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Slam Dunk Master Mobile Game: High Operation + High Yield Player Rhythm List Analysis

Hello everyone, I'm He 2D One who is in a hurry.

Today's rhythm list analysis article Let's simply rank the high-yield + high-risk players in the current game, of course, here is a simple explanation of the definition of this high-yield + high-risk player:

The difficulty of these players' operations must be online, such as the need for several different buttons to form combos and other operations, and the number of combinations of combo operations is quite large, or the gap between the use of some skills is very short, requiring a certain reaction speed

In the process of continuous stroke operation, there will be a certain risk of mistakes, and the more the number of consecutive strokes, the higher the error rate

Under a certain combination of combos, the comprehensive strength of this player will also be improved to a certain extent

Following this suggested screening criteria, The Dimension One is to find 7 players in the current game who can be shortlisted:

The above 7 players can be selected for our rhythm list today due to the skill mechanism or the big move mechanism, of course, there will be a small surprise to everyone at the end, and we will talk about it later. Then Wei Yi will make a simple assessment of the difficulty and intensity limit of these players to see if it will be consistent with the position that everyone thinks!

First of all, the first one mentioned is the old version of The Gentleman, many friends have recently asked when will the expansion of the old version of the Pastoral One come? Anyway, the possibility in the short term is extremely low, but according to the current comprehensive strength of Mu Shengyi, it is still its bottom line to be able to play, and due to the aging of skills, Mu Shenyi's current strength expectations are also gradually slipping.

Objectively speaking, the operation difficulty of the old version of Mu Shen yi is actually good, many skills are mainly to test everyone's reaction, such as the release of skills such as [Emperor Instant], [Emperor Strong Throw] and hand speed, and for the number of its combo moves, there will not be many, generally 3 combo buttons, so in the future, if, what I am talking about here is that if Mu Shen yi will expand the layer, will the number and difficulty of the combo moves become similar to the expansion of the immortal path? Anyway, Wei Yi felt... The odds are not low.

Today the second player we want to talk about is the training of xiandao, as the originator of the glory player, the current performance of the training xiandao has been a lot of players disappointed, even in the middle and low sections of the he can still play, but in the high level of the game to be prevented to die is basically the fate of the training of the immortal road, and for its operational difficulty, his combo moves are generally based on 4 combo buttons, some of the buttons will test everyone's sense of rhythm, such as the two-stage layup under the [Shadow of the Immortal Path] and other combo moves need a certain rhythm control, Pressing fast or pressing slow may result in errors.

In addition, the instantaneous operation of Xiandao on the defensive end is also a test of reaction and distance, and the error rate of this instantaneous block is also very high, but its strength and ornamentality are very good, and the performance of the training Xiandao in the offensive end is also in stark contrast.

Today we talked about the third place is the expansion of the flow of the river maple, its operation difficulty is actually a good degree, its continuous stroke button is generally about 3-5 keys, part of the continuous move is also more test reaction, such as [Worship Buddha riding archery] is a typical case, and compared to the training of the immortal road, although the current strength of the expansion of the flow river maple is also a certain decline compared to the early meeting, but its strong attack on the line is also slightly better than the fairy road, the popularity in the high-level competition is also better than the glory of the fairy road, Some friends who have fun can also present a good visual viewing experience, and overall there are relatively fewer fancy skills, while practical breakthrough and offensive skills are relatively more.

Then the fourth place we want to talk about is the training of monkeys, from the beginning of the line to train the ability of monkeys is a mystery problem, the use of good friends is like threading needles, omnipotent, and the use of Watta friends are also everywhere, and after changing the position of the big move button, this situation has not actually been qualitatively changed, and considering the difficulty of operation, the training monkeys are mainly focused on the opponent's defensive form and position of the grasp, such as [wearing crotch] Such skills have requirements for the defensive form of the defenders, so how to quickly grasp the position and defensive form of the defenders in the rapidly changing game and react quickly is the real difficulty of the training monkeys.

Under the premise of very slippery use, the maximum intensity of the training monkey is actually very impressive, although the low coordination has led to his chances of playing in various competitions are not high, but if you want to talk about the offensive and defensive level of individual soldiers, the training monkey is also a presence that can never be ignored in the current version.

Then we saw the glory of Seiichi, who combined passing, offense and defense is arguably the most well-rounded player in the current version, and the fact that he has topped our player index weekly charts several times in a row further demonstrates the unparalleled dominance of Honor Makiichi in the S11 season.

When it comes to the difficulty of operation, the overall operation difficulty of the glory of the gentry is actually quite good, the general combo button is mainly 4-6 keys, and some of the operation difficulties are also in the control of the situation, such as when the basket is made, one, two and one or two passes, or how to choose according to the distribution of the opposing defensive team after the emperor attacks, so the players who need to make this extreme thinking in such a short period of time are also in the minority, but if it comes to the operation of the move, it is actually fine.

Then we see the sixth is glory Mitsui, as the current version of the ban king, but also the current version of the most offensive ability of the player, glory Mitsui's comprehensive operation difficulty should actually be counted to the same extent as the glory of the gentleman, and Mitsui is the most terrible this is his PPT-style teleportation breakthrough... This thing is really difficult to react to, at least most of the friends consider that they do not want to face him, so they will choose to kill Glory Mitsui when they are selected.

For some players who have slipped away, it is not uncommon for 2-3 defensive players to chase the glory Mitsui defense, and this kind of containment is absolutely unique in the current game, which is one of the reasons why the strength ceiling of the glory Mitsui will think that it seems to be able to surpass the glory Makiichi.

The last thing we see is the expansion of the immortal path that is said to be rubbing the player's dead hand... Starting from the simplest combo of 5-7 buttons, some of the combos of the expansion immortal path can even be derived to 15+ buttons, what is this concept??? Maybe when we were children playing the King of Fighters, the back of the move is not as much as this, but objectively speaking, under such an exaggerated operational difficulty, the comprehensive strength of the expansion of the immortal road is also a good guarantee, as the ball holding core on the court, its attack, defense, and conduction are not worse than the glory of the gentry, but perhaps it is precisely because of the high difficulty of his part of the continuous stroke operation caused by the error rate, at present in the player index list we see every week, the gap between the expansion of the immortal road and the glory of the gentry is also slowly widening, After all, not every player likes to play the game to play a tired feeling, so the expansion of the immortal path is also difficult to defeat and difficult.

Finally, the mysterious training player in June, from some scrap information currently learned, guessed that his operational difficulty should not reach the BT level of the expansion of the Sendo, perhaps on the same scale as the glory Makiichi and the glory Mitsui, and its comprehensiveness and intensity ceiling also felt that it would be the strength of all the players in the first half of this year, after all, under his seemingly weak appearance, a determination to never give up was very shining!

That's all for today's analysis! Finally, I hope that everyone can pay attention to and forward more to support Wei Yi, and thank you again for watching from your friends!

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