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Slam Dunk Master Mobile Game: When the game enters the bottleneck period, what is the key to breaking the game?

Slam Dunk Master Mobile Game: When the game enters the bottleneck period, what is the key to breaking the game?
Slam Dunk Master Mobile Game: When the game enters the bottleneck period, what is the key to breaking the game?

Hello everyone, I am He 2D One who is already drilling the bottleneck.

These two days of Wei Yi and then went to the seven wheat data to see the recent flow performance of the dunk, to be honest and a while ago there is not much difference, you have to say how high it is unlikely, but you have to say how low it is, it is not, anyway, it is not high nor low, the average daily IOS platform estimated that the flow is also in the early 20,000 US dollars so hanging, and this level although for a mobile game that has been operating for more than 2 years is not too bad results, but if it is long-term into this level, then, Basically, it can be determined that the game has entered a bottleneck period, so what can break the game during this bottleneck period? In today's article, we will briefly talk about this problem.

First of all, for the game of slam dunk, what do you want to know the most? Is the answer to who will be the next player? Of course, this kind of breaking news information is currently in the dunk is also more and more spaced, before the fastest 2 weeks can be on the line of a new player, and the current is more than a month may not be able to produce a new player, of course, this may also have something to do with another factor, will the follow-up Wei Yi will also give you more to talk about, so when it comes to new players, can this become the choice of the army after the slam dunk?

Slam Dunk Master Mobile Game: When the game enters the bottleneck period, what is the key to breaking the game?

This option should objectively be a certain possibility, but whether it can break a key measurement factor to identify the improvement of the flowing water and the change in the attitude of the players, just like the players such as Takano and Wu Dai, who were launched last year, although the comprehensive strength of the players is good, and overall it is more distinctive, but the performance of the flowing water behind it is not satisfactory, and in the future you will expect such as the captain of Wuyuan, Daiming? Do these green leafy characters of Xiangyang Shuangye bring rich flowing water to the game? This is obviously also unrealistic, so this way Wei Yi guessed that the official must have considered it, but it may not have too high expectations for it.

So if the new players are not very good, let's just change to a bigger one, directly on the new version! I remember that the dunk in the public beta of several updates are still version and version name directly said, thinking that there was a version called "Shining Moment" on the line, but the follow-up slowly abandoned this habit, but the new version that everyone can look forward to most at present may be the dream of the national competition version.

Slam Dunk Master Mobile Game: When the game enters the bottleneck period, what is the key to breaking the game?

Objectively speaking, this game-breaking option will also be in the official consideration, but the difficulty of this matter is whether it can be, if it can be how long it can be unknown, so to give a thing that even you can not partially control the high expectations, for the game operation is undoubtedly a very passive choice, so although the new version of the national competition that each of us dreams of is a possibility, it is still an uncontrollable possibility at present, so I hope that this game-breaking option, the gambling component is undoubtedly very large.

The new players are not very powerful, the new version is far away, so what is the most likely to break the game? Many games have another way of doing this at this point, and that's the new way of playing.

Slam Dunk Master Mobile Game: When the game enters the bottleneck period, what is the key to breaking the game?

Speaking of new ways to play, it can actually be big or small, for example, a little smaller In a series of activities that have been launched in the past, the slam dunk examination room, extreme competition and other modes can be regarded as new ways to play the game, but in general, how do you feel about these new ways of playing? In other words, do you think these small gameplay innovations can change your habits of playing qualifying, peak matches, or matchmakings every day? I think for most friends, the answer is obviously no, so these small game innovations can't actually bring very direct and effective changes to the dunk, so what if we say big?

For example, in the popular LOL because of the perennial gameplay has not broken through, many players are also looking forward to some more fashionable new models can be launched in the game, the follow-up LOL official conveniently launched the then very popular self-propelled chess new game "Genting Game", and the launch of this game has basically changed the game habits of some LOL players, the daily 5V5 game may become a self-propelled chess game, and then in the mobile game end is derived from the "Golden Shovel Battle" this derivative, This also shows what considerable changes a new way of playing can bring to the game.

As a card battle big brother "Hearthstone" also tried a new meat pigeon mode "Mercenary War Chronicles" last year, after the test, some players' feedback is still relatively good, which also shows that in the bottleneck period of many successful games, a new way of playing can indeed bring good changes to the game and the drainage of new players.

And for the dunk official, is there a possibility of such a new model? After all, under such a dilemma, innovation is the most valuable breakthrough path, but from the perspective of the law of the mobile game market, this level of innovation is also very likely to be the last Truth or Dare of many games, and if this adventure cannot be successful, what will happen to the general game? That is to enter a state similar to pretending to be dead.

Slam Dunk Master Mobile Game: When the game enters the bottleneck period, what is the key to breaking the game?

So what are the biggest manifestations of this state? For example, the frequency of new activities online has dropped significantly, the interval between new characters going online has also been significantly extended, and the weekly activities are rarely innovative, basically the mode of new bottles of old wine, and the biggest reason for this situation may be that some of the staff of the old game group are withdrawn from the new project group, and the old game group will fall into such a state because of insufficient personnel.

Generally speaking, games that enter such a state are based on maintaining the game as the primary goal, not to seek how much income, just to not fall too much in the short and medium term, and then slowly lose in this rhythm of boiling frogs in warm water. Although this situation is not uncommon in the mobile game market at present, Wei Yi feels that the dunk is still far from the trend of reaching this situation, but Juan must think of danger, and the future is really that everything is possible.

A piano, a sword, a river, a poem, a wine, a red dust, brought to the April flowers, the bright moon can imprint my heart. At the end of the oil poem, today's thought article is here, and finally I hope that everyone can pay attention to and forward more to support Wei Yi, thank you again for watching your friends!

Slam Dunk Master Mobile Game: When the game enters the bottleneck period, what is the key to breaking the game?

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