laitimes

【KMS】2022 Adventure Island Live Dialogue

Topic 1 – Content

Q. Why is the flag race only played at xx:30?

A. Review of hunting mission + entry time

Q. Is any more guild content the guild itself rather than competition? (Related to team cooperation within the guild)

A. Put it on hold for the time being, wanting to influence everyone, such as single players

A. Will the Tower of Origin make it easier to get a useful ring? Making the Tower of Origins easier?

A: There are currently no plans to make the Tower of Origins easier (NORE)

Q. Reboot has more people than ever before – too many people, and the Lagland-> Hotel Akus delay is too great! Didn't have a good way to play, asked to increase the channel

A. 40 Kboot channels

Q. Kboot cannot obtain coupons

A. Super Potion.

Q. Since there is no auction, can we increase the number of cores we get from Haven and Fallen Camp?

A. This applies to Both Reboot and normal servers, which should be improved. In May, they will make adjustments and get at least 1 coin per week (at least 20 per character per week)

Q. Only the top 70% of dojos are rewarded, and the rich are richer. Can we add rewards for lower levels? Or not placed - so that everyone involved can get a reward

A. The initial goal of the dojo is simply to test the progress/damage, and the second aspect is the game. Idea – they can get more people to get rewards, but the minimum limit for getting rewards will keep going up. They are considering a dojo modification, +20 floors (as mentioned before, because they have already cleared) Wugong is already the wild boss of Wuling - can complete the monster collection

Q. Find higher monster parks so they don't have to go to knight fortresses for speed (190-199)

A. Higher area + Revamp existing monster park map. (The highest now is the Mystic River, and in the future it may be Moras + Espera)

Q. Intrinsic ability preset, people hunt + fight bosses, they want both

A. Ultimately easier to scroll properties (no presets?). They agreed, but it was too early. They'll make scrolling properties easier....

Q. He wants more Adventure Island achievement rewards to make people enjoy it more, adding rewards to the current Adventure Island achievement system, and expanding some of the existing achievements

A. As we expand the Dojo + League, we will expand our achievements. We don't want to get more rewards because it shouldn't be necessary. Change Lord of the Rings achievements as some of them cannot be obtained

Q. Any ideas for improving your expertise? No attenuation?

A. We don't eliminate attenuation, but we can extend the no-production time (currently, after 17 hours you attenuate 1600 points per hour), which may be 2-3 days

Q. Todd's Hammer, some items are no longer there, so it's hard - because the magician's equipment is level x8, some items are awkward

A. Added vintage root gloves + shoes to solve this problem before Azulebus, so they will think of something. Someone can relate to this, so it will be added

Q. More mini-games like Star Planet? During the event, there are mini-games where they can collect coins with friends

A. In the world of games, matching is usually a problem, so they don't add them. It's fun to do it only once in a while, so we don't like to add them. Since we have events throughout the year, we will balance it out a bit and add some mini-games every once in a while

Q. I prefer story + activity to preparing to fight bosses, can we reproduce the story? For the sake of memory/nostalgia, can we do something for previous activities?

A. Our current 19th anniversary celebration is an extension of it – it's already a bit nostalgic, so we aimed for this. If you look at the text in the activity, you can read something similar to what you've done in the past! We're not going to look back on any previous specific activities because your good memories can turn into bad ones... Please make it a memory.

The previous images of the Olympic Forest, the Coca-Cola Village, and the World Tour (Taiwan, limited bubble tea content, etc.) are all like this.

A. Any ideas for improving catch the Fruits? It takes a long time and it sucks.

A. Adjust the experience gained, not the actual content. Metaki says to cancel it KEKW

Q. The only team content in the game is the boss: There are teaming missions but not so many – the world teaming tasks are very limited. Can we have anything else related to teaming? Idea: Usually, winter vacation + summer vacation, there are many new users. He wants to play with his friends, but the levels vary too much, so party play is not restricted

A: We are trying to do this with mini games + activities. This is definitely important, but, while for the overall process, it's mostly a single-player game. There are some team missions below level 200, but then there are none, so you can enjoy all the content on your own. They will try to add more.

Topic 2 – Progress/Equipment

Q. Normal Zone – Is there any discussion about how you can buy already crafted equipment than you are making your own?

A. When you fail, it affects you more, so it will feel worse if you do it yourself. The Rubik's Cube was added in 2014, and they've been improving it little by little by 12 stars (the average on raising Starpower) so that the price of equipment doesn't change much.

