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Mutant Kasha regains dominance in version 12.8 Genting smoothly on the split

The gameplay of the mutant Kasha was classified by many players as a "chicken rib" lineup some time ago. But choosing the right way to play, mutant Kasha's system is just as easy. Today, let's take a look at the author and see how to play the mutant Kasha to score it!

Core construction

Mutant Kasha regains dominance in version 12.8 Genting smoothly on the split

Fibro composition

Fury of the NorthlandSerjohny (2), Future Guardian Jace (5), Void Walker Kasadine (1), Pi City Magistrate Wei (4), Void Beast Lexer (2), Void Daughter Kasha (5) [Lineup Approval Master C], Void Marauder Kazke (4) [Harvest with Kasha]

From the overall construction of the lineup, the lineup is relatively smooth in terms of transition. Low, medium and high fee cards are available, and early on you can consider taking the system of mutated colossus (with Cogas) to transition, so that it is easier to form a winning streak in the early stage. As long as this lineup can stabilize the amount of blood in the early stage, it is still relatively easy to eat points after the economic formation relies on the high-cost card main C.

Bondage

Trigger Effect:

3 Magistrates &1 Nemesis &1 Future Guardians >5 Mutant Warriors > Fighters

3 The shackles of the magistrates are mainly matched and relatively easy to get. This lineup can be described as "Void Family", which is basically a card of the Void System. In terms of cards, it is more important to have the bondage of 5 mutant warriors. If you have a population of 9, you can consider adding another Hilko, which is still easier to use as an auxiliary card for part-time work.

About Hex's choice

Regarding the choice of Hex, it is necessary to choose from the basic construction of the lineup, and the author mainly introduces several aspects to you:

Mutant Kasha regains dominance in version 12.8 Genting smoothly on the split

(Preferred for high-end shopping)

The dependence of the lineup on the middle and high fee cards in the middle and late stages is still relatively high (5 fee kasha, 4 fekatzk are easy to get out of the late stage), so after the lottery, there are conditions Hex must choose high-end shopping, and the income for the lineup is still relatively high.

Mutant Kasha regains dominance in version 12.8 Genting smoothly on the split

Other Hexes selection of unstable evolution can also be used as a primary consideration, and "Mutant Warrior" related Hex are all this lineup can be considered as a preferred consideration.

Basic operations

Foundation phase

Mutant Kasha regains dominance in version 12.8 Genting smoothly on the split

In the early days of the lineup, in terms of transitional operation, you can consider directly using the "3 Mutant Warriors" to work. The 3 cards of Excavator, Casadin, and Big Bug are enough. (Early wild explosion of 3 fees of Cogas) 6 population 5 cards to let Kogas as the early main C of the squad strength is enough. Playing the mutated system can consider the early grab level, early than the opponent to get a higher probability of D card, the core card to be searched out first. Other fetters that go through the transition to normal early mutations can be considered hanging on to 4-fights, which can provide considerable health bonuses and a lineup that has enough frankness to fight against each other.

Mid-term operations

Mutant Kasha regains dominance in version 12.8 Genting smoothly on the split

The lineup began to enter mid-term operation at the stage of 7 population. In the medium term, the goal is to find ways to increase the population of 8 people as soon as possible. With a 4-fight system to resist injuries, Kazik sank to the bottom of the position. The 4 fee card of the 7 population relies on white prostitution, and the core idea is to use the probability of 8 populations to go to the D card, which is the right way. In the 7 population principle or card interest, pull population, this stage is easier to lose the winning streak, but do not spend money D too many cards, the later lineup is in the late stage of the force, do not stick to the mid-term small fight. Try to go to the D Core Card before 5-1 or more in the morning 8. If there are many consecutive wins in the early days, consider pulling 9 people directly to bet on three-star Kazk and 2-star Kasha.

Mutant Kasha regains dominance in version 12.8 Genting smoothly on the split

Post-operation

Mutant Kasha regains dominance in version 12.8 Genting smoothly on the split

The lineup in the population of 8 is mainly two ideas. In the stage of the first 8 population, if the winning streak is not lost and the opponent lineup is not formed, it will maintain the pull population and pull the 9 population. (If there is high-end shopping do not consider), after the population of 9, you can rely on the refresh of each round to better go to Kazik to get 4 fee cards, so it will be relatively easier to chase 3. The core of the lineup still relies on the 5-fee card Kasha to play the harvest, and the probability of the population pulling higher than kasha will also be high. Generally speaking, 2-star Kasha is enough (chasing 3 can not be sought) Make good use of the combination of Kasha and Kazk, you can play a more coherent linkage. Kasha's ability to jump into the field is also easier to highlight. (In the case of 9 people with one more person, you can consider Upper Hilko)

Mutant Kasha regains dominance in version 12.8 Genting smoothly on the split

Core hero ideas

Daughter of the Void Kasha

Mutant Kasha regains dominance in version 12.8 Genting smoothly on the split

About Kasha this card 2 important pieces of equipment sheep knife + night blade. The Night's Blade provides additional attack speed strike capabilities, which are more in line with Kasha's attack characteristics. The 3rd piece of equipment as the 5th fee card main C can flexibly adjust the outfit of the 3rd piece of equipment according to the different lineups. The Hand of Justice and the Armor-piercing Bow are all worth considering, and if not, they will make a giant kill to enhance the output.

Void Marauder Kazk

Mutant Kasha regains dominance in version 12.8 Genting smoothly on the split

Kazik's outfit was used as an Assassin's mostly explosive equipment. Endless can increase Kaz's offensive efficiency and explosive ability, and the combination of Hurricane + Armor-piercing Bow can enhance Kazk's output ability. If the opponent has more warrior type heroes, you can consider changing the armor-piercing bow to a giant kill, and the ability to fight meat will be relatively more prominent.

Prophet of the Void Marzaha

Mutant Kasha regains dominance in version 12.8 Genting smoothly on the split

If Marzaha has the conditions, he can produce the Green Dragon Sword, which can increase the effect of Marzaha's blue endurance, so that the efficiency of the ability can be improved. The Ghost Book will be more powerful with Maza's skill to continue DPS, which can effectively help Maza to play the output, and the Maza of 3 Feika can be used as a point to assist Kasha's output.

The 12.8 version of the mutant Kasha's "Void" system is still relatively prominent. I believe that after everyone learns the new idea of the mutant Kasha lineup in version 12.8, it will be easier to score points. Let's try this powerful "Void" array!

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