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DNF Raiders: 110 version of sword shadow data analysis, stone rune selection, equipment collocation recommendation

Author: Lofi Pool

Skill data at a glance

DNF Raiders: 110 version of sword shadow data analysis, stone rune selection, equipment collocation recommendation

Borrow the Reef's Sword Shadow 110 data table

CP skills

The overall data on CP second injuries except for fish hammers is low

The level 80 skill split soul dance, counting the weapon dress up level 1 is only barely 70,000 seconds injured

Low-level skills

In terms of small skills, due to the TP expansion of non-colorless skills below LV30 in version 110, sword shadow core skills ghost step, ghost slash, ghost even tooth have achieved a lot of improvement (1.7/1.5)

The single data of the ghost step reached 238,000, and with the 20% ghost step of the CP weapon, the single damage reached 285,000, which is considerable

As a long-criticized endurance skill of sword shadow, ghost slashing also reached 552,000 single damage in the 110 version, which is very ha people, in addition, due to the emergence of CP weapons, the loss of ghost slashing in actual combat will also be greatly reduced

Ghost Tooth in the current version due to the number of ghost steps is seriously insufficient and its exaggerated front swing raises, generally is the point 1 monster or even not point skill, resulting in such a single damage of 460,000 sword skills are abandoned. The 110 version is combined with the CP weapon, and it is believed that ghost teeth will also appear as the main skill in the shortcut bar of the sword shadow

Awakening skills

The second sense data of 4.2 million is very good, and comes with control, in the 110 version is one of the few means of sharpening the sword shadow

The three senses data is lower than the middle of the whole class, without control, and the 110 version is slightly lost. The long performance of awakening, encountering the short CD high damage skill of sword shadow, is more contrary to the environment of the 110 version of long-term combat

The personal outfit idea is to reduce the proportion of awakening, take awakening as a functional skill, and match around the skill form of the sword shadow, the quick shot, and the high-second injury small skill

Weapon selection

Standard weapons versus CP weapons

DNF Raiders: 110 version of sword shadow data analysis, stone rune selection, equipment collocation recommendation

For more information, refer to the reef's post

https://bbs.colg.cn/thread-8424160-1-1.html#bookmark1

Stone guards and runes

Match 1 (colorless burst)

Hi-Tama Ranbu

Soul shattered

The Spirit of the Underworld is cut off

or Phantom: The Great Return

Rune configuration

DNF Raiders: 110 version of sword shadow data analysis, stone rune selection, equipment collocation recommendation

Match 2 (Ghost Step Endurance/Breaking Toughness)

Phantom: Abyss

DNF Raiders: 110 version of sword shadow data analysis, stone rune selection, equipment collocation recommendation

Since the CP weapon comes with the Reset Ghost Step effect, the red rune does not affect the Ghost Step CD

At the same time, the Soul Chopper used for Silky can reset the Ghost Step, so the Blue Rune selects the Soul Chopper

Mythical selection

DNF Raiders: 110 version of sword shadow data analysis, stone rune selection, equipment collocation recommendation
DNF Raiders: 110 version of sword shadow data analysis, stone rune selection, equipment collocation recommendation
DNF Raiders: 110 version of sword shadow data analysis, stone rune selection, equipment collocation recommendation
DNF Raiders: 110 version of sword shadow data analysis, stone rune selection, equipment collocation recommendation

(+13)

Because the 105 top part is weaker (not considering the case of all strong), and the choice of earrings and bracelet parts is more, and the reverse carries a higher three-speed, so the comprehensive situation is reversed

It is the most recommended mythological part. (The subsequent matching myth part is also the use of reverse endings)

Attribute attack selection

Conclusion after discussion with the reef: Fire > light> Ice = Dark (due to pet enchantment, the strength of the two genera and the strength of the whole genus are not considered)

In the 105 Epic Equipment, the more difficult parts to choose are the ring, shoulder, and auxiliary equipment slot. Due to injury abnormalities (burning, bleeding, poisoning, inductance) is deficient to toughness can be stabilized to touch

Issued (but may not last long enough), the Burning Ring provides a 7% Slash and Fire Stat Boost in the Burning State, two Fire Stat Boost Epics on the shoulder area, and an Auxiliary Equipment Slot with a Burn Increase Attack Epic. Overall, in the 110 version, the fire attribute is very popular. (In the subsequent collocation of this article, attribute attacks are also based on fire attributes)

If you can't change the attribute attack, you can replace the shoulder, auxiliary equipment, and ring yourself in the "mid-term match" below

Version 110 pre-match

prophase

DNF Raiders: 110 version of sword shadow data analysis, stone rune selection, equipment collocation recommendation

In the stage of less resources in the early stage and low entries, try to use cross-border, weekly material exchange and other means to obtain the following core equipment, and the rest of the parts are arbitrarily matched

Bottoms: A set of CD, hegemony, injury, special effects, three speeds in one of the equipment, it is not too much to say that it is common to the whole class

