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Script killing game, can't you even take the first step of werewolf killing?

author:Intelligence Ji
Script killing game, can't you even take the first step of werewolf killing?

Text丨Jynx Review丨Vegetable Package

Typesetting丨Lu Jiu

4202 years later, it is inevitable to sigh when it comes to werewolf-like killing games again, as a board game, werewolf killing is in the limelight in the first few years after the transplantation and adaptation of video games. The social attributes and program effects of the game itself not only attract a large number of players, but also make it favored by many anchors.

Script killing game, can't you even take the first step of werewolf killing?

But the heat comes and goes quickly. All of these games coincidentally ended in a similar short-lived finale, and most of them were unable to maintain their popularity for long, eventually falling to the point where they almost completely disappeared from the player's view.

At present, "Among us", which was once popular all over the world, can now be said to be completely unavailable on the steam daily active list.

However, the amongus villain of the second creation still left a lot of traces on the Internet as the second creation culture, and recently he also swiped the screen in the form of some kind of heartfelt expression on station b, which can be regarded as worthy of his former popularity, but to be honest, the abstraction became this bird-like for a while, I really didn't recognize it.

Script killing game, can't you even take the first step of werewolf killing?

"Dread Hunger", which was popular in China for a period of time two years ago, died in obscurity at the beginning of this year, and the production team directly stopped serving and ran away. And the rest of the players, after all the heat dissipated, built a private server and QQ group for organizing games around the corpses left behind by "Dread Hunger".

Script killing game, can't you even take the first step of werewolf killing?

Werewolf Kill came from a board game and eventually returned to a board game. Players huddle together to form a group and form a game internally, which is no different from the beginning of Werewolf Kill, except that the Internet has replaced the table, and the cards on the table have become data in front of the screen, and players have spontaneously returned to the original appearance of the Werewolf Kill game that is most suitable for it, that is, a social game of acquaintances in a small circle.

For example, in the aforementioned Dread Hunger, there are even people who have made a board game version and put it in the workshop in the board game simulator for other players to play.

Script killing game, can't you even take the first step of werewolf killing?

Werewolf killing is like this, but what about script killing?

is also a board game that has become popular because of its social attributes, and script killing seems to have been following the path of offline stores. Throughout the past few years, there seem to be very few people who are willing to change the track to adapt the script into a game, and some games adapted from the script are generally not popular.

And this "I Don't Carry the Blame" with a strange name is one of them.

Script killing game, can't you even take the first step of werewolf killing?

The previous werewolf killing game was somewhat short-lived, although the popularity did not last long, but it was also popular for a while. And this game, go straight back to basics, aren't you afraid of a poor social game environment? This time, there is no room list matching mechanism, and the fire can't be fired, so you don't have to worry about the influx of a large number of players causing the environment to deteriorate, because no one will have no environment at all.

Script killing game, can't you even take the first step of werewolf killing?

"I Don't Carry the Blame" will be released in September 2023, is a 1v5 unfair confrontation strategy party game, through a player playing the earth to create various natural disasters to confront 5 players who play the human camp, saying that they are playing the earth, but in fact, they are playing the king of the west, because the game mechanism requires you to clear the population of the earth in order to win, that is, to light the human map.

Script killing game, can't you even take the first step of werewolf killing?

For you who play the earth, this game is like a P Society simulator, every decision you make may lead to the withering of tens of millions, hundreds of millions or even billions of people, and at the same time, it does not have the strong purpose of achieving the greatest interests of P Society players, saying that it is to ensure their own survival, but how can human civilization, which can die five or six billion even when encountering locusts, threaten the survival of the earth? It feels more like a picture for the sake of the picture, and there is a kind of chaotic and evil beauty.

Script killing game, can't you even take the first step of werewolf killing?

As the earth, you have to spend your own power points to create all kinds of natural disasters for human beings, and at the beginning of the game, you will choose a script to set the tone for the next game, and this choice at the beginning is also your most expensive one, according to the intensity of the natural disasters, the number of points consumed is also different, on average, it is roughly 50 points, that is, about half.

