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"Eyes of Deep Space" may become a powerful competitor of two-dimensional action games, and punching collapse 3 is not a dream

In the two-dimensional 3D action of such mobile games, it can be said that Mihayou's "Crash 3" has always been the leader, in addition to "Battle Double Pamish" can get a small piece of cake in its hand, it is not too much to say that no one can beat it. On April 22, this same type of "Eye of Deep Space" finally opened the public beta, and the intention of grabbing the cake was full, but I just didn't know if I could grab it. And the old travel article I also spent two days crazy play, now although it can not be said to be 100% understanding, but also 90% of the doorway.

"Eyes of Deep Space" may become a powerful competitor of two-dimensional action games, and punching collapse 3 is not a dream
"Eyes of Deep Space" may become a powerful competitor of two-dimensional action games, and punching collapse 3 is not a dream

Yongshi everyone is very familiar with, the little yellow chicken in their hands "Blue Route" has always been the top pillar of the ghs world, not only a variety of skins in place, but also a large number of high-quality linkage, what "dead or alive", "Electric Light Machine King", last year's old travel strips want to give it a best operation award, if it is not too late in the pit, now I am afraid that I have crashed into it. This time, "Eyes of Deep Space" is also from the hands of Yongshi, which is also their first challenge to 3D action, but the operation has left the little yellow chicken, and whether it can achieve the operation effect of the little yellow chicken still needs to be a question mark. PV situation is not to talk about after all, this thing is a little bit fraudulent, or come to see the public beta effect!

"Eyes of Deep Space" may become a powerful competitor of two-dimensional action games, and punching collapse 3 is not a dream

Background, original painting settings

The most intuitive way to enter the game is of course the original painting, the level of this item is definitely passed, the character design is based on future technology, so you can see that many characters are led, the model is also more suitable for the original painting (the face may be a little worse), the original artist and the modeler should not have fought. Among them, the "deep space Thor" shock away should be the favorite of most people, after all, being handsome and good-looking combined, who can refuse? However, from the perspective of the existing roles, dressing and other meanings are still more conservative than "Blue Route", which may be considering the 3D various moving lines and leading to follow-up review problems, but the role itself still has a lot of charm ability, can only be said to be worthy of you, brave!

"Eyes of Deep Space" may become a powerful competitor of two-dimensional action games, and punching collapse 3 is not a dream
"Eyes of Deep Space" may become a powerful competitor of two-dimensional action games, and punching collapse 3 is not a dream

The background of the story is a familiar beginning, and human beings have played with weapons to blow up, resulting in the earth being unsuitable for survival again. At this time, it is still the familiar set, human beings have advanced a plan called "Gaia Project", first launch a giant computer into space, and then people will upload all their consciousness to the network of their algorithms, so that human beings can also be counted as immortal. However, the "Gaia" system has a bug, which can erode human data, so in order to protect human data, the Gaia system has generated a group of combatants against bugs, that is, the various playable characters in the game, called correctors. It is the player who commands the corrector's battle, known as the administrator, and of course, the player's amnesia is already the daily setting of the two-dimensional game. The rest of the story is left for players to explore on their own.

"Eyes of Deep Space" may become a powerful competitor of two-dimensional action games, and punching collapse 3 is not a dream
"Eyes of Deep Space" may become a powerful competitor of two-dimensional action games, and punching collapse 3 is not a dream

Card draw situation

Speaking of the most indispensable content of the two-dimensional game is to draw cards, whether you can draw the illusion in the game in the early stage is the key to whether you can continue to promote the game for most players. I have to talk about my personal experience here, because the game itself can't really be counted as many characters, and all level characters can be promoted to SSS level, so as long as you can draw 2 of the 6 initial Ss in the early stage (one of which must be Shock Moon Reading or Ice Abyss Poseidon) you can accept it.

"Eyes of Deep Space" may become a powerful competitor of two-dimensional action games, and punching collapse 3 is not a dream

Asura was brutally stabbed and has reached level T1

At this time, we need to look back at the card drawing mechanism, the initial card pool is divided into three, accurate (limited role pool), regular, key from (can be simply understood as the role of the martial arts), novices can get 40 draws in the regular guarantee privilege, and the early stage of the gift of nearly 60 draws of the regular draw. The precision pool draw card refers to the original god, and the 70/140 draw size guarantees the bottom. Because I am still relatively European, the beginning of the draw to the two major illusions so can not refer to, and then after a number of groups of wandering and refer to their data, I found that the explosion rate of this game is very "touching", and in most cases after the end of the main line can get the card drawing materials are also very small, a precise can squeeze out all the card resources that the player is currently earning. Fortunately, there are more just opened and sent at present, and the follow-up activities are not yet clear, or it is worth waiting.