Philosopher's Stone: A set of CD, damage gain, special effects, and three speeds in one of the equipment, it is not an exaggeration to say that it is common to all classes

Earrings: Change the damage distribution, especially in the 110 version of the Long Map Battle, specializing low-level skills, high three speeds, critical strike chance, and sword shadow core equipment

DNF Raiders: 110 version of sword shadow data analysis, stone rune selection, equipment collocation recommendation
DNF Raiders: 110 version of sword shadow data analysis, stone rune selection, equipment collocation recommendation
DNF Raiders: 110 version of sword shadow data analysis, stone rune selection, equipment collocation recommendation

Mid-matching version 110

medium term

DNF Raiders: 110 version of sword shadow data analysis, stone rune selection, equipment collocation recommendation

The medium-term resources are abundant, and the epic that can be directed to select the demand is matched around the burning increase skill + fire attribute enhancement

Shoulder: Uses low-level skills to increase fire strength, adding three speeds and critical hits

Belt: Focus on this belt, this is my current skill placement order, the lower 7 core main skills get 14% damage gain, the upper row 7 skills lose 20% damage, and the skills that are not in the shortcut bar can be rubbed by hand to make the damage not increase or decrease. Due to the fast speed of the colorless explosion of the sword shadow, and the long performance time of the second and third senses, there is plenty of time to drag the two or three senses skills from the upper row to the lower row, so that the awakening can also stably eat the damage increase effect, and drag the two or three senses skills back to the upper row in the final stage of the awakening performance. All in all, the improvement of this belt is about 14% skill + 20, which is more suitable for sword shadows than colorless belts

DNF Raiders: 110 version of sword shadow data analysis, stone rune selection, equipment collocation recommendation
DNF Raiders: 110 version of sword shadow data analysis, stone rune selection, equipment collocation recommendation

Shoes: 1 ~ 25lv + 2 (asked lemon is plus passive), sword shadow double passive, ghost step, ghost even slash, ghost even teeth are in the 1 ~ 25 skill range

Bracelet: Colorless burst, slightly lost low-level skills (actually on par with the shoes' two-level small skill boost), and 30 strong

Necklace: Local luxury necklace, stable increase in injury, 15 strong, stable promotion rate in the first and middle stages, recommended replacement in the later stage (if you do not plan to save 200 million, you can replace it with an "enchanted set necklace")

Ring: Converts colorless consumption to red crystal consumption, increases fire strength, and increases burn status

Auxiliary Equipment: Lava path, making the ignition trigger more stable, and the burning state increases damage

DNF Raiders: 110 version of sword shadow data analysis, stone rune selection, equipment collocation recommendation
DNF Raiders: 110 version of sword shadow data analysis, stone rune selection, equipment collocation recommendation
DNF Raiders: 110 version of sword shadow data analysis, stone rune selection, equipment collocation recommendation
DNF Raiders: 110 version of sword shadow data analysis, stone rune selection, equipment collocation recommendation
DNF Raiders: 110 version of sword shadow data analysis, stone rune selection, equipment collocation recommendation
DNF Raiders: 110 version of sword shadow data analysis, stone rune selection, equipment collocation recommendation
DNF Raiders: 110 version of sword shadow data analysis, stone rune selection, equipment collocation recommendation

The 110 version was later matched

anaphase

DNF Raiders: 110 version of sword shadow data analysis, stone rune selection, equipment collocation recommendation

Later rich resources, abundant custom epics, hoping to wash custom history poems, when the average level of full body equipment is above 50 (replacing the myth), this set of colorless explosions, low-level skill specialization, CD sets of collocation should be able to achieve

Top (custom): Specialization 80 skills increase damage by 40%, 30 strong (strong genus can be selected)

Head and shoulders (custom): Specialization 45 skills increase damage by 40%, Specialization non-colorless skills increase damage by 30%, and 15 genera are strong

Necklace (custom): 70 strong, simple and rough

Ring: CD part, Radar ring (requires skill black fast to maintain CD effect, randomly resets skills within 20 seconds of remaining time) or Flash Ring (stable CD reduced, three speeds higher, but requires movement speed support)

Auxiliary equipment: Stable high damage, self high damage entry

DNF Raiders: 110 version of sword shadow data analysis, stone rune selection, equipment collocation recommendation
DNF Raiders: 110 version of sword shadow data analysis, stone rune selection, equipment collocation recommendation
DNF Raiders: 110 version of sword shadow data analysis, stone rune selection, equipment collocation recommendation
DNF Raiders: 110 version of sword shadow data analysis, stone rune selection, equipment collocation recommendation
DNF Raiders: 110 version of sword shadow data analysis, stone rune selection, equipment collocation recommendation
DNF Raiders: 110 version of sword shadow data analysis, stone rune selection, equipment collocation recommendation

Discussions and questions are welcome

DNF Raiders: 110 version of sword shadow data analysis, stone rune selection, equipment collocation recommendation

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