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Eldon's Ring of Law: This generation's mega weapon is a tragedy, who plays who cries!

Foreword: Welcome to Steam Dragon #113, this issue shares the Eldon Ring of Law players' complaints about the mega weapon.

Eldon's Ring of Law: This generation's mega weapon is a tragedy, who plays who cries!

Recently, an Airdon Law Ring player complained: I have been playing soul games before I have always taken the power route, coarse weapons, the output of destroying the world, in addition to the boss there is no monster that cannot be solved within three clicks, the real man is to be so simple and pure and rude, after entering the magic ring, of course, it is also a choice of power flow, but after playing for 80 hours, watching other people's videos, the same blood spell flow, the output of my swinging heavy sword is not only inferior to the same progress of the bleeding flow katana, but also the mobility is still a long way off. Holding a very large sword in addition to jumping split can only jump split, the normal means of attack back and forth swing action leads to low fault tolerance, encountering bosses that will not be hard and straight can only be beaten as idiots, playing is really a little sad, although the ring still let me play to be unable to extricate myself, but this generation of power flow is really the same as. In fact, what I really want is just to hold a weapon that is too big to work, and press the boss and monster on the ground to fight until they can't stand up, which is the essence of heavy martial arts; but the fahuan holding a large weapon can only jump all day long, and when there is no hegemony, Ping A's shot is directly canceled by the monster touch, a bunch of monsters fight down and not straight, forced to change blood, even if the output damage is like that. This caused me to play without the feeling of falling apart, and the experience of playing heavy martial arts in this generation was really bad enough.

Eldon's Ring of Law: This generation's mega weapon is a tragedy, who plays who cries!

After watching this player's complaint, I myself am also very touched, this generation of super large swords is a tragedy, really who plays who cries.

I went with the flow when I looked around, that is, the soul system traditional spell started, pushing the map very smoothly, the middle and late levels up after the close combat, a variety of targeted weapons also began to try to use, slowly do not use spells, now ready to enter the fourth week.

Pve, the toughness given by the double knife flow of the melee combat is better than one-handed, and the monster can fight the knife hard and straight, saying that it is ugly is crushing. Holding the double sword is a sense of improvement, but it is not very large; what about the double extra large? The toughness was higher, and it was really refreshing to smash it into the enemy Heavenly Spirit Cover, but the improvement was still not too big.

Eldon's Ring of Law: This generation's mega weapon is a tragedy, who plays who cries!

I think the problem lies in the weapon action, people who have not played Soul 3 may not understand, even if they have played Soul 3 but only cutscenes to get platinum, it is not aware of the importance of weapon action. For example, the soul 3 smoke is very large, in the past smashing the heavenly spirit > monster fell to the ground, and then the section was directly flipped over, that toughness is really cool, use force to exchange for safety, strong and handsome. But the extraordinarily large sword of the Falun Gong is almost the same weapon action, even the same as the big sword....

Besides, the ring seal of Soul 3 is double-large, and it is really crushed the whole time. It's not that the damage is against the sky, but the knives and knives all make the boss hard and straight, just poke over there, chase and slash, what 8 weeks of Gale, I can also crush without injury in melee combat, it is really strong. It is also a fact that the Fahuan wants to promote combat techniques and directly cancel many weapon actions and change them to combat techniques. The problem is that the player is not a full combat skill, the fp is limited, the general push map or flat A mainly.... I think this problem is insoluble in the falun Gong, the game is done well, if you still want to fantasize about the super power to give the previous weapon action, it is really in vain.

Double knife induction bleeding, who plays who knows, bleeding is high, and bleeding makes the monster hard straight interrupt the action, then what extra large sword do I play? The damage of your 3 knives, I can reach or even surpass at the same time, and I am more flexible, and I can also make the monsters twitch all the time, what is the advantage of the extra large sword? Not to mention that the super large sword that can change the combat skills is the best to use the giant sword, other? Only mmp.

Eldon's Ring of Law: This generation's mega weapon is a tragedy, who plays who cries!

Finally, I personally think this is a design flaw, most of the bosses in the game can give the output of the extra large weapons are too few gaps, the extra large weapons can basically only rely on combat skills, jump chop for the main output. Well, that's all there is to steam a dragon, and I'll keep updating it after that, and players who like it remember to pay attention to it.

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