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Genting Game: S7 will retain the Hex mechanism, is this good or bad?

Hello everyone, I am Kurihara commentary, every day will bring different game information and guides.

Foreword: According to the latest news from the designers, it has now been determined that the Hex system will not be removed for the S7 season, and only heroes and bonds can be changed.

One thing to say, Hex is indeed the most balanced in these seasons, at least most of the lineup has the opportunity to debut, unlike before, players are "tired" of the strongest lineup, such as last season's Angels, Viczi, from gold to the king, each has at least three, although this season also has some "cancer" lineup, but Hex is not suitable for the intensity is not high.

Genting Game: S7 will retain the Hex mechanism, is this good or bad?

In previous seasons, each version will change the existing mechanism, but the drawbacks of this are also obvious, after each update season, there will be a large number of players to give up, not do not want to play, but do not want to learn the new lineup, because every time the mechanism is changed, everything including the choice of equipment must be learned from the new, as long as it is not played every day, there is basically not much time, over time, naturally do not play, after all, this is more tiring than playing rankings.

Genting Game: S7 will retain the Hex mechanism, is this good or bad?

Although the Hex mechanism makes Genting more need luck, but have you found that in this S6 version, there is basically no particularly strong lineup, some people may say that last season's Yongen, but this lineup if you can't get the "Bright Frame" This Hex is not high, many lineups can not be beaten, but you look at the previous seasons, want to score directly set the formula on the end, conqueror Iron Man, Cavalier Angel, Bright Victz These lineups are on the line, there is no need to operate, Whoever gets the core pieces first has a stronger squad.

Genting Game: S7 will retain the Hex mechanism, is this good or bad?

In the back to see the S6 season, some time ago the popular "Alchemy Werewolf" actually has a restrained method, as long as the front row has Sun Yan and dragon teeth, the werewolf can not touch the back row, but this lineup is a little stronger in the early stage, as long as the equipment is formed in the middle and late stages, any lineup can touch it.

The second is that the Hex version actually needs to be operated more, through the Hex you get to determine their own lineup, and there are many functional, sometimes not necessarily in the early stage to determine, you can swing to 3-3, and then see the situation on the field is determined.

Genting Game: S7 will retain the Hex mechanism, is this good or bad?

Keeping the existing mechanics is a good choice, at least so that each season does not have to spend a lot of time to understand the new mechanics, develop a new lineup, next season is still to see what Hex comes, and then play what they play, because Genting a season only lasts about 4 months, if you add a new mechanism, then we need to spend at least a month to understand, when you have all the lineups, it will soon be into the S7.5 version, what is the point of this?

Genting Game: S7 will retain the Hex mechanism, is this good or bad?

Summary: Genting this hero can be small changes, but can not change everything, so that only loyal players retreat, you don't believe it, in the S4 version, Kurihara a lot of realistic friends like to play Genting, but since the update to S5, everyone basically do not touch, because everything is not known, as if playing a new game, most people do not have the energy to understand.

Well, that's all there is to it, what do you think about that?

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