Q. Low-level experience? Zakun just looks like he's good at basketball (??? So it's just boring + persistent – want more ways to gain experience

A. Just as we add experience to the Mystic River daily mission, we study and try to add it, and we add more experience to the event.

Q. Daily experience of Sertiu (Grantis) Dailies?

A. Seltiu and above are already the highest percentages, so we really don't consider adding daily experience to tasks – however, we may review this during the summer months.

Q. Is the time required for the upgrade appropriate? Although there are versions that have reduced the upgrade experience, this is not enough... Can we reduce it more?

A. Some levels are difficult to upgrade... 250-259 is certainly a bit hard. Because of this, we've been actively reducing the experience required from 250 to 259, while also slightly tweaking the monster's given experience. We are working to close the gap between short- and long-term players. Even if it's mostly solo, we try to add team content to get more experience.

A. We asked for some improvements to the game because we are already old. Can we do something about long hours?

A. Level 200 used to be hard, it's easy now. We're definitely simplifying the speed needed for slow ultimate gameplay (added a lot of catch-up mechanics)

Q. Although the number of channels has increased, especially during experience activities (accelerated hunting + set coins), it is really difficult to find maps.

A. In the next update, we will try to improve this

Q. Affiliates – People build affiliate + link skills for different reasons, and people put in extra effort, such as placing NX projects on it. They don't have much use — can we have more league-related stuff (long-term content they can contribute with trumpets) — some systems that can be bragged about on my other characters (league arenas)?

A. On the occasion of our 19th anniversary, our boxing isn't just your strongest character – it's multiple characters (like boxing king before the international suit, up to 5k) – and we'll try to add something similar.

Q. Are there more tutorials in the game? Even if I help my friend equip, he still needs to see everything – how to do anything in the game, you have to have someone to guide, even if that's not enough.

A. We will try to add more game guides to the website... We're also trying to add AI to help you in your game

Q. There are too few original badges. Can we get extra symbols? (People who start late start catch up...) )

A. A little too early. They will reduce the number of coins required to purchase the original badge from the event store in the summer.

Q: Is there any way to make affiliate + link easier? It's already hard to spend time on the main characters, and it's hard to allocate time to my trumpet. There are characters I really don't like to play, but anyway I have to spend time playing and funding trumpets to train...

A: We haven't talked about alliance expansion yet... It is under discussion and we will postpone it until later. The 8K+ alliance is now the ultimate content, so we can't make it easier right now.

Meta: For the alliance community, the points system will be easier, and the Tetris system is interesting – it's our own unique system because it's not really found in other games, and we're proud of that. I'm sorry. If it still doesn't work well after extension, we might change it to a new system.

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15-minute break

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Topic 3 – Career Discussion (Not Specific to a Specific Occupation)

Q. Hello I am a class with a 120 second cooldown, the Creation Of Light Sword Spirit is not suitable for the 120+ 240 second class - can we turn the Creation Light Sword Spirit into an active skill? The cooldown of bursts is generally bad because the blessings of certain bosses (such as the Chaos Green Water Spirit) are not uniform, and the delay is awkward.

A. Since the advent of the 5-Turn Career Skill, boss outbreaks have become mainstream. The Tower of Origin ring works well. Developers have been discussing this topic and we have to be careful to make everyone's cooldown time the same to maintain career characteristics/diversity. There are 2 minutes and 3 minute cooldowns (4 minutes are not mentioned????? Rip Heroes) If we keep everyone at 3 minutes, it's hard for us to scale new content – what we want to design won't be creative. In the future, something like genesis + Tower of Origin rings, we're going to make it more viable for everyone. We can't (and won't) unify skill cooldowns.

Q. What is the focus of the remake? Prefer a balance of quality of life with existing content?

A. The Adventurer Remake is a good version, but some people like the pre-revamped gameplay style and feel that some of the class's characteristics have changed too much. For Poply Angels, superimposed spotlights (?) Missed something) but the Trinity Hit is part of the professional traits, and it's good. They completely changed the Trinity, and now it's a little too different. Knights of Adventure - > Rebel or God of War remake because of their release order?

Q. Free transfer? People have been switching jobs based on the performance of their profession – has this changed? They just switch jobs just to become OP (maybe). Because the Creation Weapon (without the Creation Weapon Exchange) can be freely converted? Classes + weapons together.