Script killing game, can't you even take the first step of werewolf killing?

At present, there are five scenarios for influenza viruses, meteorites, locust plagues, hurricanes, and solar flares, and the volcano in Turi is about to be launched, and to be honest, it is still difficult to imagine how the locust plague will directly eliminate the human population.

Script killing game, can't you even take the first step of werewolf killing?

(If it becomes like this, it will be said in the past)

Humans are divided into 5 roles, by 5 players play different camps in the human race, work together to fight the earth unfairly, theoretically after the end of the game as long as the human population does not clear zero, it will be considered the victory of the human camp, but the victory of the camp is only a prerequisite for the victory of the human player, and the human players will have a score decision to determine the winning side.

Script killing game, can't you even take the first step of werewolf killing?

Such a system brings mutual suspicion between human players, and the people under the same camp are not cooperative relations, but a relationship of mutual use, on the surface, the game is 1v5, but in fact it is still 1v1v1v1v1v1.

Script killing game, can't you even take the first step of werewolf killing?

In each round of the game, the Earth and human players take turns to make a choice, the Earth players have to calculate their point expenditure to gradually reduce the human population, and the human players have to make different choices according to their roles for the changes in natural disasters, such as the industrial world in the game, in the face of natural disasters, do you want to speculate and monopolize or be sympathetic to the people to give back to the society?

Script killing game, can't you even take the first step of werewolf killing?

For human players, if they want to choose the option to increase the population to deal with natural disasters, they need to lower their score, and vice versa, that is, there is a conflict between the interests of the faction and their own interests, and if they blindly give up their own interests to help the faction win, they are making a wedding dress for others.

In the face of the disaster, how to choose as a member of the human camp to survive the natural disaster under the premise of protecting itself is the core game point of the game.

Script killing game, can't you even take the first step of werewolf killing?

To some extent, the realistic design also provides a lot of fun for the player, and there will be a small settlement at the end of each round to inform all players who is the "inner ghost".

Script killing game, can't you even take the first step of werewolf killing?

Human players can also try to cooperate with other low-scoring players or attack high-scoring players during the round, which is the main means of actively influencing the scores of other players during the game.

Script killing game, can't you even take the first step of werewolf killing?

Earth players can also try to provoke infighting among human players, targeting a player with each choice, so that they have to choose to protect themselves and reduce the population in the face of disaster, or use the game mechanics to start a crisis and force human players to sacrifice their scores for a smooth transition, and the more points they sacrifice, the more points will be used to fight.

But if someone hides their own secrets and doesn't meet the standard when the final addition is made, the population may evaporate 10 billion in situ, killing so many people, and the game doesn't have any reasonable explanation for this.,Let's just say it's a crisis.,It's a bit strange that the details of this setting are not in place.,It's a party game in the end.,How much can it be tolerated.。

Script killing game, can't you even take the first step of werewolf killing?

To some extent, it actually feels a bit like a werewolf kill with open cards, but given that the production team said in the game comment area that they were referring to the model of script killing, this article simply defines it as a similar script killing game.

Script killing game, can't you even take the first step of werewolf killing?

The game is also quite immersive in terms of performance, such as every report of the media is a live shot of a live-action performance, and the earth in the center of the picture will also make corresponding performance changes according to the different stages of the disaster, under the script of the flu disaster, the performance is very similar to the plague company many years ago, and the solar flare disaster also has an exclusive shot of the script for the changes of the solar storm.

Script killing game, can't you even take the first step of werewolf killing?

But the in-game practice of using the population as a human health bar to increase or decrease is really a bit difficult, after all, it is still possible to reduce the population a lot, but how to do a large increase? The production team did not do a numerical balance that only decreases but does not increase, which leads to the strange picture of scientists providing fashion brand sales channels for capitalists in the game, and then the population explodes 200 million in situ, which is a bit of a drama.

Script killing game, can't you even take the first step of werewolf killing?

