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Burning Will: Chapter 53 Ice And Fire Island MainLine Level Boss Raiders

Ice and Fire Island main line clearance ideas teaching

Hello everyone, I am Huya Geral This new main line Ice and Fire Island clearance strategy to talk to you about how to facilitate their own clearance, how to play when encountering boss levels? Today, many players in the main line, if his character training is mid-range or upper-range, basically they spend 2-3 hours to complete the whole main line, very confident to say: this main line is too easy, hang up. However, consider it comprehensively, the main line difficulty of this time is really not too difficult, there is no excessive buff bonus and control effect, and the comprehensive difficulty is A+.

Well, polite words are not much to say, directly share with you some small ideas of the main line clearance, come, short and capable main line clearance ideas:

Boss Off:

1. Level 1: Legendary creatures - Fire Dragon Fighting Strategy

Main line boss mechanic: Can't return blood mechanic, fire pit, fire attribute damage high Transposition Ignore immunity damage talent Has a chance to be invincible

Pass idea: When playing boss, the fire pit that appears in the first round of the fire dragon is as few as possible to stand on the top of the fire pit, and secondly, if you stand on the fire pit, after you release the skill, the character will randomly transpose, there is no standing on the fire pit can freely put the skill, after all, it is a level that cannot return blood, so we directly hit the fast attack, the defense of the fire dragon is not very high, and the basic character damage can hit the critical hit.

If everyone's cultivation level is not high and the damage is poor, you can consider eating attack critical strike defense toughness pills to fight.

The following are the lineup recommendations and positions throughout the main line:

Video:

2. Level 2: Half-orc Patrol - Tea Beard Boss Playing Strategy

Main line boss mechanism: you can't kill the mobs in the face of this captain, the first hand of the blood mobs is killed and undead, similar to resurrection, kill and resurrect once, and all return blood once

Pass idea: When playing the main line, we first hit the group injury mainly, this level of this level this feature kills the resurrection of the mob can return blood, so the idea is to kill the mobs first, Luffy's Upanishads group of crippled mobs are very effective, if you then match Frankie's group injury damage to fight, it is easier, and finally hit the tea beard.

But here, if you can also try to hit the tea beard first and then hit the mob to see. The tea beard is thick in blood, and it is not easy to finish him at once. It is easy to give mobs to consume the amount of blood of our characters, in order not to kill mobs to give tea beards a blood return effect, killing mobs first is a steady fight, but the front row characters can stand on their feet, friends with low training degrees, you can give the front row characters defense pills to fight again.

3, the third level: children's rescue - the emergence of children's playing strategies

Mainline Child Mechanic: When group skill damage or laceration skill damage hits a child, it is good to immediately interrupt the action and enter a stun state.

Kids' positions are randomly updated every turn Gunner has characters with low health Shoter has low health defense low damage

Pass ideas: Encounter a level with children, pay attention to the adjustment of skills, mainly single or laceration skills, as far as possible skills do not touch children, give stun. Later, it depends on the output of his own lineup and the auxiliary milk back to the blood characters.

4. Level 4: Fierce Conflict - Tahimi's Style of Play

Mainline Tahimi Mechanic: 2 Invincible Resurrections After resurrection, it can force the character to release the skill Has a interrupt effect The positive qi awe-inspiring blood return effect

Pass idea: the ability to play the resurrection effect on the first round, there is no way to resurrect Tahimi in the 2nd round of the video, the number of resurrection rounds will force the personnel to fight him, here is recommended to let the last number of personnel to play her resurrection, there is a miracle effect, she appears invincible when there is a red circle state, she is beaten back to blood, so we do not put the skill to hit her, wait for her invincible state to disappear and then hit her, resurrection 2 times, play the same way.

5. Fifth level: Luo's strength - Smoke Ghost Playing Strategy

Main line Smoker Mechanic: One shield for 3 turns, breaking the shield can cause stunting, and the smoker can cause the seal sealing technique to paralyze the knockback effect Mobs have a amount of health

Pass idea: The shield value of the smoker is not very high, the shield of the smoke breaker in the first round will be dizzy, but the way you play this level depends on the survivability of the characters in front of you, you can kill the mob first and then fight the smoker, so that the smoke ghost's random additional shield value buff effect will not be added to the mob, the smoker has no invincible state, just a boss with output control, the normal means to hit him can pass the level, but here to remember, the smoker's own shield value is effective the number of rounds, to avoid vertigo can not be shot.

6. Level 6: Killer Brothers and Orders, Save French and Nami - Snowman Brothers Play

Mainline Yeti Brothers Mechanic: Odd Turn Invincible Status Invincible Status Can Return Blood After Being Beaten; Brothers Present, 2-Player Invincible Status Rotation Positions Are Randomly Adjusted Each turn

Pass idea: The mechanism of the snowman killer brother is very well understood, the skills of our characters are adjusted to single skills, in the invincible state, we do not put the skill to attack him, and when he has no invincible state in the next turn, he violently attacks him, and it is easy to pass the level one by one.

