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The Sword Refers to the World's Miha Tour and the Wish to Arrive at the Stars in "Crash: Star Dome Railway"

At the end of October last year, Mihayou's new work "Crash: Star Dome Railway" began its first small-scale closed beta. Although only a handful of lucky people have qualified for the test, through their sharing, more players have a preliminary understanding of the sequel to this "crash" IP. The more than 1.3 million appointments on Tap Tap and the rating of 8.1 points are enough to show that after the first test, players' expectations have become higher and higher.

Fortunately, impatient players didn't wait long. On April 21, Mihayou officially released a character PV, the protagonist is March 7 as a game icon, which also aroused more expectations and speculations among players.

The Sword Refers to the World's Miha Tour and the Wish to Arrive at the Stars in "Crash: Star Dome Railway"

And today, a week later, Mihayou has brought the latest PV of Crash: Star Dome Railway, and also released a global recruitment announcement for the second test. The sudden official announcement made players not only happy, but also saw more disclosures of game information.

In GameLook's view, "Rice Flavor Full" of "Crash: Star Dome Railway" is far more than "rice flavor full" so simple. In the context of the boutique and globalization of the industry, "Crash: Star Dome Railway" is both a sequel and a starting point, which opens up a new imagination of the "Crashing Universe" by Mihayou.

The Sword Refers to the World's Miha Tour and the Wish to Arrive at the Stars in "Crash: Star Dome Railway"

The "Michael" answer to the Galactic Adventure proposition

For the success of the "collapse" IP, many people only see the appearance of the artistic or technical level, but ignore the spiritual core of the content level. When it comes to storytelling, Miha tour is undoubtedly successful. Taking "Crash 3" as an example, users often joke that the official likes to "send knives", and behind this is actually the huge group resonance caused by Chiana's inheritance of Himeko's legacy or Bishop Otto's 500-year life, in a sense, "fighting for all the beauty of this world" has been quietly transformed into the collective memory of a generation.

So we're not worried about the narrative and empathy of Crash: Star Dome Railway, and given the subject matter of the new work, we can even expect it to be a more tense story. When a galactic adventure through aliens condenses into more than 2 minutes of PV, this tension is even more imminent.

Through the PV, we can see the Victorian style of Belloberg, we can also see the star core mineral deposits with a wasteland atmosphere, we can feel the fireworks of the tram slowly passing through the city, we can also catch the undercurrent of the mysterious forces lining up to sneak, we can be happy to be chased and fought by three or five naughty children, and we can also experience the sword-rattling of different roles.

The Sword Refers to the World's Miha Tour and the Wish to Arrive at the Stars in "Crash: Star Dome Railway"
The Sword Refers to the World's Miha Tour and the Wish to Arrive at the Stars in "Crash: Star Dome Railway"

In fact, space science fiction or galactic adventure theme has always been a fertile soil for the birth of cultural and creative masterpieces, its appeal to the pan-public is unquestionable, and Miha you has never hidden the yearning for the subject, the cover of its debut work "FlyMe2theMoon" is chiana running to the moon shot, developed to "Crash 3", such as "Crash Will", "Quantum Sea", "Fusion Warrior" and other surreal settings have been deeply rooted in the hearts of the people, so "Crash: Star Dome Railway" decided to sail to the stars, In fact, it is not surprising, but it is some natural meaning.

It is worth mentioning that compared with the previously disclosed content, many of the details of this second test may further amplify the immersive feeling of the galactic adventure. For example, in the latest official website, the scene setting of "space station" has been added, and in the introduction of the new role, it is also possible to find many special terms that attract people's reverie, such as "Interstellar Peace Company", "Genius Club", "Star Core Hunter", etc., and in the latest PV, in addition to a richer variety of alien creatures and a clearer view of the other world, it also presents a lot of real machine pictures related to the "space station". From these clues, it is not difficult to predict that the sci-fi flavor of the game will become more and more intense.

The Sword Refers to the World's Miha Tour and the Wish to Arrive at the Stars in "Crash: Star Dome Railway"

Returning to the basic setting of the story of "Star Dome Railway": players will ride the "Star Dome Train" with the protagonist group, shuttle through different styles of "alien worlds", meet various partners, unveil a series of puzzles around the "star core", and constantly embark on new adventures towards the depths of the Milky Way, writing the next chapter about the exploration of civilization.

You can understand that this is Mihayou's basic answer to the galactic adventure proposition, and it is also the first time they have officially confronted this proposition. As the first new work of the "Crash" series in recent years, the new work does not continue the number number, and the deep meaning of it is naturally self-evident: this is a new starting point for the series without thresholds, and Miha you obviously hopes to let more users recognize the crash IP and understand the charm of the "crash" universe through a grander narrative and more appealing themes.

The Sword Refers to the World's Miha Tour and the Wish to Arrive at the Stars in "Crash: Star Dome Railway"

New gameplay, unchanged quality

Judging from the accumulation of past works to the feedback of players since the first test, there is naturally no need to worry too much about the product quality of "Crash: Star Dome Railway". As always, the technical and artistic power makes "Crash: Star Dome Railway" not only has excellent audiovisual performance, but also has a smooth combat experience.

Interestingly, however, Crash: Star Dome Railroad did not continue from Crash 3 to Original God, Miha's improved real-time action gameplay, instead adopting the classic turn-based gameplay. In GameLook's view, this is not only a bold exploration and breakthrough, but also implies Mihayou's insight into market trends.

