laitimes

Take stock of the history of China's online game development, is there your own youth? (5)

In June 2004, "Heaven 2" debuted.

Take stock of the history of China's online game development, is there your own youth? (5)

One of the best graphics games, PlayIng Gold Originator. Players around the world have different tastes, with Heaven and Legend being the best examples.

Heaven has achieved unprecedented success in Taiwan and quietly after entering the mainland; the legend has achieved unprecedented success in the mainland, and has quietly and quietly disappeared after entering Taiwan...

The influence of Paradise is huge, but it is limited to South Korea and Taiwan, and there are still special companies that provide exchange rates between the renminbi, Korean won and paradise coins, and even special companies that rely on foreign exchange speculation to make profits from it.

Heaven 2 can be called the computer hardware killer of the year, and Internet cafes around the world have played banners that read "This Internet café can run Paradise 2 smoothly" to attract players.

Since Heaven 2, the lake has been used as a key indicator of whether a "masterpiece" is a "masterpiece".

In July 2004, Adventure Island was launched.

Take stock of the history of China's online game development, is there your own youth? (5)

Easy, free, attractive to women, died of plug-ins.

In August 2004, "Interstellar Online" was launched.

Take stock of the history of China's online game development, is there your own youth? (5)

This should be regarded as the first interstellar theme FPS online game, with a novel model and high playability. Earlier than EVE, control the smallest individuals - people to fight wars. Everyone can fly a variety of vehicles, cars, armored vehicles, mechs, airplanes, etc.

Real and complex.

In 2004, there were fewer games on the line, but a few more well-known ones were quite good.

By 2005, epoch-making online games began to appear!

In April 2005, "Bloody Rivers and Lakes" was launched.

Take stock of the history of China's online game development, is there your own youth? (5)

This is a name worth writing in the history of Chinese online games. Although the game was only tested in 2005, it can present itself as a pioneer of the online game era. At the strong request of the Korean side, "Bloody Rivers and Lakes" began to promote the role-playing online game operation mode of prop charging for the first time in China in an experimental nature.

In April 2005, World of Warcraft debuted.

Take stock of the history of China's online game development, is there your own youth? (5)

The world's online game milestone, leading the national Internet café hardware upgrade!

There is no need to say more about this game.

Now many games are called XX World or something, but really only World of Warcraft can be called "World"!

In July 2005, Perfect World was launched.

Take stock of the history of China's online game development, is there your own youth? (5)

The details are amazing, five world-class innovations, ten national innovations, "Perfect World" contains many innovative elements that are China's first and even the world's first.

In November 2005, "Journey" was launched.

Take stock of the history of China's online game development, is there your own youth? (5)

A milestone in China's online games, Shi Yuzhu's turnaround. The free + mall model is the first to be founded.

There are a large number of settings in Journey that are perfect for Chinese players, and Journey is the jianghu. For the first time, it implanted an automatic pathfinding function in the game, and for Chinese players who like simple games, they realized for the first time that the original game could still be played in this way, which greatly drove the enthusiasm of the first players.

Not only that, but Journey is also the first game to succeed through ground push, which is unique in the history of online games. Shi Yuzhu successfully used the ground push team that the Giant Group had accumulated for many years to promote the game. The marketing is more familiar with the psychology of Chinese players, especially the psychology of players in second- and third-level cities, and for a time", "Journey" has become a first-line product of China's online games.

In November 2005, Street Basketball was released.

Take stock of the history of China's online game development, is there your own youth? (5)

The gospel of basketball fans and dunk master fans.

In December 2005, "Audition" struck.

Take stock of the history of China's online game development, is there your own youth? (5)

Non-mainstream, Martian, spacebar. The first true casual social networking game. In fact, no one may have thought that there would be a game that MMs are so enthusiastic about. Audition successfully used post-90s marketing techniques to win over a large number of post-90s, but this marketing method affected people's impression of the online game industry to a certain extent.

The "non-mainstream" era also began here.

In March 2006, "Run Kart" was launched.

Take stock of the history of China's online game development, is there your own youth? (5)

Racing online games are on the way.

In April 2006, EVE landed in China.

Take stock of the history of China's online game development, is there your own youth? (5)

StarCraft theme, people who have played it feel that this is the world's first online game.

Since then, China's online games have developed more than half, and this stage is the purest stage of online games, the time-based charging model, allowing developers and operators to focus on gameplay and screen optimization, by increasing playability, to increase user viscosity.

Among them, "Legend" and "World of Warcraft" have opened their own eras.

However, since then, the online game industry has become more and more utilitarian, slowly moving away from the original intention of games.

This issue will talk about this issue, we will see you next time!

Read on