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LoL's only ADC, which sees the range as a "burden", should have been the strongest in the later stages, but was dragged down by the mechanism

Hello brothers, I'm Grey Brother. In the League of Legends, the attack distance is one of the most important attributes that determine the strength of the ADC, the ADC team battle with short hands is difficult to output, if other aspects are not prominent, it may be directly hit into the sewers, the wheel mother is a classic case, and the hand-length ADC can preemptively attack when the two sides are fighting, even if the value is low, the strength will not be bad in the later stage, such as policewomen, mice, Erpheus, etc., especially Eupheus, even after many weakening, the later win rate is still strong.

LoL's only ADC, which sees the range as a "burden", should have been the strongest in the later stages, but was dragged down by the mechanism

However, there is an exception, that is, the Merlin Gunner, his passive effect is that the range will increase with the level, up to 661 yards, is currently the longest range of the ADC, according to the theory, the longer the ADC's hand is more fierce in the later stage, it should be a happy thing, but many players take the passive of the small cannon as a "burden", I hope that the designer can replace it with other effects, what is going on?

LoL's only ADC, which sees the range as a "burden", should have been the strongest in the later stages, but was dragged down by the mechanism

Small cannon "counter-common sense" setting

Small cannon at first glance is a developmental ADC, in fact, he very much need to play the line advantage push tower snowball, once the early stage has no advantage in the middle will be directly invisible, so now most people play small cannon is with a bush blade with a hard auxiliary, a chance to jump face output to pull the line suppression force full, due to the passive existence of the small cannon The initial range is relatively low, coupled with almost no help when fighting, the early stage is equivalent to "negative return".

Another power point of the small cannon is 30-35 minutes (three-piece set of endless molding), the opponent's frankness in this time period has not yet been piled up, the small cannon has the opportunity to instantaneously second people by relying on the high explosion of a set of skills, and the role of passive range at this time is played to the peak.

LoL's only ADC, which sees the range as a "burden", should have been the strongest in the later stages, but was dragged down by the mechanism

As time dragged on, the winning percentage of the small cannon gradually decreased to about 48%, and many people here could not figure it out: why did the winning rate become lower when the range was stacked in the later stage? This involves another weakness of the small cannon: there is no attack effect.

Most ADCs have general attack amplification skills, such as Wayne's three rings, policewoman's headshot, big mouth biochemical barrage, etc., small cannon is really purely hard A, and E skill has not yet refreshed the mechanism, as long as the front row is enough meat will make him very uncomfortable, plus the "constipation" general flat A and skill forward shake, the later everyone hurt up, often jump into the air instant violent death situation, this time the range to the small cannon bonus is far from a special effect to be useful, It's no wonder everyone wanted designers to redo it.

LoL's only ADC, which sees the range as a "burden", should have been the strongest in the later stages, but was dragged down by the mechanism

It is precisely because of this counter-common sense setting, some players prefer to use small cannons to go to the middle or on the road, the strength of the early line is good, relying on the level of the single line and economic advantages are easier to roll up the snowball, early into the strong period to end the game, so the designers are very cautious about the strengthening of the small cannon, most of them are "mosquito legs", because once the reinforcement is too large, he will fly alone, which is why the small cannon has been tepid on the road for a long time.

LoL's only ADC, which sees the range as a "burden", should have been the strongest in the later stages, but was dragged down by the mechanism

Players collectively "summon" old version of the cannon

Players see the status quo of the small cannon is also very helpless, have begun to "summon" the old version of the small cannon, many players said: "The previous version of the small cannon W to flat A or skill are very smooth, the advantage of long range can be more easily felt, after the revision, whether it is a skill or a flat A raise hand are slow, always give people a feeling that A does not come out, too uncomfortable." ”

LoL's only ADC, which sees the range as a "burden", should have been the strongest in the later stages, but was dragged down by the mechanism

If you want to redo the cannon, Gray Brother thinks that it can be like this, the base attack distance is changed to 575 yards; the E skill damage is lowered, and the new explosion will leave a layer of imprint on the target, and the attack mark of the cannon will disappear within 5 seconds; the passive effect will be changed to when the target has a mark on the target, and Ping A will refresh the duration of the mark and deal additional physical damage to the target, and this damage value will increase with the level. This not only increases the late upper limit of the small cannon, but also does not make him too strong in the single line.

LoL's only ADC, which sees the range as a "burden", should have been the strongest in the later stages, but was dragged down by the mechanism

Finally, do you think it is necessary for the small cannon to do another small redo?

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