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What does it look like when a turn-based game plays an action game routine?

Turn-based games are often seen by players as "last century" games, and this impression is due to the fact that such games generally have several "outdated" weaknesses. One is not to pursue the graphics of the game too much, and for players in the sub-era, this weakness has a great impact on them. However, not all turn-based games are poorly pictured, and Baldur's Gate 3 is a well-pictured game.

What does it look like when a turn-based game plays an action game routine?

Another feature that is fatal to turn-based games is the boring turn-based battle mode. But is the "boring" that has been criticized by the majority of players true? Is it because they haven't played a premium turn-based game that they think so, or is it because they're following suit?

Today Xiaobian wants to talk to these players, turn-based battle mode, is it so boring as they think?

What does it look like when a turn-based game plays an action game routine?

Many domestic players have begun to contact turn-based games from the "Legend of paladin" series. For this series, Xiaobian also admitted that the excellent plot of the game still cannot hide the boredom of the combat gameplay, no wonder everyone has a "boring" feeling.

But over the years, turn-based games have also improved, creating new ways to play and mechanics. In particular, they are still learning from action games, incorporating the advantages of them and forming new features of turn-based games.

What does it look like when a turn-based game plays an action game routine?

Here's a look at it through the familiar Soul Game. In Dark Souls 3, when the player fights the enemy, he can make the enemy "stiff" by bouncing back, slashing tough, breaking the shield and other operations. If you attack an enemy in a stiff state, you can hit a fatal blow and play a special animation of executing the enemy, giving the player a great sense of achievement.

What does it look like when a turn-based game plays an action game routine?

However, in Dark Souls, players cannot see when an enemy enters a stiff state, while in "Only Wolves", the stiff state is displayed in the form of a posture bar, and one side can directly execute the other party when it is full.

What does it look like when a turn-based game plays an action game routine?

The Eight Travelers borrowed from this mechanic and introduced it into turn-based combat, using the "Break mechanic". The Break mechanic is simply that each enemy has hidden weaknesses, and if the player repeatedly attacks these weaknesses, the enemy can cancel the action of this turn and maintain a "break state" (stun + serious damage) in the next turn.

What does it look like when a turn-based game plays an action game routine?

This mechanism has several advantages, one is to increase the efficiency of the battle, the player can choose the restraint of the skill to attack the weakness, to achieve the effect of quick monster clearance, reduce the number of rounds. After all, the "boring feeling" of many players comes from the back and forth between the enemy and the enemy, and through the Break mechanism, the battle often ends within a few rounds, even the boss.

What does it look like when a turn-based game plays an action game routine?

The second is to enhance the sense of combat experience. The Break mechanic not only attacks weaknesses, but also allows players to greatly enhance damage output and display dazzling special effects when playing the "Break" effect by introducing "BP", a resource that grows with the number of turns (increasing the number of physical attack segments for the player). This is similar to the execution animation effect in "Dark Souls 3" mentioned above, which will give the player a great sense of accomplishment.

Therefore, although "Eight Square Traveler" is an "outdated picture quality" pixel style game, with creative gameplay, it still frequently enters the must-push list of major game platforms and becomes a generation of "god games". As long as game manufacturers maintain a learning attitude and constantly innovate and optimize the turn-based battle mode, I believe that more excellent works will be produced in the future and change everyone's impression of turn-based games.

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