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Counterpoint: XR headset shipments are expected to exceed 100 million units in 2025

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According to Counterpoint Global's latest forecasts, XR headset traffic is expected to grow 10-fold to 105 million units from 2021 to 2025.

According to the research report, the big sale of Quest 2 and the good performance of Dapeng VR and Pico on the enterprise side have made the adoption of VR headsets faster in 2020 and 2021. 2022 will be the year with the most XR product releases, the Oculus Quest series, Sony PSVR 2, and Apple AR glasses will be released, they believe that XR headset sales will increase significantly from 2022.

Counterpoint: XR headset shipments are expected to exceed 100 million units in 2025

Source: Counterpoint

Commenting on market dynamics, Senior Analyst Karn Chauhan said: "The success of the Oculus Quest 2 has made the VR standalone headset the preferred device type in the gaming space, which is mainly due to the success of the Oculus Quest 2. Wireless form is the future of XR headsets. Manufacturers and consumers prefer VR standalone devices, which makes the increase in VR headsets with cable connections relatively slow. ”

"Augmented reality (AR) has been a small segment since 2016, primarily serving businesses with high-spec and high-priced products, and by 2025 it will be the second fastest-growing form. This will prompt the participation of many other brands, especially smartphone manufacturers. ”

Senior Analyst Harmeet Singh Walia commented: "The region will remain the largest XR market in terms of consumer and enterprise user size and growth in the North American market. Demand will be met by the biggest XR brands such as Oculus, as well as highly anticipated new entrants such as Apple. ”

On the other hand, although Europe is currently the main XR market, limited to the size of its middle class and the lack of a common language, content restrictions are expected to be relatively slow. China will benefit from early adoption of 5G and having a lingua franca that makes content creation easy, making it the fastest growing country. Existing vendors such as Otomo VR and Pico, as well as major Smartphone makers in China that will follow Apple into the XR space in the past five years, will also meet some of their market needs. ”

The main entrance to the metacosm is XR, which could be a catalyst for XR sales growth in the coming years.

Source: counterpointresearch

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