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Mutant Swordsman Bug - Genting Game S6.5 Version 12.8

Hello, hello everyone, I am Genting little old eight, first of all congratulations to Pear Fall to win the championship, from the world finals point of view, the probability of the first hand winning streak to eat chicken is the highest, but also correspondingly has better fault tolerance, the first game Pear Fall with the high fault tolerance of large bugs, with the follow-up promotion of the mantis Kasha Gario, successfully eat chicken, Although the version of the finals is 12.7, but the lineup brought to you by Xiaobian today has not changed, geek weakened, this lineup strength is stronger in the version of 12.8, first of all, each player is through Hex to choose the lineup, no one hard to play a certain set of lineups, today brings you is the headwind fighting spirit swordsman mutation, headwind fighting spirit First of all, first introduce to you, level 1 Hex: When the number of players who are still alive is less than the enemy, your players will reply 9% per second. Lost health (max. 150), perfect for Colossus Bondage.

Lineup composition:

Prerequisite: Mutate into a swordsman. (Super Adrenal Gland)

Mantis, Kasha, Casadin, Gario, Ike, Big Bug, Jace, Hilco, Kinx.

Bondage composition: 5 mutants, 2 colossus, 2 scholars, 2 fighters, 1 socialite, 1 shimmer head

The station location map is as follows:

Hilko put the bottom corner to give Jinx and Ikega the start of the blue amount, through this world game Ike's skill to reduce the speed of attack, was promoted to a very high position, let Ike amplify the move in advance, Kasha put 2-3 skills basically no lineup can survive.

Mutant Swordsman Bug - Genting Game S6.5 Version 12.8

This lineup is a specific lineup, if there is a mutant into a swordsman, there are bugs to eat at the beginning, no one can resist the charm of the big bug mutation, and this lineup is also very powerful.

Play:

Lineup play, the swordsman takes the operation of the big bug 2 star is the super 8 flow, that is, the first and middle period through the mutation of the high-intensity fight streak to start, the later to see the number of bugs chased three, or quickly on the 9 to find 5 fee cards.

Hex Technology Preferred:

Hex Analysis:

Start with big bugs, or headwind fighting spirits

Mutant Swordsman Bug - Genting Game S6.5 Version 12.8

According to hex's choice of lineup, there are these Hex who are suggesting playing this lineup, not playing a certain lineup.

Lineup Analysis:

The lineup members have 5 mutations, the big bugs 2 stars to work or chase 3 main C are very good ways to play, the mid-term Colossus bugs have both output and frankness, and there is an essential difference from the simple dark star mutation gameplay. With Kasha as the main C, the front row of the Colossus, Kasha has enough output space, and the early streak economy is good, which is the premise of the bugs chasing three or pulling 9 to find Kasha.

Equipment Analysis:

This lineup does not need meat, the big bugs are both output and front row, and Kasha will find it later in the equipment.

Mutant Swordsman Bug - Genting Game S6.5 Version 12.8

Operational Analysis:

Priority is given to attacking speed or large swords at the beginning, and prioritizing blood drinking, splitting bows, or Titans. In the early stage, if you get Marzaha or the big bug, it is best to do 3 mutations directly, and then go to the fighter after upgrading, and the big bug 1 star swordsman mutation is very strong.

Mid-term can be 3 mutated 2 fighting 2 mage 2 scholar excessive, equipped directly to the big bugs.

Mutant Swordsman Bug - Genting Game S6.5 Version 12.8

2-1 pull 4 population, bug monsters can also eat buff when they are, depending on the quality and opponent, whether 2-2 pull 5.

5 people on a crow, 2 fighters, 2 dark devils, 3 mutants, no grasshoppers can go up to 2 scholars.

Mutant Swordsman Bug - Genting Game S6.5 Version 12.8

6 people on the last prince, or Sindra, 2 gladiators, 2 dark devils, 3 mutants, 2 strong strikes, 2 hex

Mutant Swordsman Bug - Genting Game S6.5 Version 12.8

Streak can be D a few times all two stars, the basic 3 stage is invincible, basically can guarantee the 3 stage to play a full streak, if the D does not come out for a while, you can divide into several waves of small D, .

Stage 4 open 4 Fighter transition, the middle stage to use this set of transitions to level 8.

Mutant Swordsman Bug - Genting Game S6.5 Version 12.8

Lock to 4-1 pull 7 levels, 7 population to mantis, open 5 mutations, as long as this set of quality qualified, 7 population basically do not use D, can still maintain a strong operation, more wins and less losses.

Mutant Swordsman Bug - Genting Game S6.5 Version 12.8

Stage 5 pull level 8, on 2 colossus, mantis D 2 stars, and the deposit is between 30 and 40, the streak is good, can be 8 in the 4-2 stages at speed, open the colossus plus 5 mutations. Save money at level 8, look at the prostitute, how big the bug of the prostitute nine bet three stars, if not, upgrade to level 9.

Mutant Swordsman Bug - Genting Game S6.5 Version 12.8

At level 9, there is a mutation to turn away from 7 mutations, no words on Hilko, Kasha for grasshopper, 2 star Gario, in the change of bull's head.

It's better to have a mutant turn, otherwise Kirk will easily kill his own Colossus.

Mutant Swordsman Bug - Genting Game S6.5 Version 12.8

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