There is no doubt that turn-based systems have always had a long-standing popularity around the world, although the operating threshold is low, but it is highly strategic, so that both novices and high players can enjoy it. By incorporating the visual expressiveness of real-time action games into it, Crash: Star Dome Railway can undoubtedly further break through the upper limit of turn-based and bring greater surprises to the market.

The Sword Refers to the World's Miha Tour and the Wish to Arrive at the Stars in "Crash: Star Dome Railway"

This, of course, is more than just talk. Inside Miha, Crash: Star Dome Railroad is an absolute flagship product, with a development team of more than 400 people, a figure comparable to Protosthesis. At the same time, the rich experience accumulated by Mihayou in ACT games has also been applied to "Crash: Star Dome Railway", and the smooth and silky degree of the full 3D game performance is needless to say, even the details of facial expressions and body movements in the battle can also withstand scrutiny.

The Sword Refers to the World's Miha Tour and the Wish to Arrive at the Stars in "Crash: Star Dome Railway"

There are also some details in the newly released PV that have attracted the attention of GameLook, and there are many times in the film, the figure of a giant mecha divine soldier appears, and its combat performance has the afterglow of the ACT type, which may mean that "Star Dome Railway" will integrate and innovate in the basic setting of the turn-based system, introducing some special combat mechanics for boss battles, thus enriching the layering of gameplay.

The Sword Refers to the World's Miha Tour and the Wish to Arrive at the Stars in "Crash: Star Dome Railway"

In addition to core combat, large maps and maze exploration are also important gameplay components for premium RPG games. In this regard, Crash: Stardome Railway is also a bonus to the valuable experience that Mihayu has accumulated in games such as Protoshin. On top of this natural technical barrier, Star Dome Railway is expected to fully amplify the fun of the "free exploration" gameplay in the traditional turn-based mobile game, which is not strong in perception, and create a more realistic galactic adventure experience through different styles of scenes, diverse types of puzzle solving, and high degree of freedom interaction.

An interesting detail is that in the previous test, players mentioned that in the game, ordinary scene props such as trash cans, street lamps or benches can even trigger interesting interactive plots, and then unlock some hidden achievement eggs.

The Sword Refers to the World's Miha Tour and the Wish to Arrive at the Stars in "Crash: Star Dome Railway"

It can be seen that "Crash: Star Dome Railway" is actually more like an "atypical turn-based" new work, in terms of control and visual performance, it may not be inferior to real-time action games, but the resulting lower threshold and deeper strategy are expected to allow it to reach a wider user base. And this design that meets the needs of as many players as possible is also inextricably linked to the global vision of Crash: Star Dome Railway.

Global research and development, opening up a new exploration of the IP universe

It is worth noting that the recruitment of "Crash: Star Dome Railway" is still chosen to be global. As early as after the release of the starting PV, some domestic users shouted at the overseas players' shooting and shocked the reaction of dropping their jaws to the country. The two recent PVs have also aroused heated discussion among overseas players. From this point of view, "Crash: Star Dome Railway" has the potential to become another product that has attracted widespread attention around the world after "Original God".

The Sword Refers to the World's Miha Tour and the Wish to Arrive at the Stars in "Crash: Star Dome Railway"

In the 2022 Level Up Global 52 publisher list released by data.ai in mid-April, MihaYou jumped from 37th place last year to 14th place, and its global influence can be described as increasing day by day. Earlier, in February, Miha tour launched a new brand "HoYoverse" for the world, and has now opened offices in Montreal, Los Angeles, Singapore, Tokyo and Seoul, with Singapore as the headquarters. It is not difficult to see from the combination of the names of "MiHoYo" and "Metaverse" that this global brand, which is highly expected by Mihayou, also undertakes the important mission of this company to expand its territory in the metaverse field in the future. Therefore, in a sense, "Crash: Star Dome Railway" also shoulders the responsibility of exploring globalization and the diversification of the IP universe.

The Sword Refers to the World's Miha Tour and the Wish to Arrive at the Stars in "Crash: Star Dome Railway"

Whether it's globalization or the metaverse, there's actually a common vision — for "more" people to have a "better" content experience. Therefore, as a content-driven manufacturer, "crashing" IP is undoubtedly the core advantage of Mihayou on these two major issues. After years of accumulation, the "crash" IP seems to have established a certain degree of brand recognition, and at the same time, it has reserved enough imagination space for diversified content development.

Based on this premise, Crash: Star Dome Railway has chosen a space science fiction theme and turn-based gameplay that has a widely recognized foundation around the world, which is both a new exploration of existing IP content and caters to the interest preferences of more players. By recruiting players directly from around the world in the early tests, Mihayou's global research and development campaign also won on the starting line, and it is believed that with the deep participation of players at home and abroad, the subsequent version of "Crash: Star Dome Railway" will increasingly highlight the unique temperament of global products.

And when we stand in the industry perspective to examine the global exploration of "Crash: Star Dome Railway", it is not only related to the development goals of HoYoverse and "Crash" IP, but also has an important demonstration role for domestic manufacturers who go to sea in the new environment: in the face of huge market and cultural differences at home and abroad, only by actively embracing global players and redeveloping and repackaging their own advantageous IP with the help of global themes and gameplay can we create original products that are truly recognized by the global market. In turn, it will establish a more recognizable international image for China's game industry.

Based on our above analysis, it is not difficult to understand why the upcoming second test of "Collapse: Star Dome Railway" deserves more expectations from the outside world. After years of deep cultivation, what kind of surprises can the "collapse" IP still bring on the global stage, we may wish to wait and see, waiting for the good news.

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