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Genting Game: The werewolf of the "three surnamed family slaves" is on fire, give him these three pieces of equipment, 3 stars and 5 fees are not worth it

I found that there wasn't much black tech to play this season, at least in normal games, I really haven't seen it a few times, not at all like the previous seasons.

And if you want to play black technology this season, then it is best to find it in the mutant attributes, because the mutated attributes are different in each round, and different heroes have different ways of playing with different mutations.

Like the variation that subtracts blue?

Captain and cannon who are fun?

Genting Game: The werewolf of the "three surnamed family slaves" is on fire, give him these three pieces of equipment, 3 stars and 5 fees are not worth it

The blue reduction mutation is a synapse network, the cost of the five mutation skills is reduced by 40 points, like normal circumstances, everyone is playing grasshopper, because the grasshopper five mutations only have 20 mana points, plus the blue BUFF can release skills indefinitely.

So, in this case, what other hero can reduce mana to 20 or 10 in the case of five mutations, and still have a good fighting power?

In my impression, there is only the captain and the small cannon, right?

Genting Game: The werewolf of the "three surnamed family slaves" is on fire, give him these three pieces of equipment, 3 stars and 5 fees are not worth it

And the most I have seen myself is the "Shaking Head Cannon", because the small cannon can be paired with Yodel in the early stage to quickly find Samsung, and adding blue BUFF to the mutation transfer can release the skill indefinitely.

The captain is a three-fee card, and the odds of D out of three stars are more difficult than small cannons, but one advantage is that the money is fast.

Similarly, it is also a mutant transfer and blue BUFF, the rest depends on the equipment on your own field, but the captain has a disadvantage, that is, it belongs to melee combat, and if you want to release the skill brainlessly, you need to use the monster on the field to wrap the captain in the corner and don't move, so that you can infinitely put the skill to hit gold coins.

So, who do you think is the most fun to shake the head of the little cannon and the captain?

The "three family slaves" werewolf was on fire

Genting Game: The werewolf of the "three surnamed family slaves" is on fire, give him these three pieces of equipment, 3 stars and 5 fees are not worth it

However, the above one is a black technology played according to the mutated synapse network, and the Void Birth also has a lot of black technology gameplay, that is, the slashing mutation, and the five mutations are real damage.

This attribute black technology play is more, at that time S6 has not yet been online in the national service, when the United States tested the suit, there were anchors who tested the mutant werewolf, very strong.

The normal way to play is to mutate werewolves plus endless and magic explosions, so that the real damage, slashing and combining the werewolf percentage with the additional magic damage of the current health, basically one or two flat A can drop an enemy hero in seconds.

Genting Game: The werewolf of the "three surnamed family slaves" is on fire, give him these three pieces of equipment, 3 stars and 5 fees are not worth it

But do you think this is the final form of a werewolf? If you think so you're wrong...

Today, when looking for information on the Internet, I suddenly saw a lineup that a player did not know how many rounds were played, that is, the "three surnamed domestic slaves" werewolves, although the difficulty of forming was particularly high. But as long as it is formed, the Samsung 5 fee is not vain at all, even if the werewolf is a two-star.

These three pieces of equipment are assassin transfer, empire transfer and mutant transfer, plus the werewolf's own alchemy technology and challenges, which is the "five surname family slaves"? Ha ha.

Genting Game: The werewolf of the "three surnamed family slaves" is on fire, give him these three pieces of equipment, 3 stars and 5 fees are not worth it

But taking a step back, the assassin transfer can also be replaced by a magic explosion, in short, the werewolf skill critical hit can be, but such a werewolf is not pure, because he can't jump to the back row directly second person, so it is not very cool.

In this way of playing, the lineup is really not certain, because you don't know whether it is Imperial Hex, Assassin Hex, or Mutant Hex.

However, one advantage is that whether it is an Assassin transfer, an Empire transfer, or a mutant transfer, it can be synthesized with a shovel, plus Hex's words, it is not a particularly difficult lineup, at least much lower than the difficulty of the three-star five fee, right?

Personal summary

Genting Game: The werewolf of the "three surnamed family slaves" is on fire, give him these three pieces of equipment, 3 stars and 5 fees are not worth it

Come and see, this "three surname family slave" werewolf is only two stars, can you understand this critical hit and real damage?

It's really not me blowing, the hero of the werewolf is a hero without a blue bar, which means that his skill is passive, completely relying on the flat A to hit damage.

In this case, why bother with Samsung five fees? Don't give you the opportunity to put skills at all, a flat A direct second off, give you the whole bunch of bells and whistles? However, this lineup is not recommended to be used in the rankings, and it is really fun to match the entertainment.

What other black technology gameplay do you know? Welcome to actively discuss! Thank you!

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