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Crash 3: Proto-God Long Grass? If you don't experience the collapse of three, let's do it~

Crash 3: Proto-God Long Grass? If you don't experience the collapse of three, let's do it~

Hello guys, this is Lilia. The original god next door began to grow grass and wanted to enter the pit collapse three but could not find a quick start to attack? This article may help you!

Crash 3: Proto-God Long Grass? If you don't experience the collapse of three, let's do it~
Crash 3: Proto-God Long Grass? If you don't experience the collapse of three, let's do it~

1. What are the differences?

The original god takes open world exploration as the main gameplay, there is no obvious competitive element, and the rhythm is much slower (big Viagra, how to grow grass again ~);

And the gameplay of crash three, that has to be said, open a mech, open a plane, this is not strange (as we all know, you can play any game in crash 3).

Crash 3: Proto-God Long Grass? If you don't experience the collapse of three, let's do it~

▲You can drive a motorcycle

Crash 3: Proto-God Long Grass? If you don't experience the collapse of three, let's do it~

▲ You can use little Amy to play instant sniper

Crash 3: Proto-God Long Grass? If you don't experience the collapse of three, let's do it~

▲Tired of playing? You can also collect vegetables

Crash 3: Proto-God Long Grass? If you don't experience the collapse of three, let's do it~

▲ There is also a resident feature of the game - Cha Dao

Just kidding, the above is not the main gameplay, the main gameplay of Crash 3 is still based on various level challenges, the pace is faster, the sense of blow is stronger, it can be understood as the original god's various holy relics copy, within a certain range of the enemy can be settled.

Although it is not as open-world as the original gods, Crash 3 also has some open-world gameplay, such as the Post-Crash Book.

Crash 3: Proto-God Long Grass? If you don't experience the collapse of three, let's do it~

2. So where can I play?

Click on the "Attack" on the homepage and you will see many gameplay modules, such as:

1) Open World: There are the earlier Sakura Reincarnation and Destiny Headquarters, and there are also the famous Post-Collapse Book Chapters 1 and 2 (Can you definitely not experience the open world of air combat?). );

2) Main line level/chronicle: knife well, eat more to get used to;

3) Multiplayer: Generally used to brush materials ~

4) Quantum Singularity/Quantum Manifold/Hyperstring Space (Ultimate Zone Unlocked): Is the abyss inside Crash 3, similar to the Deep Spiral of the Original God, the main source of crystal (rough);

5) Memory Battlefield: The gameplay can also be understood as 2 sets of lineups in the first and second halves of the Deep Spiral, but the Memory Battlefield requires 3 sets of lineups to cope with the weekly BOSS, the main source of various important materials;

6) Paradise of the Past: The "Meat Pigeon" gameplay, which values choices more than operation, is also an important source of crystal (rough);

7) Vientiane Void: Daily gameplay, you can take powerful equipment from the liver inside, and it is not the mechanism of randomly dropping equipment (Fire Wound Witch Cup) of the original god, but the liver comes out, don't worry about crookedness.

And some resident and version activities and other gameplay, hey, only unexpected, no can not play ~ ~

3. Is there any similar gameplay?

Similar to the dust song pot, the home system of The Crash 3 is naturally indispensable, of course, not as high as the freedom of the home system in the original god, the home of the Crash Three is mainly used to decorate the room, but you can put the cute little people together, you can see a variety of character dialogue Easter eggs ~

Crash 3: Proto-God Long Grass? If you don't experience the collapse of three, let's do it~

(Sorry to misplace)

Crash 3: Proto-God Long Grass? If you don't experience the collapse of three, let's do it~
Crash 3: Proto-God Long Grass? If you don't experience the collapse of three, let's do it~

4. Is there any gameplay guidance?

Unlike Patmon, who was the original god of spit, Bengzo has a gameplay guide who claims to be the world's number one idol, Ai Sauce, and she will appear in various new play levels to introduce the gameplay, or introduce the basic mechanics of the game, such as when she first encounters a monster with a new mechanism. Of course, like Paimon, love sauce is not helpful for actual combat (unless, of course, you pay her).

