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The addictive Eldon's Ring of Law!

Foreword: Welcome to Steam Dragon #165, this issue tells you about the addictive Eldon Ring of Law.

After spending two hundred and thirty hours and rising to two hundred and thirty levels, my two-week expedition to the Falun Gong was finally over.

The first week of watching is melee combat, the main weapon is the hound tusk, and occasionally the star beast half-rye. The first round burns Ame, and then the repair ring (Normal, Prince of Death, Dung Eater), Stars, and Fire Ending are completed in turn. Platinum for this round.

The second week was still close combat, but instead of using the dual-handed cross knife and red lion flame, it was changed to a double-wielded bleeding cold stripping knife stream, but finally changed back to the cross knife. This round will change to burn yourself, and then after solving the repair of the ring (Golden Law), go to the end of the comedy to watch the animation of Ame's pursuit.

Although the French Ring is a game released in February this year, it is still a long time before the end of this year, but it seems that the French Ring should be the best game of the year in my heart.

What amazes me is that although the Ring of Law is draped in Dark Soul Skin, it is actually a different game. If you play exactly like dark souls in the past, it's easy to encounter setbacks, especially boss battles.

In the past, Dark Souls was closer to turn-based in battle design (especially melee combat), and after the enemy's turn was over, the player waited for the opportunity to level A two or three times, and then entered the loop, so the rhythm of bosses or monsters would be relatively single. Although there will be different attack rhythms between different bosses (monsters), the same boss (monsters) will not have much different variable speed attacks. This is also the reason why Dark Souls is often jokingly called a rhythm game, and if the king's attack rhythm is exactly in line with the rhythm of a player, it will be very good to play. On the contrary, it may be stuck for a while, so in Dark Souls, it is often seen that different players are stuck in different bosses.

The Fahuan has learned from the experience of the previous games, and it can be said that it is a collection of achievements in combat. Although it is based on dark souls, it adds the fast pace of the blood source, and the actions of a single boss have become more complex, with many derivative chases added, and the number of attack segments has also been greatly improved.

In such a situation, if the player still simply uses the gameplay of the past Dark Souls to play the ring, although it is not impossible to use, it will be more difficult. After all, the boss's action complexity and flexibility mean that the gap between the boss's moves and moves becomes smaller, and the player's chances of safe output will be reduced.

Due to the enhancement of enemies, the performance of the player character in the Eldon Ring of Law has also been greatly improved.

The first is the combat techniques that can be flexibly matched.

Although the combat technique is not the first of the French ring, but in the Dark Soul III, the combat technique is bound to the weapon, and sometimes the weapons that are easy to use are not necessarily good for the combat skills, so most people may still be flat A. The combat technique that I often play with myself is only the Ring Seal Knight Pair Of Mega Swords, but it is only used when pushing the map.

However, in the French Ring, in addition to some special weapons still bound to specific combat techniques, most weapons can change combat skills, so players can flexibly adjust the use of combat skills for their own gameplay, so that combat skills even become the protagonist of the battle. Coupled with the dual-wielding weapon system from Dark Soul II, the fighting style of the French Ring has become diverse, and various genres and schools are in unison. Even though the balance of several version updates has been carried out so far, some genres have declined, but it still shows a trend of controversy, which has added a lot of playability to the Falun. In summary, it is no exaggeration to say that in terms of the playability of the battle, the french ring is far more than the previous games.

In addition, a new mechanism is added to defend against counterattacks and ashes.

As a new feature of The Eldon Ring, the defensive counterattack can be said to greatly reduce the difficulty of pushing the map. As long as you hold a shield with 100% material reduction, you can cope with most one-on-one situations by relying on anti-reaction, which can be said to be a good helper for the first round of pushing the map.

As for the ashes, they are a weapon for fighting bosses. As mentioned earlier, compared with the past Dark Soul series, the complexity of the action is almost not at the same level, so to single out all the bosses, the difficulty will be higher than that of the Dark Soul, so the French ring has added a variety of ashes for players to summon.

In addition to the wolf, although the previous games also have a summoning system, whether it is summoning NPCs or summoning other players, it can help players fight bosses. However, as long as players from other worlds are summoned, the boss's health will also be adjusted according to the number of people summoned. Although the NPCs in the summoning game do not have this situation, not all boss rooms have NPC summon marks in front of them, and some also need to unblock the NPCs' branches.

The French Ring has designed a stronger boss, but also provides a more convenient summoning system, as long as the ashes are obtained, the royal room can summon the ashes as auxiliary players, and even an upgrade system to make the ashes stronger. These designs greatly increase the player's chances of passing the level.

The design of the Falun Can be said to be very clever. If you want to enjoy a difficult game, as long as you don't use ashes when playing bosses, if you are really abused to the point of not being able to stand it, there is also the big brother of the true King of Eldon to rely on. Obviously, the overall difficulty of the French Ring is more difficult than that of the Dark Souls series and the Blood Source, but instead of providing the option to adjust the difficulty, but using the internal design of the game, the French Ring successfully allows master players and hand-disabled players to enjoy the game and successfully pass the level. Rather than saying that the breakthrough of this game is to become an open world with a high degree of freedom, I think that the internal mechanics of the game have made a good difficulty control, but the more successful place of the ring than the previous games may also be used as a reference for other game companies.

The game has been on sale for more than two months now, and I believe that many players have become the king of Eldon, or are moving towards the throne. But if there are still novices who have not touched the Soul series who are waiting, it is recommended that this game can really be regarded as an entry model, after all, this game should be regarded as the most "friendly" one in the World of Yinggao.

Of course, as Miyazaki Hidetaka's first open-world game, there are still many places to improve, and this game is definitely not perfect, but if the future series still has to be designed towards the open world, I am looking forward to how far the Soul series will evolve.

Well, that's all there is to steam a dragon, and I'll keep updating it after that, and players who like it remember to pay attention to it.

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