"Eyes of Deep Space" may become a powerful competitor of two-dimensional action games, and punching collapse 3 is not a dream

Good luck, I really don't want to sunburn

Fight and cultivate

The highlights of the battle are plenty, especially when it comes to mechanics. In each level, the player can choose three characters to play at the same time, and only one character can be controlled by the player, at this time you may ask: Isn't it stupid for AI to operate two characters? It is no secret that the AI operation is stronger than the old travel bar, and the bullet time AI of the character dodge can also be triggered, and the continuous move of the output character is even more seamless, and the same level playing behind the nursing mother station and playing in front of the output station are two completely different experiences, and even the former one ends faster than the latter.

"Eyes of Deep Space" may become a powerful competitor of two-dimensional action games, and punching collapse 3 is not a dream

Linkage Upanishads is the biggest highlight of the entire combat system, the correctors and the correctors will have their own backstory and relationships, to the battle, the two cooperation Upanishads will have a specific performance animation, you can look at the following GIF diagram to feel it. But the only drawback may be that the animation can not be skipped, resulting in players watching the animation of their own main C team may see vomit, which you will experience on your own.

"Eyes of Deep Space" may become a powerful competitor of two-dimensional action games, and punching collapse 3 is not a dream
"Eyes of Deep Space" may become a powerful competitor of two-dimensional action games, and punching collapse 3 is not a dream

In terms of level design, I personally feel that the boss is still well designed, but in the level where there is no elite monster and boss, it is very consistent. In general, there are three waves of monsters in the general level, the normal design idea should be that the three batches of monsters have their own characteristics, or the last batch will be slightly more difficult, but in the ordinary level of "Eye of Deep Space", the three waves of monsters can hardly find much difference in addition to the amount of health and appearance, and the ordinary levels in the meat pigeon mode are the same, which makes people play a little boring.

"Eyes of Deep Space" may become a powerful competitor of two-dimensional action games, and punching collapse 3 is not a dream

When it comes to cultivation, although the system is tired to see, but it is not complicated to subdivide, basically all the copies are for attributes, skills, keys, and engraving these four major cultivation content services, all designed to be more conventional.

Attributes are well understood, that is, upgrades and similar shards to ascend the star (the name in the game is beyond) enhancement, the shard access channel has a challenge store in exchange for drawing cards to draw duplicate characters (get 30 pieces), it is not recommended that Lin Chong players and micro Krypton players use the way of drawing cards to pull full, after all, an initial S plus new has to smoke a total of 11 to pull full, see this number is not want to directly hit people, or play challenges slowly to change more realistic.

"Eyes of Deep Space" may become a powerful competitor of two-dimensional action games, and punching collapse 3 is not a dream
"Eyes of Deep Space" may become a powerful competitor of two-dimensional action games, and punching collapse 3 is not a dream

Skills are also relatively simple, material + money upgrade can be, it will no longer be described. The key can be simply understood as a weapon upgrade, and is divided into two content enhancements, one is the upgrade of the weapon itself, and the other is the "key slave" that needs to be extracted. Key slaves are mainly used to attach effects to weapons, and can also be "surpassed" with the same name "key slave".

"Eyes of Deep Space" may become a powerful competitor of two-dimensional action games, and punching collapse 3 is not a dream
"Eyes of Deep Space" may become a powerful competitor of two-dimensional action games, and punching collapse 3 is not a dream

Engraving is more realistic, but also a more conventional setting in the game, each character has 6 grids to put engraving, three of the same engraving can trigger the effect, and the way to obtain can only rely on hand to play, is the gospel of Lin Chong players. The only drawback is that it is more difficult to brush, after all, the attribute of the engraved entry is the key point of the character's strength, once the engraving of the two advanced entries can only be placed in the same position, it is not generally uncomfortable.

"Eyes of Deep Space" may become a powerful competitor of two-dimensional action games, and punching collapse 3 is not a dream

A brief summary

In addition to the more monotonous level, this game has reached the second-line product in the two-dimensional game that is less than the bottom, and also has the potential to become a first-line product, followed by various activities and details adjustments, the content needs to be slowly optimized, in time, kicking and fighting double fist collapse 3 should not be a big problem. In the end, it can be summed up in four words: the future can be expected!

"Eyes of Deep Space" may become a powerful competitor of two-dimensional action games, and punching collapse 3 is not a dream

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