note 2, the Stone Blade Dance can greatly increase the number of combos, but no one will bring it.

DNF Raiders: From beginners to gods, explain the skill mechanics of shadow dancers in detail

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