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Take stock of the history of China's online game development, is there your own youth? (iii)

After two years of exploration and development in 2001 and 2002, China's online game market broke out in full swing in 2003.

A large number of internationally renowned games have entered the country, and many classic domestic online games have emerged. People's understanding of online games has also begun to shift, from "playthings" to "new ways of entertainment".

Today we continue to take stock of the history of China's online game development, in 2003, which online games were launched in China!

In January 2003, "Endless Quest" was released.

Take stock of the history of China's online game development, is there your own youth? (iii)

This is a massively multiplayer online role-playing game developed by the United States.

The game depicts a world of swords and magic based on the core gameplay of MUD, and the richness of this world was amazing in the past, with custom character appearances, more than twelve race choices and more than fourteen class classes, more than five hundred accessible areas, and countless missions, equipment, monsters, and various contingencies.

"Endless Quest" quickly became the shoulder handle of MMORPG at that time with many epoch-making gameplay and design concepts after it was launched, operating abroad for several years, the charm of the game was not reduced, but also increased, and the awards won were countless.

Of course, some people who want to represent such a popular game in China, Ubisoft Eye has quickly obtained the agency right of this game in China! In January 2003, "Endless Quest" was officially launched in China, although it was four years later than abroad, but there were still more than 400,000 Chinese players playing, and the situation was very good.

Unfortunately, the overly hardcore gameplay, extremely high computer configuration, and clash of Eastern and Western cultures eventually led to The EverQuest being seriously dissatisfied in China, and after only 2 years of operation, the game was discontinued on January 31, 2005.

In January 2003, "Heaven" was released.

Take stock of the history of China's online game development, is there your own youth? (iii)

This game was the first online game in Korea that year, and many elements such as the game's maps, buildings, and characters all referred to medieval historical documents, with deep cultural heritage, 2D screen processing, game music and other external parts are also very good.

However, it is regrettable that when "Paradise" was launched, the same type of "Legend" had completely established a foothold in the Chinese market, with a market share of up to 40%.

After experiencing the baptism of such a simple and rough, brainless and refreshing game as "Legend", most players in China have been unable to accept the game of "Paradise", which is full of connotation and complex gameplay. As a result, the game ends up existing only as a niche product in the core players' computers.

In April 2003, "Bubble Hall" was publicly tested.

Take stock of the history of China's online game development, is there your own youth? (iii)

This is a casual game developed by a Korean game company and operated by Shanda Agency.

The game features 8 basic characters, 2 hidden characters and new characters that advance on the base character. Cartoon characters, a variety of props, accessories and funny expressions, so that this game has gained countless players of all ages, opening the chinese leisure online game precedent!

Bubble Hall has also become another popular game after Shanda's legend, and it has also become the most popular online game of the year!

As the originator of leisure online games, Bubble Hall brings out the potential of female players in the network. After that, a number of online games with female players as the main market began to appear.

In April 2003, "Conquest" was released.

Take stock of the history of China's online game development, is there your own youth? (iii)

For many young people, the name conquest is unfamiliar. However, in 2003, "Conquest", which was born in the era when all Chinese online game players were captured by MMORPG, took only one year to become the king of domestic PK online games! It also brings martial arts online games to a new height.

This game is also a long-lived game, and it can still be found today.

April 2003, "Tianjiao - Qin Yan World"

Take stock of the history of China's online game development, is there your own youth? (iii)

At that time, a game with a big ideal wanted to become the first online game masterpiece, but the reality was very bone, and the sense of existence was relatively weak. I don't know how many people remember it now.

In April 2003, "Magic Sword" was released.

Take stock of the history of China's online game development, is there your own youth? (iii)

As I said in the last issue, this is a good game that is quite advanced, but after the launch of China, the water and soil are not satisfied, and the boss runs away for only eight months...

In May 2003, "Wonderland Legend" was released.

Take stock of the history of China's online game development, is there your own youth? (iii)

This game may be called the childhood memories of countless people.

At that time, the overall style of the network was a variety of PVP, dark and heavy background settings, and "Wonderland Legends" did not have any of these, but was based on a bright and cute painting style. Therefore, at that time, there were many players who were attracted by the cute and peaceful atmosphere of this game to enter the game, which was also very popular.

In May 2003, "Legend 3" was released.

Take stock of the history of China's online game development, is there your own youth? (iii)

The sequel to "Legend of Blood" is short-lived.

The success of the legend in China does not need to be repeated, but the legend in The legend in The sun in the country can only be regarded as a second-rate product in South Korea. One of the biggest problems was that the graphics of the game were too rough, so the developers developed a new version of Legends 3 with better graphics.

Because of the copyright dispute mentioned earlier, Shanda at that time had completely fallen out with South Korea, and even developed a "Legendary World" itself, intending to transfer the users of "Legendary".

At that time, when "Legend 3" was launched, the developer also released harsh words, "Legend 3" is the legendary genuine, The grand "Legend" is plagiarized, and Shanda dares to go online he dares to sue...

Of course, Shanda, who was already rich and powerful, did not panic at all.

Take stock of the history of China's online game development, is there your own youth? (iii)

"World of Legends" competed with "Legends 3" at the same time, almost indistinguishable.

In response to the copyright issue of "Legend", the two sides have also fought a lawsuit for more than a decade.

However, who laughed last, I think everyone can see it.

Well, this issue will first talk about here, you can talk about the comment area to talk about whether there is a game that causes your own memories?

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