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Raiders Institute丨How to get millions of resources in a few minutes? High-risk, high-return choices

Resources are the cornerstone of all gameplay in the return to the Empire, and its acquisition methods are also diverse, such as tasks, resource fields and other conventional ways to obtain, there are also rich ore, collection and other fast and efficient acquisition methods, lords can view the past relevant strategies and information.

And today's logging to explain to you, is only a few minutes to obtain millions of resources to seize the game, such a high income behind, there must be many risks, let's take a look at the rules and small skills of the game ~

1. What is resource capture?

Attacking the city of the enemy lords, defeating the defenders, while dismantling the city defenses, we can also seize a certain amount of their resources, which is an act of war that harms others and benefits ourselves.

01. Capture the upper limit

There is a cap on the total amount of resources available per day, with a base of 300,000, which can then be increased by upgrading the War Hall. Players can grab the upper limit by tapping on territories and querying resources

Raiders Institute丨How to get millions of resources in a few minutes? High-risk, high-return choices

02. Weight

The speed of capture is related to the weight, the higher the weight, the more resources are seized per second; the unit weight is related to the soldier, such as the fourth level soldier's weight 12, the unit load composed of 100,000 soldiers is 1.2 million; 1 unit load corresponds to 1 unit of resources, and it is impossible to continue to capture after reaching the upper limit.

Raiders Institute丨How to get millions of resources in a few minutes? High-risk, high-return choices

03. Reap the fruits of the battle

It should be noted that because the weight is determined by the soldiers, if the troops carrying the full amount of load resources encounter a battle on the way back to the city, the soldier casualties will cause the upper limit of the load to be reduced, and the corresponding resources will also be lost.

Raiders Institute丨How to get millions of resources in a few minutes? High-risk, high-return choices

2. Defensive related

Since we can take others, there is naturally a risk of being taken, we can't be online all the time, it is not clear when the enemy will launch a sneak attack, in order to minimize the losses, we have the following countermeasures.

01. City Wall

Upgrading the city walls not only improves the durability of the city's defenses, but also improves the protection of warehouse resources and reduces the amount of resources that are seized.

02. Garrison Heroes

When the city is attacked, the garrison hero will become the leader of the soldiers in the city to launch a counterattack, and the garrison hero can still go out without any impact on the daily battle.

It is worth noting that the garrison hero will not use the main skill, so it is recommended to choose a lineup such as a counterattack gun that does not have the core output of the main skill.

Raiders Institute丨How to get millions of resources in a few minutes? High-risk, high-return choices

03. Hug the group for warmth

When moving the city, you need to try to avoid being single, and choose a position adjacent to your allies, so that when you are attacked, your allies can jump into the fort to support you at the first time, and avoid being surrounded by enemy troops and cutting off the support route. In this formation, even if the other party is stronger than the own side, it does not dare to do it easily.

04. Disclaimer

When hostilities are initiated we will enter a state of war, and when we are not in a state of war, we may use a declaration of immunity from war, during which the enemy will not be able to reconnoiter or attack our cities.

During the war-free period, it can be passively defended, and if there is an active war with other players, the war-free protection will be immediately invalidated.

Raiders Institute丨How to get millions of resources in a few minutes? High-risk, high-return choices

3. Offensive side related

01. Detection

Attacking a player's city will result in a loss of 70% of the soldiers' death ratio, such as losing 10,000 troops during a battle, of which about 7,000 are killed.

In the face of such a high risk of war losses, we must do a good job of reconnaissance before the battle, estimate the possible battle losses caused by the gap in troop strength, and then decide whether to attack in a group or alone, and whether to attack.

At the same time, reconnaissance can also make us understand the stock of resources in the other city, after all, this is the ultimate goal of our battle.

If it is found that there are no defenders and garrison heroes, the Lord Lord can obtain a lot of resources with very low battle damage

Raiders Institute丨How to get millions of resources in a few minutes? High-risk, high-return choices

02. Preparation before the war

If the target is a separate city

You can pay attention to whether there are any allies or supports in the surrounding area, and if no potential danger is found, you can calculate the difference in strength and then judge whether it is a single or team attack.

Such as the target is near its allies

When attacking, we need to send the main force to march around the target in advance to block the troops who come to the aid; when the other side initiates a team to help and enters the target city before our arrival, we should consider disbanding the attacking queue and replacing the target.

Such as the target adjacent to its allies

It can be assisted by jumping forts, and under normal circumstances, such a city is not suitable for selection as an offensive target. If it is a forced demolition due to strategic needs, the attack should be repeated and uninterrupted reconnaissance of the target and the surrounding cities and pools to confirm the existence of no aid ambush, and the risk factor is very high.

Raiders Institute丨How to get millions of resources in a few minutes? High-risk, high-return choices

When the Alliance assembles to attack

Launch the alliance active skill "Out of battle to protect", greatly reducing the death rate.

The city is durable

Attacking the player's city will consume the city's durability, and when the durability is 0, the attacked lord's city will "fly away"

Attacking the player's city is a high-yield and high-risk gameplay, which can obtain millions of resources in a short period of time to accelerate development, but it is also very easy to have a wave of tens of thousands of soldiers killed. And because the game is not only to seize resources, there are many possibilities related to strategic layout, so what we can do is to be as cautious as possible, minimize the risk, and be happy

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