A. Adventurer keeps the free transfer + free transfer at a lower cost?

New career? Now I feel that the adjustment + remake is more important...

Q. Can we get a better plot... I want to get excited when playing a certain class in a new area.

A: We've been fixing previous plots and are trying to make new stories in new areas. For newer regions, we're trying to launch in a more planned context, so we've been hesitant. We wanted the story to be interconnected so the player could be more immersed. We want to make Grantis's plot better.

Yuanji has said in the past that everyone (especially family) can play Adventure Island, and I wanted to play games with my family, but it didn't seem to materialize. Is there any idea

Q. Career Side Story? Different side stories and interactions? Will you modify existing missions in Adventure Island World, such as Mystic River, and make new missions in Grantis that match the background?

A. (Got a similar answer because it was a similar question)

Q: There is a way to view adventure island plots (e.g. The Grantis area).... Can we have a way to replay these episodes? Are we making the ultimate content + animation for these? Offline conference + amusement park + playground ???

A: We're hesitant to add more plots because it can be a bit overwhelming... There's already a lot to it, so honestly adding more might keep people away from the game... If you skip the Pre-Quest of Mystic River, there will be a compressed/abridged version of the story so you can know what's going on.

Q. Adventurer Remake – Added story, will you skip the story the next time people practice more adventurers?

A. Yes, we will add a skip feature for future adventurers.

Q. Have ideas for recruiting more voice actors? We were a little tired of hearing the same 3 people

A. The Luminous Mage guy also had a black magician... We may be looking for more people

Topic 4 – BOSS

Q. The price of the Dawn set has been falling, and since the new Shining Star Force campaign, people have been desperately trying to save coins until the event returns. When will you be back? Worry about missing crazy activities.

(p. Chat thought: Southeast Asian costumes are also like this, no one pays money, because they want the guardian angel activity to return)

Part of the problem – just by looking at the numbers, more bosses are being pushed back. We're keeping track of that data — and if they change too drastically, we'll see what we can do.

Q. (?????) Live Chat: What is this guy talking about? Why are you wasting your time?

Chat: Metaji stopped the guy

Take the microphone away from that guy

A. ...。 You don't have to replace tilted boss items (they are permanent BiS) there are no new trinket sets for the time being.

Q. Can the gap between bosses be narrowed? For example, the advanced Belen -> Siwu jumped 7 times HP, Si wu -> Lucid jumped very large, and the gap between the bosses was also unreasonable (ordinary green water spirit = 5 trillion, chaos green water spirit = 115 trillion (1.5 times chaos to dark magic crystal)

A. We will try to solve this problem, Carlos is the most difficult boss to deal with, we will continue to work hard between the bosses that have been made. Eventually the gap between the games gets bigger, so we'll try to add more bosses. Will the difficult boss be more difficult?

Q. Will the existing BOSS be restructured? Like Sheila, Bat monster, Akaile, they are only used for BOSS crystals + ornaments... They've been around for too long.

A. Adjust the options, but we'll focus first on adding extra difficulty, like the normal awakening Sheila – which is where our priority is at the moment.

Q. Modify the BOSS mode of Magnas + Papulatus? If not bound + burst, the boss is terrible. If you're not invincible, then you're out of luck with certain modes. Q2 (related). Lucid's teleportation, Dunkel's summoning, the Dark Crystal's meteor... Wait a minute. RNG is removed from boss battles. These things feel outdated. Dark Crystal Fragments (Clumps + Coma + Near Blood)

A. Yes, we are on the same stage, the Dark Crystal Meteor + Dunkel's summoning is a bit bad... We will consider retrofitting these bosses to reduce their RNG elements.

Q. UI to check the status of all bosses to roll down (not to flip through the BOSS Team UI page) + Place a debuff below the BOSS's HP bar to check what debuffs are on the boss

A. Bondage debuff display? I think we can do that and we'll try to find more efficient ways to show that in the game.

Q. When people recruit for bosses, it is based on the current dojo score. Can we have a better way to show harm?

Develop a balanced system for each occupation (...?) )

Q. What is the BA system for joining a team? Some people lie about injuries to participate in the team...

A. It's hard because it's hard to calculate the contribution, and each boss has its own mechanics – we kind of don't want to do that because it's toxic + there are no tools and systems, and each role is slightly different (vsdps are supported), so we don't think that's very viable right now.

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10 minute break========================================================================================================================================================================

Music Break (Dimensional Library OST)

Continue the conversation (revisit the previous topic) – about the outbreak?

