Author: Shadow Sky
preface
The mini game has been online for a few days, how are the friends playing? Today brings you a set of violent solutions, simple and easy to remember, easy to dry up the elf battle song, get the reward without worrying~
Hand in hand
Although it is estimated that everyone understands the rules, it is still simple to say: there are a total of 5 opportunities a day, but you can only receive a reward once a day, so you can follow the raiders to order a round every day. There are 30 rounds in the game, and the goal is to release buildings, explode soldiers, upgrade talents, and protect the spring water from being pushed by monsters.
Okay, now start announcing the formula for violent clearance: 4 dwellings + 3 mines + three orchards + 1 ecology, research variety screening + urban planning + luxury residential area + enhanced forging + weapon masters + research any melee to the highest level, other paved blacksmith shops. As long as we do this, we can directly end the round of brainless hang-up points to the full floor~
Now give everyone a hand-in-hand teaching demonstration.
Round 1
Insert 3 mines on the left and 3 orchards on the right. From then on, I don't have to worry about these two kinds of buildings
Recruit 2 swordsmen, 1 on each side (go to the corresponding position and press the s key to place creeps).
Study grain-variety screening.
When it's all done, end the round.
Round 2
Round 2, research level 2 swordsmen.
An ecological garden is inserted on the right. Similarly, the number of ecological parks has also reached the standard
Recruit 2 more swordsmen, 1 on each side. End the round.
Round 3
Research Level 3 Swordsman.
Insert the first dwelling on the left. End the round
Round 4
Upgrade urban planning.
1 swordsman on each side, and the round ends.
Round 5
Upgrade to a luxury residential area and end the round.
Round 6
Plug in the 2nd dwelling.
Because the map boundaries have expanded, the minions move left and right, finishing the round when they are ready.
Round 7
In the middle of this round, there will be a strange situation in the middle of the building, and 2 swordsmen will come out (currently 8), 1 in the middle of each side of the building, and 3 at the farthest place.
Study swordplay training and finish the round.
Round 8
For the time being, there will be no more monsters in the middle of the building, so the creeps on both sides can be placed at the farthest distance. At the same time, 2 swordsmen are added, so that there are 5 swordsmen on each side of the left and right.
Insert the 3rd house on the right and end the round.
Round 9
Upgrades to strengthen forging.
Insert a blacksmith shop on the right. End the round.
Round 10
Upgrade weapon masters. From now on, you don't have to touch the research interface~
On the right is a blacksmith shop.
Insert the fourth house on the left, and the last house ~ finish to end the round.
Round 11
The border was expanded with the expansion of the troops + reinforcements, with 6 swordsmen on each side.
Insert 2 blacksmith shops on the left and 1 blacksmith shop on the right to end the round.
Round 12
From this round onwards, all the needs to be studied are unlocked, the number of basic buildings required is all up to standard, and the only thing left to do is replenish the soldiers and the blacksmith shop, and this round will make up the left and right swordsmen to 7, and the blacksmith shop to a total of 5. It's not over.
Round 13
There are 8 reinforcements to the left and right (currently 16 in total), and the blacksmith shop to a total of 7. End directly.
Round 14
In the middle of this round, there will be a strange situation in the middle of the building, adjusting the position of the troops. Almost one soldier stands between each of the two, and four on each of the outermost sides to end the round. (Of course, the strange demolition of the building is not afraid, make up for it, we have enough resources.) )
Rounds 15-20
At the end of round 14, move the middle force back to the left and right sides, and then you can directly end to the 20th round.
Round 21
There will be monsters in the middle of the building this turn, so you need to adjust the strength of the troops. As in Round 14, at the end of the round, the middle forces are moved back to the left and right.
In addition, because the map has expanded again, it is convenient to fill up the creeps and replenish 2 blacksmith shops. At present, there are 20 swordsmen and 9 blacksmith shops, ending the round.
Rounds 22-30
Adjust the troops to the left and right, and then all of them are filled with blacksmith shops, and the rest is directly messed up to end the round, so that this mini-game is cut by us.
(PS. Watching the monsters meet for seconds, and finally can only pile up corpses to occasionally tear down a blacksmith shop on the outside of me, and I will make up for it casually in the next turn, and suddenly A little bit of intolerance arises in my heart.... )
end
Of course, there is not only one genre of passing, interested friends can also try other genres to play, but be sure to remember one point, that is, do not let the talent research of creeps scatter, must only pull a full kind of creeps. As long as the monsters that are brushed out meet for seconds, then the mini-game does not have any difficulty. The above is all the content of this raider, I wish the friends have fun~