A game that allows players to play for more than twenty years and still enjoy it, and few games in the history of games can do it.
Heroes of Might and Magic III is one of them.
Twenty-two years later, if we say that "Heroes Invincible 3" has not been surpassed, I am afraid it is exaggerated, after all, under the grinding of time, technology and ideas are constantly improving, even if it is a generation of gods, in many ways can not be compared with the new games that followed.
However, if you pay a little attention to Heroes 3, you will find that it still has a loyal group of players, and the game is often discussed, and even the freshest posts of the day will appear on forums about it, which is a rare and valuable game for a 22-year-old "advanced age".
The background of Heroes 3
Born in 1995, Heroes is a nod to the famous Might and Magic series, both of which were written by 3DO, and both series use the same worldview.
"Might and Magic" is the RPG game that swept the world in the 90s of the last century, at first "Heroes Invincible" was only developed as a sequel to "Might and Magic", perhaps with the fame of "Might and Magic" and its own excellent quality, the "Heroes invincible" series was widely popular as soon as it was launched.
After 3 years of development, "Heroes Invincible" finally ushered in the peak of the series in "Heroes Invincible 3".
At that time, with 1998's "Magic Gate 6", the producer 3DO was in the limelight, and both the game design concept and the production level were well received by players.
The body of "Heroes Invincible 3" was actually not completely surpassed by its predecessor when it was first launched, but both players and 3DO company itself were full of confidence in it, and with the addition of the two expansion packs of "Blade of Doom" and the famous "Shadow of Death", it finally made it acclaimed and popular, directly laying the classic game status of "Heroes Invincible 3".
Since then, players have high expectations for the "Heroes Invincible" series, but due to the complete failure of the 3DO game console business, the company has declined rapidly, under the nest, there are eggs, and the "Heroes Invincible" series has also changed hands several times and gradually declined.
Until 2014's "Heroes 7", the subsequent "Heroes Invincible" series can only be rotated in the framework of "Heroes 3", or make some innovations that make players speechless (such as the Hero Mode of Generation 4), resulting in the younger generations have not been able to fully surpass the 3rd generation.
Finally, with Ubisoft's announcement in 2016 that Heroes 7 was discontinued, the series had already drawn a hiatus, and the 8th generation was far away.
What brought Heroes 3 to its peak?
My first exposure to Heroes 3 was around 2000, when games generally used 2D graphics, and it was better to say that there was a difference between the "picture quality" of the game than the "picture" of the game, because in the case of everyone being 2D and limited technology, it was often the expressiveness of the game art screen that opened the visual gap.
The design of the game screen is a major advantage of "Heroes Invincible 3", such as the large map in the game, through its high-contrast screen, the various terrains and landforms of this other world are displayed to the player, so that the player has a feeling of playing RPG games and visiting another world.
It is also worth mentioning the beautiful town graphics design in the game. There are eight major races in "Heroes Invincible 3", and the production team has designed different town screens according to the cultural background of the races themselves, which makes the player intuitively feel the characteristics of each race, and it is easier to understand its background, and the town screen will also change according to the player's construction, bringing the player a greater sense of satisfaction.
In contrast, the ethnic town graphics of the previous game are not much different, which undoubtedly magnifies the advantages of Heroes 3.
In addition, the rich strategy and RPG system integration is also a feature of Heroes Invincible.
At that time, strategy and RPG games occupied a very large market share, and in addition to car gun ball games, most of them were real-time strategy, strategy wargames, and RPG games.
Heroes 3 blends strategic wargames with the RPG system harmoniously. Needless to say, whether it is town construction or troop movement in the game, the game tests the player's planning ability, and Shadow of Death adds the classic treasure combination system in the RPG system, allowing players to even find the feeling of Diablo in Heroes Invincible.
If according to the so-called "plagiarism" standard of some players now, then the hero equipment system of "Warcraft 3" is still copied from "Heroes Invincible 3".
Longevity games all have a feature, that is, support mod expansion, and Heroes 3 is no exception.
The variety of mods that constantly bring new experiences to players, while also making up for some of the shortcomings in the original game, is a very important reason for the longevity of the game. In addition to the mods made by Gao ren, Heroes 3 also supports maps and campaign editors, leaving a lot of room for players, so even if the official is no longer updated, the game can be better and better.
Most people think of the "Civilization" series when it comes to "one more round" now, but in the "one more round" of that year, you had to count the "Heroes Invincible".
Looking forward to meeting the "hero" again
Perhaps because Heroes 3: Shadow of Death was too successful, it was very difficult for the sequels to take a breakthrough, Heroes 4 was as obvious as the shortcomings and advantages because of too deliberate changes, and Heroes 5 further developed the model of Heroes 3, which once made the series regain its honor, but also caped the model.
Externally, because of the success of the Heroes series, in the market ten years later, its advantages have been learned by other games, and the advantages have long been lost.
Although the later 6th and 7th generations have beautiful pictures, the game mode still stays on the basis of the 3rd generation, and the painting is imprisoned, resulting in old players having no freshness, new players cannot accept the old mode, and the entire series gradually loses its vitality.
In fact, in my opinion, the 6th and 7th generations themselves are also an excellent wargame game, the fatal problem is almost nothing, the stand-alone part of the experience is still good, but it is very difficult to attract many new players only by the single-player part, and the online part is not suitable for multiplayer online at all because it is a rotational action, and it has long been unable to attract new players who pay more attention to socialization, and the root of this model is precisely the hard wound of the inherent mode of the entire series.
In other words, to adapt to the times, we can only drastically reform the gameplay of the "Heroes Invincible" series, which has high capital and technical requirements, and it is far from enough to rely on feelings, and the capital that pursues profits has been announced to give up, and the hero's end is sad.
Despite knowing it's difficult, I hope Heroes 8 comes with its rich gameplay, superb graphics, moving story, and immersive multiplayer mode.
When the time comes, maybe it will say to me, "You're old."
I would reply to him with the words: "You are finally alive".