laitimes

Tactical Command Room: Anti-Kite Jumping, Induction Script, Special Ship "Ellaz"

EVE Tactical Command Room is online!

Reasonable matching of PVP warships

Plan your offensive strategy

The command room takes you to know a variety of magical PVP ships

Make it easy for you to meet the operational needs of New Eden

Battlefield pointers

Conquer the Sea of Stars!

Backshooting is almost an essential piece of equipment to destroy clone pilot ships in EVE, so most ships with anti-jumping gear turned on will be the first set of fire targets.

In order to prevent the ships from being killed by the fire, some players choose to use special ships with a longer anti-jump distance, Ellaz is one of the first choices, in addition to the anti-jump bonus, Ellaz can also use the induction and stealth induction generator, red light flash, the enemy is afraid!

(1) Stealth Ellaz, send the bus!

characteristic:

Ellaz had a notorious "good brother", the Laxis-class combat reconnaissance ship (hereinafter referred to as Lak).

Tactical Command Room: Anti-Kite Jumping, Induction Script, Special Ship "Ellaz"
Tactical Command Room: Anti-Kite Jumping, Induction Script, Special Ship "Ellaz"

Both ships also have range bonuses for breaks and scrambles, but Ellaz additionally has the ability to carry "stealth action stealth devices" (hereinafter referred to as stealth jumps) and induced, stealth induced generators.

Although he can't ignore the fixed sweep like Rak, Ellaz also has his own way: Since I will be swept by the fixed sweep, won't I be able to hide and finish?

Because it can carry stealth jumps, Eraz is also a "ignore sweep" in a sense, and only when it manifests itself to play its role, it is possible to be discovered by the directional scanners of other players.

Because of this, Ellaz has also become one of the first choice ships for induction delivery.

Tactical Command Room: Anti-Kite Jumping, Induction Script, Special Ship "Ellaz"

(2) Introduction to Ellaz assembly

1, induce full, even the warehouse to put an inducement

Tactical Command Room: Anti-Kite Jumping, Induction Script, Special Ship "Ellaz"

Finally killed by the flagship, it is really a dedicated induction ship

Advantages: the induction device is full, the "tool ship" exists for induction, and the container modifications carried give Eraz the ability to carry the mobile induction beacon, and from the perspective of "open induction", such an assembly is almost "perfect".

Tactical Command Room: Anti-Kite Jumping, Induction Script, Special Ship "Ellaz"
Tactical Command Room: Anti-Kite Jumping, Induction Script, Special Ship "Ellaz"

Disadvantages: In addition to induction, there is almost no use, although the middle slot has a rebound, but under the premise of opening the fader, it can only ensure that it runs for 2 minutes, and it does not have the ability to bump the battery, simply for the purpose of induction and first-hand arrest.

2. Double induction + combat needle, the function is full

Tactical Command Room: Anti-Kite Jumping, Induction Script, Special Ship "Ellaz"

Scans induce the almighty to arrest people

Pros: After stealth and down, it's easy to find your target in absolute safety (I know Ellaz doesn't have a scan bonus, but it's not a big problem to scan flagships or other large targets that don't need to scan bonuses). After discovering the target, you can reach the target by sneaking to the side of the target to open the induction, of course, you can also choose to quietly open the secret induction to give the other party a "surprise".

Disadvantages: The CPU consumed by the combat needle is too high, and it is necessary to give up to 2 low slots to carry the coprocessor, and some equipment must be replaced by the derivative of the most cpu-saving CPU, in order to "make way" for the combat needle, Ellaz has paid too much.

(iii) The magic of Ellaz

1, a flash of red light, the enemy is afraid

For the most part, Ellaz appeared on the battlefield for only one purpose – to induce.

Almost all Ellaz will carry an induction generator, even if it does not think that the battle has to be induced when it goes out, and when the situation changes, Ellaz's induction is particularly critical, especially under the premise of conditional jumping flagship reinforcements.

Of course, this also makes Ellaz a "dissuasion artifact", some PVP teams know that they do not have flagship support, still let Ellaz appear on the battlefield, and tell each other through the "invisible" way that we have dispatched Ellaz, and if you don't want to be induced to ride the face, it is best to hurry up.

2. Long-distance kite replenishment

Although Ellaz is not suitable for frontal combat, it does have the ability to add kite parts to the ship by relying on the ultra-long anti-jump distance.

It should be noted that the Ellaz capacitor is very tight, and it usually runs out of power soon in the case of opening the fader, and it is not impossible to use it for emergency repair, but it really does not last long. (Not to mention it's still very brittle)

Tactical Command Room: Anti-Kite Jumping, Induction Script, Special Ship "Ellaz"

3. Stealth scanning to arrest people

Ellaz can also use directional scanning to find possible target units by means of stealth.

Doing so avoids throwing combat needles to scare snakes, and is suitable for players looking for spawn bands and anomalies. Of course, this approach also helps Ellaz to find those units in deep space, determine the approximate position of the target by jumping between multiple celestial bodies, and then throw out the probe to fight for a needle position, without giving the target too much reaction time.

The only thing to note is that with Ellaz's maneuverability (or the comprehensive ability to catch people), after catching the target, it is still necessary to let the teammates come up as soon as possible to make up for it.

Tactical Command Room: Anti-Kite Jumping, Induction Script, Special Ship "Ellaz"

Summary: Can jump, can catch people, but also can open the induction, such characteristics make Ellaz a veritable "special ship", not in the arrest of people, script people, or on the way to arrest people, script people. In any case, if you see an Ellaz in New Eden, it's better to stay away from it.

*The above content is from player submissions and does not represent an official position.

Welcome to like the message to share three consecutive Oh, next week will not see or disperse ~

Well, this issue ends here

Next issue is coming soon

In the next issue, the Tactical Command Room will introduce the local tycoon's "God of War Toy", a special edition ship from Sasha, the "Demon Class".

Interactive topics

Do you prefer Kailak or Ellaz?

Welcome to leave a message to share ~

Read on