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Glory of Kings: Why is the plan so kind to the armor of flesh? None of the matches are mandatory for Ban and are not weakened

Hello everyone, I'm Bells~

If you have watched the game recently, then you will find that there is a phenomenon on the field, that is, the hero of armor has become a non-Ban must-choose existence, everyone is not wrong or mistaken, the low-end hero who was once disliked by the gods, now has become a non-Ban mandatory existence on the highest stage, all thanks to the strengthening of the armor before and the pure meat armor playing style.

And the meat armor play, from last season, also once made the armor become the highest data in the wild heroes, although this season's data is not very high whether it is high or low, but the adjustment of the armor, the player's voice is very high, but the planning is not to implement to the formal service, many players are puzzled.

Glory of Kings: Why is the plan so kind to the armor of flesh? None of the matches are mandatory for Ban and are not weakened

Because in addition to the bloom of meat armor in professional competitions, in fact, ordinary players can also deeply appreciate the strength of meat armor when they are playing games, such as when everyone is normally developing, other wilds can play at most one second, and when you encounter multiple opponents, you dare not go up to fight.

But the meat armor is different, it looks like the data is very general meat armor, see five opponents dare to rush up and fight with the opponent, and then at least half of the opponents to run, maybe they can't beat one, but the opponent also can't take their own way, this is the meat armor, there may be players will say what is so powerful, isn't it still impossible to defeat the opponent?

Glory of Kings: Why is the plan so kind to the armor of flesh? None of the matches are mandatory for Ban and are not weakened

But this is a situation where the meat armor is more than one dozen, one dozen is five, but where the opponent is a little less, such as the case of single head-to-head, which wild can beat the armor in the first and middle periods? There are almost no such heroes.

And the meat armor in the first and middle periods can often even win one or two, that is, after defeating two opponents, they are still alive, or one hit three, defeat one, fight and run two, this is the ability of meat armor to show, which is also to analyze the facts from an objective point of view.

Then some players will say, since you can't fight, the armor will go away, the armor is not big in fighting with him, that is, the fight and pull will not work, but this is also the problem.

Glory of Kings: Why is the plan so kind to the armor of flesh? None of the matches are mandatory for Ban and are not weakened

For example, in the middle of the battle for the dragon, the armor must have a big move, you either pick up, that is, fight with the armor, or let the dragon go, you must fight with people, not to mention improve the segment god knows how to pull, but what about the middle and low segments? There is no such level and consciousness, anyway, it is to fight, to fight and then run, there is no so-called pulling.

These are the reasons why the meat armor is powerful, so why does the planner know this, and even have adjusted the armor in the experience suit, but this season has not been introduced with the update of the version, and there is no follow-up news? This is where many players are puzzled.

Glory of Kings: Why is the plan so kind to the armor of flesh? None of the matches are mandatory for Ban and are not weakened

The main reason why the planner did this, in the eyes of Bell, was that the armor did not reach the point where it was urgent to adjust, such as seriously affecting the balance problem of various positions in the game.

Because to put it bluntly, the hero of armor is indeed sweeping in the middle and low levels, which is indeed very incomprehensible, but if you look closely at the overall winning rate, it will not be particularly high, why? It is because everyone in the middle and low levels is "messing around", the early stage is not necessarily strong and the late stage is not necessarily, and the variables are relatively large.

High segments do have problems, especially professional games, but the negative balance problem caused by the game as a whole is not big, so it is not very urgent to adjust, and bells also feel that the popularity of meat armor can also solve the problem of many unreasonable lineups in the middle and low segments, after all, everyone does not play meat, and it is quite good to have a meat armor, which is a fact.

Glory of Kings: Why is the plan so kind to the armor of flesh? None of the matches are mandatory for Ban and are not weakened

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