Most of the teams are resting in the time now, because the spring game has just ended a few days, at the same time, the competition day of the 2022 MSI mid-season tournament in which RNG participated is also coming, and the version update of 12.8 has also recently arrived in the version of the national service, this version is quite good for the previous version, at present, the adjustment is not particularly large, the main reason is that the MSI game is coming, The designers of the fist also did not want to go to great lengths to make adjustments to the pre-game version, although the adjustment was small, but the 12.8 version still had a certain degree of influence on the next game.

In terms of weakening the hero
In this 12.8 version, in fact, there are not many weakened heroes, there are only three heroes, ADC has a rampage Lolita - Jinx and Xia, and an auxiliary word has a nurse we are familiar with - Solaka. These weakened key heroes are all on the way, not to assist or ADC, especially Kasumi this hero, in the previous period of time, Kasumi this hero in the professional game field or good performance, whether it is AOE damage or big move dodge skills, for ADC is a rare survival skill; and another weakened ADC Jinx is not to mention, has been weakened once before, and now it is still being slashed by these shameless designers, it can be said that it is very tragic, Makes people think that she has offended the designer.
Specifically weakened data
Specifically, Kinks's words weakened the original base health.
Kasumi's words also raised her cooldown after weakening her late Q skill damage.
Auxiliary nurse - Soraka is even more direct, the designer directly cut the AP bonus of his W skill in half, which is undoubtedly worse for this chicken rib hero.
If Jinx and Xia are weakened, the teams in the later MSI World Championship may not be in the second place, preferring these two AD heroes, although it is said that several heroes have been weakened, but of course, there are cuts and buffs, from the perspective of the hero's performance, how many heroes are worth understanding?
In terms of hero enhancement
Currently, the list of enhanced heroes that appeared in the 12.8 version has a total of about 14 heroes, and two of them have been adjusted to some extent.
The words of the hero Raven (Svein) can be said to be a small redo in the 12.8 version, his redo is also very interesting, the AP bonus of the Q skill is directly - 26% of the passive pull effect is also directly removed, and the burst damage of the big move is also directly cut off 40% of the AP bonus! These three knives down the crow brother was directly cut into the crow brother, the weakening of the big move in exchange for the passive health increase and the blue amount of skill consumption greatly reduced, although the big move is weakened, but the endurance of the big move actually strengthens the crow's ability to continue to last to a certain extent, so I think the future crow can be more inclined to make some fatan equipment to do a tool man, this hero may not be seen in the professional arena.
And this time, there are also a lot of ADC heroes on the road, including EZ, Ember, Kasha and Yodel Small Cannon, Kasha and EZ For us, the two of them have changed many times.
EZ's words designer has strengthened his big move R - precision bullet screen, the cooldown time of the big move, from the full level of 120 seconds to 120/105/90 seconds, for the EZ hero I think the combination of rune talent is very important, must be the conqueror and calm, because for EZ, a hero who is biased to use skills, these two runes can improve EZ's continuous combat ability very well, and other french systems should remember that the point can increase the amount of blue, This way the skill can be put more. On the other side, players should increase the hit rate of their Q skills and increase the damage.
For Ember' words, the designer has enhanced his W skill, Deadly Brilliant and E Skill, and the Crowd Dump, in which the duration of the W skill has been adjusted from the original 1/1.25/1.5/2 seconds to 1.25/1.5/1.75/2.25 seconds to the reduction of the monster by no longer 25% (for creeps, it is unchanged), and the charge time of the E skill trap is changed from 28/25/22/19/16 seconds to 24/21.5/19/16.5/14 seconds. The initial Lotus Trap no longer reduces the damage of wild monsters by 35% (no change to creeps)
For Ember's runes, you can click a sorcery so that you can better enhance his skill damage, and you can also point a quick step, which can make him more flexible, and have a better output environment in team battles, while storm gathering can make Ember more capable in the later stages.
Then there's The Merlin Gunner, Tristana, whose tweaks are smaller, the designer fine-tuned her base attributes, and the growth attack was adjusted from 3.3 to 3.7, and the attack after level 18 increased from 115.1 to 121.9. The small cannon mainly relies on the high burst of E skill to kill the enemy, and relies on the knockback of its big move to better protect it from being cut. Rune words small cannon can actually point a from the blade, in the early stage can provide a relatively good initial attack speed bonus for the small cannon, sudden appearance and other skills can even take away the enemy AD, but also remember to point a triumph to ensure that the blood after receiving the head and a joy to increase the attack speed.
Kasha this hero designer adjustment place is W's AP bonus, for this adjustment for players who like to play Kasha this hero actually does not have much impact, should be the normal down the road to the line few people will play AP Kasha, Kasha this hero's flashpoint is in the Q skill of the single burst, so this time the impact of the change is not very large, as long as the player operates sharply, to play a high outbreak will not be too much of a problem.
On a single hero
Regarding the strengthening of the iron man, the designer has a little skin, strengthens the movement speed of the iron man, the passive movement speed has a full level of 3% - increased to 3/6/9% is 1/6/11 level, the increase in the iron man's movement speed can be said to have increased his ability to line, is his pulling ability greatly increased. For Caesar's runes, I recommend using the Conqueror, because this can improve his endurance very well, especially on the line of blood or head-to-head, when the amount of health is very low, suddenly open a W skill, then you can imagine how desperate the opponent is.
Bobby's enhancement is based on his W skill, with the original cooldown of 24/22/20/18/16 seconds adjusted to 20/18/16/14 seconds, the R skill's flying time adjusted from 0.75 seconds to 1 second, the projectile speed adjusted from 2000 to 2500, the strike range of 2400 adjusted to 3400, and the return 30 seconds after cancellation to 15 seconds. Bobby's words are that the hero who is biased towards the degree of frankness can point out the resolute and indestructible grip, and increase the strength of the line while increasing the degree of the candor.
Vampire's adjustment is only the increase in armor on his impact is not particularly large, there are Silas changes, Silas's words are still a little weak for some of the game, rather than to strengthen Silas's line ability, the designer is more inclined to strengthen his skills, so in this version of the designers to Silas R skill has been strengthened to a certain extent, reducing a certain cooldown, which allows Silas to better carry out online support and other abilities. The hero of the Big Eye (Eye of the Void) is very weak, and the designer has strengthened his skills later, and the spell damage has been improved a little.
Zoe, as a hero with a relatively high appearance rate in league matches, is also very popular with the public, and in this change, the spell value of his Q skill has been reduced in the early stage, and the spell value consumption of R has also been reduced from the original 50 to 40. Zelas, on the other hand, strengthened the stun of his stun skill, lengthening its distance. The Scarecrow's W skill has also been adjusted to the percentage of its return to blood, which is also a great help for its wild attack.
summary
This version for the previous version of the change is actually not big, are some details of the adjustment and some hero aspects of the small range of changes, so we do not have to worry too much, the end of the update of the small friends quickly pull your friends together to a happy game!