Hello brothers, I'm Grey Brother. With the addition of Zeli, the number of members of the League of Legends ADC family has reached 24, and the new ADCs in recent years are very distinctive, Zeli put Q as ping A, Erpheus's weapon switching, Samira's rating mechanism... In contrast, some "elders" seem to be eclipsed, such as our protagonist Today's Xavier (wheel mother), once she was also a hot spot in the arena, but as the competitors became more and more powerful and gradually eliminated, now let alone the game, in the passers-by bureau are perennial sewers, the last highlight moment is back to three years ago.

Skill sets are too old
The biggest problem that the wheel mother is currently facing is that the skill group is too old, there is almost no linkage between the 5 skills, the output means are only flat A and Q, the operation space is not large, the play is quite boring, and the "more interaction concept" advocated by the designer is not in line with it.
In addition, the reason why the wheel mother can often play before is largely due to the ability to open the group of big moves, but now I want to choose the hero of the group to really grab a big hand, it is really not enough to assist a crown, and the only advantage of the wheel mother is also covered up.
From the late big C to the tool man
Wheel mother in the ADC belongs to the small short hand, the range is only 500 yards, the current version of the popular warriors, assassins have a strong face ability, short hands are doomed to be difficult to survive in the team battle, so that most players have given up critical hit transformation armor piercing, purely rely on Q skill remote scraping to hit damage, and even the first direct naked shadow broadsword as a tool man, although the early formation of fast damage is high, but the late carry ability does not dare to compliment, to know that the wheel mother was known as one of the strongest ADC in the later stage, But now the winning rate of the late stage is less than 40%, which can't help but feel a little sad.
The designer is helpless against the wheel mother
The designer saw the difficult situation of the wheel mother is not idle, from the 9.24 version to a total of 7 times to strengthen her, from the skill to the basic attributes are all taken care of, and the 11.16 version of the full level W 90% of the catapult damage is the highest in history, but also the end of the benevolence, and from the designer's message can be seen that they still hope that the wheel mother to take the critical hit flow, but combined with the data of Figure 1, these enhancements have not made the wheel mother back on track, enough to show how unsuitable this hero is for the version, I'm afraid that just fine-tuning the value will not save her.
Players call for a redo of the wheel mom
In addition to the hero mechanism, the wheel mother has another slot point, that is, the old to the "pulp" model, and the current new hero's fineness is not a level at all, especially the gap between the battlefield princess original painting and the in-game model is so large that many people who bought skins want to scold the street, so many players call on the designer to simply redo the wheel mother.
If you are an old player who entered the pit before S3, you should know that the current wheel mother is actually a redone version, the skill group of the original wheel mother is not too different from now, the difference is that the passive is to increase the chance of dodging when moving, W can be switched on and off and will not increase the attack speed, E skill is blue consumption, after the big move is opened, you can improve the attack speed and movement speed of yourself and your teammates, if this version of the wheel mother is put into the present, what level do you think it will be?
If you want to do it twice, Gray Brother believes that the direction must be to improve the output space of the wheel mother, you can consider starting from the W skill, such as W's general attack can increase the attack distance by 100, or the wheel shot by W can trigger the attack effect, you can also change the big move, and the wheel mother will get additional attack distance during the opening period.
Finally, do the brothers feel the need for a redo? If you were a designer, how would you strengthen her without affecting the balance?