7. Level 7: The Smoker's Persecution - The Smoker and Darth Vader's Way of Playing

Mainline Smoker and Darth Vader Mechanism: The mechanism of the Smoker here is the same as the mechanism of the first Smoker before the second Smoke ghost has an invincible resurrection state, which can return blood when beaten, and the broken shield belt is all stunTahmi has no invincible state, the attack damage is not high, and the health is medium The mob has a low attack health

Passing idea: Here first explain, due to the heat of the mobile phone, the recording video failed. According to memory recall, give everyone an analysis of the places to pay attention to the customs clearance

After the first round breaks the smoke ghost shield, all the vertigo, we quickly output to the smoke ghost and the mob, it is best to drag the bloody smoker to break the shield and resurrect the invincible and trigger the effect, here is a mechanism that everyone must understand to use, remember the number of rounds of the shield of the smoke ghost, use the fourth round of shield breaking shield effect, the smoke ghost is resurrected just when our characters are all stunned, so that the invincible smoke ghost will not be beaten back to blood, the next turn can quickly kill the bloody smoker, and then kill Tahimi, Easily complete levels in 5-7 rounds.

8. Level 8: The master appears - the first Caesar play

Main line Caesar mechanic: Character health is higher than Caesar, attack power is greatly reduced Character health is less than 50% can cause self-damage Damage Poison gas effect is similar to the counter-injury effect, the more times Caesar is hit, the higher the self-damage damage is damaged by the counterattack Caesar, as long as it is reduced attack buff mechanism is obvious, the high Poison attribute Damage is high The attack means are monotonous

Pass idea: The lineup is equipped with a wet nurse to improve the survivability of the lineup characters, followed by a single high-output character such as redhead or Brooksan pony, which can play 100% of their original attack damage in the residual blood state, and use the damage he hits in the residual blood state, so that the damage he hits will not appear only a few thousand damage points when hitting Caesar. The return of the mother's blood can also ensure the survival of the output characters. The characters in the front row are mainly defensive equipment, and they can take medicine to fight.

9. Level 10: Withdrawal Status - The Second Caesar Play

Mainline Caesar Mechanic: Character health is higher than Caesar' and attack power is greatly reduced As with the first Caesar mechanic before

Customs clearance ideas: the use of high output of the single body high output of residual blood, you can easily pass the customs, remember to match the mother.

10. Level 11: The Children's Crisis – The Third Caesar Play

Mainline Caesar Mechanic: Character health is higher than Caesar, attack power is greatly reduced The same as the first Caesar mechanic before With mobs and children Mobs, high damage Skills hit children are stun characters Caesar will summon mobs after every 3 turns

Pass ideas: The character skill adjustment in the lineup is mainly based on single body or laceration skills, skills try to avoid hitting children, first quickly clean up the mobs in the coming to fight boss Caesar, Caesar's playing style is the same as the first 2nd encountered before, here over the main line there are friends who use red hair or white beard, you should find that their 2 characters over the main line is really good to use. Also remember to match the wet nurse to improve the survivability of the character

Level 12: Good Boy Bad Boy – The Fourth Caesar Play

Pass idea: Play casually, one turn can kill Caesar to pass the level, and it is also the final boss.

11. Level 9: Foxfire Gatekeeper - Slime Playing Style

Mainline Slime Mechanic: Invincible in high health State Can split summons Our enemies have summoners Summoners encounter fire attribute damage can self-detonate or restore a large amount of health Our summoner attacks enemies will return blood Slimes can be banished

Pass ideas: The character skill adjustment in the lineup does not bring fire attribute damage, to avoid triggering the blood return mechanism, the skill recommendation is based on group injuries or lacerations, the boss of the happy state is invincible, only keep killing his summons, let him pass the customs of his own blood and then summon the object, he summons 3-4 times, basically he has a residual blood state to lose invincible, we can kill him, here it is best to match the mother to stabilize and improve the survivability of the team

Jay says the new main line: Ice and Fire Island

The new version of the new main line is out, and the boss of many main line levels is not very difficult to play, and it is not as difficult as the last Fishman Island clearance. However, it may be considering the situation of the character boss encountered, the fire dragon, the snowman, the smoker, the Tahimi, the slime, Caesar, their own way of attacking is relatively monotonous, so the clearance process does not have a complex control buff bonus, are encountered invincible plus blood summoning damage reduction vertigo-based state, I believe that the main line difficulty behind should be increased, after all, Monet, Vigor Caesar These big bosses have not yet come out, the real main line difficulty should be here. Not the main line design on the degree of reduction is quite high, praise a praise worker.

Returning to the main line of play, the situation of the main line of the clearance As long as the meat tan characters in the front row of our early stage are well cultivated, they can basically stand the attack damage of the boss. Such as the blackbeard Frankie smoker, put them on defensive equipment to block the dodge, the effect is obvious, followed by our output characters Luffy, Brooke, Yamaji, red-haired little margo and other damage they hit is a good effect on the main line. When we understand the boss mechanism, the basic clearance difficulty is adjusted from A+ level to A level, and it is easier to pass the level. Over the main line of Joba, Jianifa they are indispensable characters, over the main line of the monster and Caesar to reflect the importance of the mother, the big guy level can of course be without hurting the mother can pass the pass, it is best to wish everyone the main line of the pass success! Gentleman suits all have speed attributes (PS: double activity, I haven't opened the gear for 2 days, it's too hard)

I am Huya Gerald, if the above customs clearance ideas and the description of the boss mechanism have errors, please propose, update and correct the wrong places, and give everyone a better understanding of the main line clearance method. Thank you! Everyone thinks it's good, give it a thumbs up, your praise is the biggest support for me!

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