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DNF Raiders: 110 version test, monsters after breaking toughness increase related

Author: Poetry Eternal

Thanks to Bear, Rabbit King in Hanbok for their tests, and other UP masters who provided tough videos.

Recently, there have been some claims of increased injuries after the breakdown, so I tried to obtain various information and studied it.

1. There will be a 25% damage bonus when breaking a move,

2. After breaking the toughness, the BOSS will become able to push, float, control, and enter an abnormal state outside the injury type abnormality.

Do the above 2 basic homework first.

Flat push

The first is the video of the sword dance provided by the bean cake gangster

You can see that in the process of pushing the boss flat after breaking the toughness, there is always a pop-up Counter (broken move) on the right.

Therefore, the flat push BOSS after breaking the toughness is the whole process of breaking the move.

The follow-up Raptors have no more after the vertigo, this will be said later.

Floating

You can see that the boss has been popping up counter on the right side during the process of being continuously floated.

Therefore, after breaking the toughness, the BOSS floating even is also a full-blowing move.

control

Cub takes the test with the Right Slot [Cursed Mind], which offers a 15% bonus when it breaks the move.

After breaking the toughness, the usual pill breaker can hit 327 damage

After using the Battle Weapon + Dark Spirit Control, Maruko becomes 282 damage, and counter does not pop up on the right.

327/282=1.159

Because the number is small, the error will be larger, but it can be seen that only the bonus of the right slot of the broken move is damaged, and the 25% bonus of the broken move itself has not disappeared.

Therefore, if you control the monster after breaking the toughness, although you can't hit the broken move, there is a 25% damage correction.

Exception status

I tested it in the training ground of the national costume for comparison.

When the point is broken, the damage I hit the mechanical goblin with the first hit is 1654

When giving a goblin a hit at the same time, the damage of my first hit of a mechanical goblin becomes 1323

1654/1323=1.2501

Therefore, in the frozen state of the national uniform, it is impossible to play a broken move.

The damage to the bear breaking the sandbag in Han taking Ping A is 4252

The damage of Ping A's first hit on the Frozen + Broken Sandbag is 4252

So now it's possible to play a broken trick in the frozen state of Hanbok (but not necessarily)

It can be seen that the training ground of Hanbok has changed according to the setting, so we used the sandbag of the training ground to test other abnormal states.

Stun + Broken Move Sandbag Damage becomes 2959

4252/2959=1.4369

1.25 (Broken Stroke Bonus) * 1.15 (Broken Stroke Right Slot Bonus) = 1.4375

It can be seen that if the monster enters a dizzy state, it cannot hit the broken move and has no corresponding correction.

The damage of the sandbag that blinds + broken moves is 4252, which is the same as the broken sandbags

(Blindness here is caused by a cursed state)

The sandbag damage of Chaos + Broken Moves is 4252, which is the same as the Broken Moves Sandbag

The sandbag damage of the bondage + broken move is 4252, which is the same as the broken sandbag

The damage of the sandbag of the petrified + broken move is 3828,

The damage here is not 4252 because of Hanbok's petrochemical new setting:

In the petrified state, the damage taken will be -10%, and its damage reduction rate will decay at a rate of 1% per second.

4252*0.9=3826.8

Therefore, under petrification, it is still possible to play a broken trick.

The test of sleep status did not leave a good screenshot,

However, the test situation is that the monster can not play the trick in any way in its sleep state.

It is strange that the 150% damage correction of the first sleep in the Hanbok announcement is not implemented.

Frozen, must be able to play a broken move

Although the test came out in the frozen state can play a broken move,

But before that, I did my homework by looking for the video of the Hanbok ice knot, and found that there was also a situation where I couldn't break the trick in the frozen state.

At 12:50, the prince can be seen to be able to play a broken move after being frozen

From 16:20-16:26, you can see that Yassin has not broken the trick after freezing

So I asked the Rabbit King to go to the test as well.

If you can see that the monster is frozen during the move, it will maintain the original posture and continue to perform the original skill after the freeze is lifted.

At this time, the frozen ones are all broken moves.

This was described in the announcement when the Hanbok 110 version was updated:

When a monster moves, when it enters a frozen state, the monster's action is stopped, and after the abnormal state is lifted, the previous action is continued.

In the case of the national uniform, the frozen state will directly interrupt the monster's action.

Cub was also tested in Korean taking Furman:

When Furman is frozen while in action, the attack can still trigger the breaking move.

When Furman is frozen when he is inactive, the attack does not trigger the breaking move.

summary

In fact, the increase in injury value under the Ozma blood bar shows that this setting is very good, I don't know why Yin removed it, causing the test to become very troublesome, maybe he made a bunch of new settings himself caused the increase calculation to be very confusing.

To sum up:

In the new version, after breaking the toughness, the corresponding results of various situations are as follows:

Flat Push: Stable trigger breaker gets a 25% bonus

Floating Connect: Stable trigger breaker gets a 25% bonus

Control: You can't play a broken move, but there is a 25% bonus to control correction, so the right slot of the broken move cannot coexist with the control.

Exception Status:

If the monster is in a state of stun and sleep, it will not be able to break the move, and there will be no corresponding correction.

If the monster is frozen during the action, it can still hit the broken move; otherwise, it can't hit the broken move.

In other words, the new version of the monster, when broken, will be able to stably provide a 25% damage bonus in most situations.

Status is equivalent to control in Ozma's quest.

Before breaking toughness, whether you can get the 25% bonus of the broken move depends on whether the monster can make a move and is unstable

After breaking the toughness, you can not only knead the monster round and flatten, but also basically take 25% of the injury steadily, which has a huge advantage over the unbroken toughness.

If you want to choose the weakness type abnormal outbreak configuration, do not choose the two abnormalities of dizziness and sleep, because it will lead to the loss of 25% bonus.

Frozen is somewhat unstable, but is more likely to trigger than other weak abnormal freezes.

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