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Warcraft 3: The three heroes of the Terran race, who are named as unparalleled combat strength, where is the strength

Heroes in the regular game of Warcraft 3, although rarely exist in the form of absolute main output points, but because of the extremely strong team role, the importance is self-evident. Among the commonly used three-hero combinations, the three heroes of the Terran race have the highest degree of attention, and they must even be given the title of "Terran Three Rogues" by the player. So, where are the three heroes of the Terran race strong, and when they are leveled up, do they have good countermeasures? Today, let's take a brief look at it.

Warcraft 3: The three heroes of the Terran race, who are named as unparalleled combat strength, where is the strength

What is the Terran "Three Rogues"

Although like the other 3 races, there are only 4 Terran heroes, but because their comprehensive abilities are not bad, and the Terran troops themselves are one with very large changes in the tactical system, the terran three-hero combination has also changed greatly. In addition to dafa MK and paladins, double MK, blood MK and paladins are also common three-hero combinations. Among these commonly used hero combinations, the two combinations of Dafa MK plus Paladin and Blood MK plus Paladin are mainly called the Terran "Three Rogues" by players.

Warcraft 3: The three heroes of the Terran race, who are named as unparalleled combat strength, where is the strength

The title "Three Rogues" comes from

Whether it is a hero combination of Dafa MK plus Paladin or Blood MK plus Paladin, after having a certain level, it will have powerful burst damage, healing, blue replenishment and survivability, and it is very difficult for opponents to kill any of these heroes. The three heroes of the Terran race, relying on their strong endurance and replenishment ability, consume the opponent's blood in the continuous firefight, and can also rely on the strong control and explosive ability of the hero's skills to directly kill some key units and even heroes of the opponent. It is precisely because of this characteristic that others cannot kill, consume, and easily kill opponents' units, so that the three heroes of the human race have been named "three hooligans".

Warcraft 3: The three heroes of the Terran race, who are named as unparalleled combat strength, where is the strength

Where are the three heroes of the Terran race?

Stable control ability: In the Terran three-hero combination that can be called the "three rogues", the paladin and MK will not change these two points. In the case of their unchanged, the stability control of MK Storm Hammer will always exist, and in actual combat, the player can avoid it through specific equipment (magic shield amulet) and super operation ability (using items such as invincible potions or skill limits to dodge), in most cases, this stability control is still the nightmare of the opponent. After all, heroes can also dodge through skills and props, but when MK's skill release target becomes a certain unit, most of the time all we can do is give up.

Warcraft 3: The three heroes of the Terran race, who are named as unparalleled combat strength, where is the strength

Good skill burst ability: When it comes to hero skill bursts, most players first think of the UD triple kill with strong single-handed second kill ability. In this regard, the abilities of the Terran Three Heroes are indeed weaker than the UD Three Heroes, but the Terran Void Hammer, the Void Double T when the opponent is UD, and the MK's Hammer plus the explosion damage of the floor cannot be underestimated. Therefore, the skill explosion ability of the three heroes of the Terran race is also a major attraction in itself.

Powerful Replenishment Ability: Although the Grand Mage's brilliant aura has been somewhat weakened, the team blue amount recovery ability it brings can still not be underestimated; when the Grand Mage is replaced by a Blood Mage, the magic extraction and giving mechanism of the mana siphon skill also allows the small team of the three heroes to have a very strong blue amount of replenishment. With enough blue, MK will have a greater chance of eruption, paladins can provide stable milk for the team, and there is no doubt about how strong the comprehensive ability is.

Extreme survivability: In the three-hero system of any race, the lower-level three-shot heroes will become the weak point of the team, but the Terran is an exception. Even at a lower level, a paladin with invincible skills is not so easy to kill, and his healing ability can well ensure the safety of the other two heroes. After the level is raised, the invincibility time becomes longer, and the healing ability is greatly improved, which makes the whole small team become rock solid.

Near-insoluble team abilities: The Grand Mage's big move group teleportation is undoubtedly the most functional skill for the team in the entire Warcraft 3. In actual combat, unless you have an absolute advantage and can easily destroy most of the Terran teleportation points, this skill is an unsolvable team skill.

In general, although the combat effectiveness of the four heroes of the Terran race is still quite good, in the case of taking out one alone, they can only be regarded as having medium combat effectiveness or even being in the lower middle. However, when the three heroes are put together, their advantages will be infinitely magnified, and the defects will be made up by the advantages of other heroes, which will create the mythical status of the three heroes of the Terran race or the "three rogues".

Warcraft 3: The three heroes of the Terran race, who are named as unparalleled combat strength, where is the strength

How to deal with it in the later stage?

If you want to deal with the three heroes of the Terran race, the level of the two or three heroes under the early suppression is still a good idea, once the three hero system is fully formed, especially after the level of the three heroes has reached level 3, the difficulty of trying to kill any of them will be greatly increased. In actual combat, you can only find a way to defeat your opponent by cannibalizing the Terran troops; if you really want to start from the hero level, you can only focus on the paladin, or after controlling the paladin, kill the relatively fragile blood mage or grand mage.

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