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Experience suit 12.14 update: Shield Mountain redo energy change durability, still use ban?

In the version of the glory of the king, if you want to ask which hero is the strongest, it is certainly inconclusive, just as the so-called generation version of the god, often a small update can make the old god fall and the new god rises, so the strongest name is constantly changing. However, if you want to ask which hero is the most annoying and the least want to see it on the other side, it must be Shield Mountain.

In the ranking match of the glory of the king, the ban rate of Shield Mountain is above 60% all year round, and the ban rate of Shield Mountain in the peak race of more than 1350 points is even stable at more than 90%! If other heroes can't play because they are too weak to fit the version, there is no sense of playing, then Shield Mountain is because each version can eat open, and it is difficult to target, so it is often in the ban position, purely no chance to play.

Experience suit 12.14 update: Shield Mountain redo energy change durability, still use ban?

So is Shield Mountain really strong? It is not so, whether it is from the peak race above 1350 segments, or the macro data of the ordinary ranking, the winning rate of Shield Mountain is only about 49%, which is also a relatively low category among wandering heroes. In addition to the problem of its own strength, there is also the impact from the BP rate. After all, a hero who can't play for many years, once there is no ban, there must be someone who will choose it, but the reason for not banning may be because he is not afraid of this hero, plus, a hero who has been banned for many years, almost no one has the opportunity to practice, and no one will deliberately practice, so the winning rate of Shield Mountain is not so high.

So is Shield Mountain really not strong? Strong, and not generally strong. Shield Mountain is a rare hero in Glory of Kings with five skills + dual form, and its three skills have the characteristic of continuously shooting down flying props, so shield mountain has a restraining effect on almost all shooters and most mages.

Experience suit 12.14 update: Shield Mountain redo energy change durability, still use ban?

In actual combat, he can use a skill and a big move to resist a large number of flying props of the enemy; he can also use the two skills over the shoulder to match the flash to achieve a stable first hand (upside down); the walls created by the first and third skills can also be linked to heroes such as Dharma and The Eight Commandments of pigs to play miracle effects; even the extra skills are the only skills in the glory of the king that can restore blood to the defense tower; and the attributes of shield mountain are also the best among all heroes.

It can be said that the wall-building attributes of the first and third skills and the attributes of shooting down flying props are combined with the top two skills of the top two skills, giving shield mountain a very high upper limit, playing well can provide a favorable output environment for their own back row, and always threaten the enemy's core hero; and the attributes and tower-keeping characteristics give shield mountain a very high lower limit, so that this hero can be used as a meat tank that slows down the pace even if it is played.

Experience suit 12.14 update: Shield Mountain redo energy change durability, still use ban?

It is also because of the uniqueness of its own positioning, shield mountain has been continuously cut since it was launched, first greatly reducing the duration of a skill, then changing a skill to an energy storage mechanism, and then reducing the energy return speed, and even adding energy bars to the big move, and finally it is really not ok, and the cooling of a skill is also extended. But even so, Shield Mountain's Ban rate remains high, and the hero's strength has reached the point where players are reluctant to let him out trial and error.

Experience suit 12.14 update: Shield Mountain redo energy change durability, still use ban?

In this case, it is time to adjust the mechanism, the experience suit was updated on December 14, and the one or three skill mechanisms of Shield Mountain were adjusted, and the durability setting was added: one skill and three skills Durability 500+300/lv+0.15* maximum health. That is, the shield mountain resistance flying prop will no longer be based on the number of times, but will be calculated according to the damage, changed to a shield-like mechanism, once it takes enough damage, it will automatically release the mechanism of shooting down the flying prop.

Experience suit 12.14 update: Shield Mountain redo energy change durability, still use ban?

In this way, for the side attacking Shield Mountain, as long as its own advantage is large enough and the output is high enough, then there is no need to forcibly bypass the barrier of Shield Mountain and directly break it; and for Shield Mountain itself, the removal of the energy mechanism also allows him to provide protection for his own rear row after the skill CD is ready, theoretically the vacuum period is shortened, and it will not be broken by the shield in the face of multi-stage ballistic heroes such as Meng Li and Yingzheng. The overall trend is to strengthen the early weakening and weakening, and reduce the restraint effect of Shield Mountain for heroes with less ballistic explosions, and improve Shield Mountain's ability to fight against multi-ballistic Poke heroes.

However, the specific situation still needs to be tested after the change is completed to determine the conclusion, such as whether this durability is subject to the double resistance bonus, and whether the specific level growth is based on the skill level or the hero level.

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