Hello everyone, I'm Xiaoni. In the upcoming version 3.2, the game environment will be revamped. Following the previous optimization of the matching mechanism, score supplement, hang-up and other aspects, the 3.2 version will continue to be optimized, and this time there are additional skin rewards for excellent players! Let's take a look!
Qualifying mechanism optimized
The first is the new reopening function, in addition to the man-machine mode and custom mode, if a player hangs up for a long time at the beginning of the game, and the player has not been taken a blood before the player starts to hang up; 3 minutes in the settings interface surrender button will become reopened;
Initiate a re-opening vote, and reopen the game after success; here, if the black partner can immediately reconnect, you can click no to refuse to reopen, but it is better to hang up for a long time or reopen!
In addition, reopening the game will not increase experience points, hero count and crystal rewards, and due to the large changes in this function, the test will be gradually opened, please be patient with players~
The defeated side is compensated by an excellent summoner
In this version, a new compensation mechanism for the ranking of outstanding summoners of the losing side has also been added, which makes the players with excellent performance of the losing side feel that it is useless!
Optimize the settlement sequence of Hex energy
At the end of each qualifying match after the change, Hex Energy will be settled first! This change is really good, first settle the energy in the difference of more than a dozen points can be a shield when you can keep and then reduce the shield!
This settlement is more reasonable, much better than the previous deduction drill and then settlement of Hex energy;
Added hanging-up ranking penalty compensation
If a player hangs up and the hang-up party loses the match, the player who hangs up in qualifying will deduct additional Hex energy and win points!
Plus, non-black hang-up players' teammates will be compensated with extra Hex energy or win points!
Reputation system
If you complete the game without negative behavior for a long time, you will gradually get the Hex Energy Bonus! Rewards such as avatars, avatar frames, great player badges, and mystery chests!
Avatar: Heart of Positive Energy, Avatar Frame: Ring of Positive Energy! Full of positive energy!
Positive Energy Avatar and Avatar Frame Preview:
Fixed weekly leaderboard billing and refresh times
The refresh time of the hero leaderboard will be fixed at 0:00 a.m. on Monday and will not be changed; until 5:00 a.m. when the leaderboard returns to dynamic after the unified issuance of rewards such as leaderboard titles!
Avoid the problem that the previous friends encountered the problem of inaccurate time and poor experience of the list!
Optimize the visual performance of segment settlement
After the update, the performance of Hex energy and win points is clearer and more detailed! On the right side will be listed in detail plus energy and win points, this visual optimization is a full score!
Report panel refinement
After this update, in order to better maintain the game environment, the reporting panel will be refined, and you can choose to refine the report of each behavior!
Xiao Ni feels that the current reporting system is still very powerful, Xiao Ni encountered bad players in the game have been punished accordingly, this reporting system refines the bad behavior, small partners only need to choose the corresponding bad behavior to report!
The above is the optimization of the 3.2 version of the qualifying mechanism and other post-match functions, this optimization is not only optimized to optimize the compensation of the hang-up player teammates, the reputation system to send various rewards;
There is also the reopening system that everyone is looking forward to; the reopening system will be officially launched after the test is completed, how do you think the optimization is this time? Welcome to leave a message in the comment area!