We won't change all classes to 3 minutes, but the 2/4 minute class has other ways to cause damage. Slowly improve based on players' opinions – be open to adjustments.

Q. Regarding the Bursting Angels, hopefully they'll just change the bad parts instead of overhauling them, not changing the Trinity – hopefully the mode is still 3 different attacks

A. Sorry, but we're not going to talk about specific careers right now — we'll talk about that later.

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Digressions/personal questions?

A bit irrelevant part...

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Q. Beanie Face? The player base is divided.

A. Yuanji: Pineapple pizza is delicious.

Q. I used to see you a lot on League of Legends... Where have you been

A.

Q. Your team doesn't have enough manpower to solve all of our problems, so thanks to the management and developers for their hard work

A.

Q. Chat: Are they holding this meeting for this nonsense? ......

A.

Q. I want to marry Senia + Sheila, can I make Adventure Island merchandise?

A. In Korea, only one person can be married legally, so only one wife can be chosen. Honestly, we tried to make Lucid handmade (or some merchandise), but we outsourced the work to China, and because of the pandemic, we really couldn't do it...

Q.How do I work at Nexon KR?

A.

Q. Do you see Adventure Island YouTubers/Content Creators?

A: Absolutely! Metabase: [List a bunch of YT channels]

Q. Meta-Ki are you on a diet? We are worried about your health!

A. Metaki: This is a lifelong task that I will always continue to work on.

Topic 5 – Quality of life

Q. Window mode on/off function? Alt + Enter disabled? This also has a cooldown time...

A. If you want to play in a window, you must have Alt+Enter as a requirement (really just part of the code)

Q. Auction House – When you sell an item, they want to see the lowest/average/highest price

A.

Q.Can we cancel the 30-minute cooldown period for Artisan Street teleportation?

A: We will reduce the time it takes to use it.

Q. When you click on someone else's role, can we see more detailed data? Alliances, dojos, equipment, etc

A: We want to keep some people's equipment confidential, but we investigate them – some people don't want to share their gear, etc.

Q.Can we remove/reduce monster sounds but keep some other sounds (e.g. add monster collections) – more selective mute/audio settings?

A: We will prepare a more detailed audio menu so that you can mute these specific sounds.

Q.Can we see our current attack speed in our statistics UI?

A: We'll add this – we'll also see if there are any other important properties to add. (Chat says to add total attack damage % and some other items)

Q. Moras Dailies - Can we get those minimap monsters like a monster park?

A. Yes

Q. Experience point enthusiasts are prompted so that the voucher will not be missed. After 30 minutes + 15 minutes of coupons, it is annoying that these coupons are offset.

A. We will consider how to do this.

Q. Some classes use 40 seconds/70 seconds , and they have to check the chat message to see if it's gone. You want to be alerted on this

A.

Q. For decomposition props, we want to break down all items (or all items that are not locked)

A. We will try to prepare a function similar to a full decomposition.

Q. After killing an Elite BOSS, can I show how many chests can be opened in a day (about the daily box opening limit)?

A. Normally, we didn't add this because it takes you a long time to reach this upper limit, so we didn't expect it to be necessary.

Q. Disable friend login messages - My friend logs in frequently to get affiliates, can we disable this?

A. Okay, we do.

Q. When is the character name erased?

A. If we haven't released it for a while... We need to announce it in the far future – so not soon.

Topic Six – Fashion

Q. I have to set coins on Sunday because it's a double currency day... But I went to this meeting. The reason I've been playing Adventure Island for so long is because of fashion. We don't have enough cash store safe deposit boxes... I need to go into the cash store and find the items I want and exchange them for items in this way. Can we also have a better search system? Clothing presets (for different occasions)? — More complaints about the poor experience as a paying user of the game —

Chat: No one asks men...

A. (Mm-hmm)

Q. The NX's standalone label provides attribute information, but we don't want to wear it. For example, wear tweet suits but don't show those pieces of gear.

A. We cannot make the number of fields unlimited. The same goes for all prop slots. It's not long since we last unfurled the decorative label. For the preset, we've done this work in-house – we don't have a release date, but it's likely to come.

Q. Chair pack + ? I have reached the maximum number of chairs... Can you make an NX package?

A. If we scale, it increases the storage space on our backend – I'd love to make it unlimited, but it's not without cost. (Actually taking up space + cost on our server side)

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