laitimes

Touch Night Talk: Don't go near the "Soul" game, it will become unfortunate

Touching the night talk, every day nonsense and game-related farts, ghost things, new things.

Touch Night Talk: Don't go near the "Soul" game, it will become unfortunate

No figure today (Photo/Xiao Luo)

Teacher Chi Cheng wrote a night talk about playing "Eldon's Ring of Law" the day before yesterday. She said, "I hope that the 'ring' can make me grow, make me stronger, and make me no longer feel afraid in the face of the world", which is also mixed with a little "I can't lose" mentality. This reminds me of when I first passed the "Blood Source Curse", when I was in a similar mood, and I was very happy to play the "Soul" game for the first time in my life. But someone will say, "You can't clear the level, and there is a platinum dungeon." "Then platinum." Platinum or new, more weekly, but also brush gems. "Then go ahead." Heck, you can't be unharmed for many weeks, you don't understand it at all..."

Teacher Chi can definitely see the logic behind these words... Although I am a brainless blower of Bloodborne Curse, no one says that I have been playing, but no matter how hard I compete, the standards set by others to measure "players" and "good players" are endless. Of course, most of the game community is still normal people, and the real big guys deserve respect... I would say that the most important thing is that one cannot be drawn into the mu qiang and inner volume logic of some players, regardless of their own level, whether or not you have made a "cloud" and a "dish" because you have expressed an opinion that is not satisfactory to them. If you just want to try this game and see what the "soul" world is like, you can't get caught up in it.

Moreover, although some people can't play at all, and some high-level plays will pursue the limit and make very powerful operations, I think that the "soul" game is essentially the opposite of Mu Qiang and the sense of strength and empowerment.

On the one hand is the game mechanics. Yes, throughout the process, you and your character will become more familiar with this combat system, defeat more powerful enemies, and get more cool weapons... Dragons, royalty, and even gods will fall under your sword. That's awesome isn't it? However, if you are not careful, you will still be chewed to death by two wild dogs on the side of the road, your feet will slip downstairs and fall to your death, or you will be eaten by two big fishmen in a well without a sound. The so-called malicious, for the most part, refers to these situations.

On the other hand, even if you kill all the bosses and become the first or second in that worldview, which may refer to the king of the salary, the cub of the ancient god, or the king of Eldon, you will find that you are still facing a very cruel situation. That is, to what extent can your actions change the fate of the world? The people you know are dying, and you yourself may not be as good as dying next, but how far can you actually resist? In almost all Soul games, the final question is asked, and what you will choose to do later.

Touch Night Talk: Don't go near the "Soul" game, it will become unfortunate

Basically every installment of the Souls series gives players a less "bright" option

Actually, I've always had a feeling. In the Soul game, while my combat effectiveness is getting stronger and stronger as the process progresses, it is becoming weaker and weaker in other aspects. This has nothing to do with how many "soul" games you have played and whether you are familiar with the routines of the old thief.

When I started playing "Elden's Ring of Law", as soon as I went to the round table hall or saw those NPCs on the road, I said in my heart, it doesn't matter, you are all going to die, I am going to become a tool man, everyone seizes the time to push their respective branches in a business manner, don't feel real, don't think about any bondage. The world is already in tatters, just a symbolic struggle.

And to be honest, many of the NPC branches in Eldon's Circle of Law are not exactly the same as those in the previous FromSoftware game, and there are always similarities. I'm more confident. After seeing someone fall into the big library, how could I be hurt by the magic teacher again? After the Royal City took the giant embers, how could I be hurt by another big man? After experiencing the instructions of the crow hunter, how could I be hurt by the senior hunterSmith I met again?

So which waste sat in the empty round table hall and collapsed so much that it couldn't continue? It's me, it's all right.

When I was playing "Eldon's Ring" in the editorial department, Teacher Yuan Weiteng often came to join in the fun, and naturally saw many of my deaths. Sometimes he would joke, "Next time, we Saint Seiyas won't lose twice in the same move." ”

But I'll inexplicably lose two, three times, and more times in the same kind of story. In contrast, bosses, or enemies in a broad sense, are simply the best problems to solve in the "soul" world, and can even bring you more happiness...

When I was writing game recommendations and encouraging Teacher Chi, I said that in some works, you will be killed continuously, but you will not be defeated. However, when the process was pushed to a certain point, I suddenly began to think when I faced a friendly NPC, maybe killing him or her now would be more benevolent than watching him or her corpse later, and I realized that I had been defeated by Hidetaka Miyazaki after all.

There is also the issue of security. Is it true that getting stronger makes me really stop being afraid of the world? So why should the dung eater who is committed to sharing filth have a sun hanging on his chest and look so much like the one in the original Dark Souls? I don't know what it means, and now no one in the world knows what it means, so they can only speculate and speculate there, and can't find any evidence about its symbolism. But this thing is merely there, and it has made me lose all sense of security about this plot line. It couldn't have been unintentionally designed, and I don't know how the makers intended to hurt me, but I knew they were going to hurt me.

Touch Night Talk: Don't go near the "Soul" game, it will become unfortunate

Sometimes, the way to gain a sense of security in the Soul system game is not to become stronger, but to "don't think about it"

In the words of Zhu Jiayin, the teacher who despises the "soul" system game the most in the editorial department, "the 'soul' you play is somewhat distorted." This sentence is actually quite correct. Not just me, think about the best solution summed up by netizens to save an NPC that would die under normal circumstances: unload the weapon, give her a few punches with empty hands, and fight into hostility without the broken things behind. It's really the standard "soul" logic.

Anyway, that's the way it is. Tasks have to be done, and processes have to be pushed. After tossing and turning for half a day, the ending is not like, what can I do? Someone has to stay at the round table with someone and refuses to leave, and the little heel says that I am suitable to be king, what can I do? Playing the game is the most jealous of the real feeling, don't make it want to burn everyone and can't get off the hand.

I inexplicably recall that sometime in the past, I finally stepped into the initial furnace in Dark Souls: Remake. Gwen, the king of U.S. salary, the god of that world once drew his sword and rushed towards me. That jump split is very good bouncy. With a "boom", the former Sun King fell in response. Because I came back from the DLC, the battle ended so quickly that Solar, who followed the fog gate, hadn't even released his thunder gun. Before Gwen turned to ashes, I saw the withered coke-like face, as if I saw my own end. And this look will continue from 1 generation to 3 generations, hundreds of thousands of years, until a certain intellectual 9 fool simply and neatly raises the first fire, and has a resolute attitude and no nostalgia. But at least when the fire was lit, it was once beautiful and full of hope.

The gloomy-looking man on Eldon's throne is probably the same now. How many years will it take for another person to give him the end?

I didn't mean to use these descriptions to dissuade Teacher Chi, but I just thought that what she would eventually find from the "Soul" game might be different from what I think now... Although on the whole, I don't think anyone should pursue that kind of "strong" based on competitive psychology, it is a little too out of touch with reality, and it is too much to stand and talk without waist pain.

Read on