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"Sword Spirit" developer's new work "Kingship and Freedom" real-machine video analysis: careers change at will

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Last Thursday, NCsoft unveiled a live preview of its new MMORPG title, Kingship and Freedom (TL).

Through the live-action trailer, you can see the content of various games such as combat and world. Therefore, from this video, you can roughly guess what kind of game Kingship and Freedom is.

Let's guess what kind of game Kingship and Freedom is based on the information and videos that have been released.

The first keyword: the way of moving

First, let's take a look at the differences between the Heaven series and the Heaven series. One of the most striking things about the video is the addition of multiple movements related to movement. These include parkour skipping boxes, and mountaineering with climbing paws. Although these scenes are only fleeting in the video, after all, this video is responsible for the first impression of the game, so the significance will be greater.

In fact, the developer also said in an interview that they should consider using a variety of movement methods while reducing the proportion of teleportation. Therefore, it can be guessed that parkour and mountaineering claws will often be required to move in the game.

At the same time, the role of transformation in the way of moving is also worth paying attention to. In the game, the player character can transform into a variety of animals in the air, land and water, and some areas can only be reached using the movement skills of the transformed animal. However, due to the time constraints of the transformation, in order to explore a specific area, it may be necessary to use both the transformation and the previously mentioned parkour and hiking claws.

"Sword Spirit" developer's new work "Kingship and Freedom" real-machine video analysis: careers change at will

From this point of view, you can also guess the map form of the game. After all, if it is flat, there is no need for climbing claws or parkour and other content. Because these two things are suitable for climbing obstacles or climbing, climbing and other aspects. From this, the terrain of this game will be more complicated. If you look deeper, you can also think of how the development team will use these terrains. From the level of character and terrain interaction, even with the adventure elements pursued by recent open-world games, there is no sense of violation.

The second key word: the occupation replacement system

The class system of Kingship and Freedom may be more like Sword Spirit 2. As you can see through the video, the character with the big sword and bow in his hand first attacks with a bow and arrow at a distance, and then switches to the scene of close combat with a large sword after reaching close range. At this time, it is not only weapons that change, but also skills and physical strength.

"Sword Spirit" developer's new work "Kingship and Freedom" real-machine video analysis: careers change at will

The third key word: the combat system

In terms of combat systems, it is not easy to guess whether to adopt a locked attack mode or a lockless attack mode. Judging from the scene in the video where the character dodged the stones thrown by the monster, it is more like the latter. Moreover, there are also scenes to avoid enemy jumping attacks.

However, NCsoft has introduced a unique attack mode "Auto Attack Mode" between the locked attack mode and the lockless attack mode through Sword Spirit. Therefore, it is also possible to use an automatic attack mode. In fact, the battle scenes in the video will also be reminiscent of "Sword Spirit".

"Sword Spirit" developer's new work "Kingship and Freedom" real-machine video analysis: careers change at will

Of course, it is also possible to lock down the attack mode. First of all, the game's interface is reminiscent of the traditional lock-in attack MMORPG. Not only are skills using number keys, but hundreds of potions are reminiscent of Heaven's battle system. It is a combat system that fights while drinking potions.

Although the game's attack mode is not easy to guess, the dungeon should not be a way to win by volume, but need to deal with a variety of traps. From floating in the air, to transfiguring before landing, or escaping into the water in a specific form, to part destruction, it seems that there will be a variety of traps in this game, adding to the fun of playing dungeons.

Although you can't see the mechanism on the video, it should be noted that the environment affects the battle. After all, from the MMORPG on the market, the map and environment do not directly impress the battle except for the organs. There are basically no settings such as increased lightning-related damage due to standing on water, or decreased fire-related damage.

"Sword Spirit" developer's new work "Kingship and Freedom" real-machine video analysis: careers change at will

But Kingship and Freedom is different. According to NCsoft, the game's combat system organically combines three elements, including the map and environment, as well as the player. For example, the magic of the Rainy Day Lightning series becomes a range attack. Therefore, from the dungeon to the PVP, the player needs to constantly change the strategy.

The fourth key word: siege warfare

Although the above three points can see the change, but PVP and siege warfare can not see much change. The confrontation between the two major forces around the boss monster begins, and the scene of a scuffle in order to occupy the city is all too familiar.

However, it is not completely without differences. Because the siege of King's Power and Freedom added stone men. The stone men, manipulated by the player, play a large role in siege warfare. The Stone Man not only tears down the walls, but also sends the player inside them. Therefore, in the siege battle of "Kingship and Freedom", the use of good stone people is the key to victory. After the other party takes out the stone man, the other side must also take out the stone man as soon as possible in order to respond quickly. It is tantamount to bringing about changes in the monotonous siege warfare that speaks in numbers.

"Sword Spirit" developer's new work "Kingship and Freedom" real-machine video analysis: careers change at will

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