As a party game, the game can still bring a lot of fun to players during the game, similar to the gameplay of script killing, but as mentioned at the beginning of the article, the way this game is organized is really strange, it is hard to imagine that there can be a board game adaptation of the game online gameplay can do both novel and retro at the same time.

At the same time, innovation and reform pursue a return to the basics, which is simply abstract.

Script killing game, can't you even take the first step of werewolf killing?

As soon as you enter the game, there is no match and no room list, and other players need to scan the QR code on your screen with their mobile browser or enter the link provided on the map to enter the room number to join the game.

All the operations of the game need to be done in the browser, and the game process in the computer is just a networked player that provides key information.

The advantage of this is that 6 people can buy only 1 copy of the game, and everyone other than the console can be used for nothing, and theoretically all you need is a mobile phone with an Internet connection to play.

Script killing game, can't you even take the first step of werewolf killing?

(not the amount of information you have on your turn)

But this is only theoretical,The game is not visible to anyone other than the console,The screen on the mobile phone will only pop up when it's your turn,There's almost no other information,That is to say, if you're participating in a game in a non-offline form,The host must open a Tencent meeting or screen sharing to ensure that other players can play normally。

If you want to use your mobile phone to operate and watch the screen sharing and play at the same time, you can only sit in front of the computer and play with your mobile phone, the two screens look back and forth, I really can't take care of it, sometimes I don't realize it's my turn, staring at the computer screen stupidly.

Script killing game, can't you even take the first step of werewolf killing?

It's innovative because it's unheard of before, and it's back to basics because it's almost tailor-made for offline play. The whole game is completely based on the steam and PC board games in terms of design, and then the cards are dealt through the browser through the Internet.

The bigger question is, who do I play with without matchmaking and room lists? Do you know how hard it is to come up with 5 buddies who are willing to play games on two screens when they have time in a non-pandemic era?

The official seems to have taken this problem into account.,The group number of the online group directly posted you in the steam profile.。

Script killing game, can't you even take the first step of werewolf killing?

But this is really not a big effect.,A kind of script killing game.,If you want to make up the savages to play, you have to join the group first.,And then take the initiative to speak to make strangers.,In the case of 6 strangers responding together, meet at the same time to enter the QQ voice chat and then open the screen sharing by the host to play the game.,Remove this step of screen sharing,I feel like I'm in the FF14 group book.,The group is a zero-type fixed team.,People are looking for it on nga.。

But ff14 also has a recruitment list in the game, so what's the matter of relying purely on player community communication to form a game? Even if it's a party game for acquaintances, the aforementioned gameplay process is not uncomplicated, and the number of people required for 6 people is a bit high.

And as a script-like killing game, "I Don't Carry the Blame" also has the common problem of this type of game or its board game itself, its replayability is really a bit low, and it feels a little tired after a few games, and there is so much content, and there are many people who call for more scripts to be added to the game evaluation, which has also become a new trick for the anchor game.

Script killing game, can't you even take the first step of werewolf killing?

The domestic script-killing game "Strange Ones" released last year also has a similar problem, and most of the game's current bad reviews are also focused on the small number of scripts, after all, it is really difficult to provide players with any decent fun after the scripts that have been played.

Script killing game, can't you even take the first step of werewolf killing?

In fact, the game experience is also provided by other players to a large extent, but the complex way of organizing games makes it difficult for players to start a game with new players, even if it is only a few people who often play in the official group.

The game was updated in Chinese Simplified in March, and the dubbing of Simplified Chinese was added to the game, thanks to the publicity in China, the game also ushered in a small wave of popularity, the monthly online peak increased from 30 in September to 118 this month, and Chinese is also the language with the highest proportion in the current evaluation of language types.

Script killing game, can't you even take the first step of werewolf killing?

It seems that the Chinese people should still be quite fond of script-like killing games, but the specific form of development still needs to be tested by other production teams, but as far as the existing genre is concerned, the road taken by "I Don't Carry the Blame" may still be a little narrower.

Perhaps, under the increasing global social trend of i people and incel, all the person-fighting games that emphasize deep sociality and playfulness like "I Don't Take the Blame" will also move from gold everywhere to soil erosion.

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