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What's the most hated ancillary and worst thing for League of Legends ADC players?

An ADC, there is nothing the worst thing, only worse, hate the help of thousands of kinds, which kind of encounter loses the game experience.

What's the most hated ancillary and worst thing for League of Legends ADC players?

Bad things:

1. The well-known missing gun car, because the ADC is a position that needs to be equipped, the sports car soldier is more difficult to make up, plus the sports car soldier is a Ferrari in the soldier.

(Very valuable), missing a sports car, a uncomfortable, may not be good for the next few knives. Extended out is also the melee ranged soldiers at the same time blood, long-range replenishment, melee soldiers lost...

In this case, it will be very annoying to bring the assistance of the creeps to the hostages, bring a stealing blade/ancient coin, and eat the sports car soldiers.

What's the most hated ancillary and worst thing for League of Legends ADC players?

2. Can't get the head, ADC is after all a position that needs equipment, sometimes the damage may be very high, but the head is not their own, from the beginning to the end is all assists, the damage slowly can't keep up, and finally it may be overturned, reverse snowball, can't get the head no damage, no hurt can't get the head, vicious death cycle.

In this case, I encounter the kind of auxiliary that specializes in grabbing people's heads, but the auxiliary has a head and gives it to the opposite ADC, and then can never hit the opposite ADC, etc., and may be sprayed, which can be said to be very bad.

What's the most hated ancillary and worst thing for League of Legends ADC players?

3. The rhythm is disconnected, that is, the ADC is not valued, sometimes you may be well equipped, each team battle to live to the end, each group to play the highest damage, and then because the teammates die first and resurrect first, and you need to go home to update the equipment because of a lot of killing, and teammates will assemble again There will be a time difference, resulting in after winning several waves of team battles, teammates begin to hold groups of four people and fatten the opposite ADC.

At this time, if you encounter that kind of open-group assistance, never care about ad, want to open, four to five, three to five, not yet able to win, send a few waves can no longer be beaten and overturned mentality is easy to collapse.

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