Crash 3: Proto-God Long Grass? If you don't experience the collapse of three, let's do it~

(Towards the stars...) Thank you for finishing... )

Crash 3: Proto-God Long Grass? If you don't experience the collapse of three, let's do it~

So in terms of characters, what is the difference between the original god and the collapse 3?

1. The attribute relationship is different

In the original god, there are 7 elemental attributes of wind, fire, thunder, ice, water, rock, and grass, and the damage is increased by elemental reactions between different elements, and there is no particularly obvious restraint relationship (the fire character hits water/ice slimes is not counted ha~).

However, in Crash 3, there are mainly five attributes: anomalous, biological, mechanical, quantum, and imaginary, and there is a restraint relationship between different attributes, as shown in the following figure.

Crash 3: Proto-God Long Grass? If you don't experience the collapse of three, let's do it~

▲The solid line is restraint, and the dotted line is inverse restraint

Attributes that restrain each other will end up dealing a 30% increase or decrease in total damage, such as a 30% increase in damage caused by a mob character hitting a powerful enemy, and a 30% decrease in damage from a mechanical attribute enemy.

More special are the Quantum and Imaginary attributes, where Quantum/Imaginary Attribute characters deal 30% more damage to Quantum/Imaginary Enemies and 30% less damage to Imaginary/Quantum Attribute enemies.

Of course, you can also look at the mark above the enemy's health bar - UP indicates that the restraint is correct, and the damage is increased; DOWN is the reverse restraint, and the corresponding damage will be reduced.

Crash 3: Proto-God Long Grass? If you don't experience the collapse of three, let's do it~

▲ The marker to the right of the enemy's health bar will give the character's restraint

2. The damage mechanism is different

In terms of damage characteristics, Crash 3 mainly has four major damage types: physics, lightning damage, ice damage, and fire injury. Beware, unlike the Original God's Fire Ice Strike Melt, there is no reaction between the different elemental damage of Crash 3! No reaction! No reaction! And elemental damage can't be critical hit! Can't critical hit! Can't critical hit! (Say important things three times)

This is the display font for physical critical hits or not

Crash 3: Proto-God Long Grass? If you don't experience the collapse of three, let's do it~

These are fire wounds, lightning wounds and ice wounds

Crash 3: Proto-God Long Grass? If you don't experience the collapse of three, let's do it~

Oh, and there are such ice wounds (white word God of War Fury)

Crash 3: Proto-God Long Grass? If you don't experience the collapse of three, let's do it~

3. There are relatively many types of roles

Because there are 5 attributes and 4 damage types, there will be a total of 20 different types of characters here, and because each character is good at different areas, the purpose of each type of character is not the same, and each type of character will have its own use.

Crash 3: Proto-God Long Grass? If you don't experience the collapse of three, let's do it~

However, character cultivation will be much easier than the original god, after all, the materials consumed by the upgrade of characters and skills are relatively easy to obtain (no longer have to worry about card talent materials and card breakthrough materials).

4. The lineup is matched in different ways

Let's take a look at the lineup. The team in the original god can carry 4 characters, usually explore and explore the big world, need to consider survival and continuous output, so generally will carry the nurse, output, auxiliary, vice C (Zhong Li + Heart Sea ===fw incubator), and the role positioning type is rich, and the team is naturally very flexible~

Crash 3: Proto-God Long Grass? If you don't experience the collapse of three, let's do it~

▲ Big Sister Team. Not enough milk? Cough, this milk heavenly way!!!

Crash 3 can carry 3 characters and 1 doll, the role is usually combined with the main C + auxiliary 1 + secondary C / auxiliary 2, and the puppet is mainly functional / attack and auxiliary double repair, usually eliminating the position of the nurse. This is because Crash 3 is mainly based on levels, not continuous combat, and the survival pressure of Crash 3 is not particularly large (the Titans of Crash 3 in the early days are still cattle), so the team as a whole basically only needs to consider output and loop (if the enemy is seconds, you don't have to think about survival).

Crash 3: Proto-God Long Grass? If you don't experience the collapse of three, let's do it~

▲ Mainstream ice wound matching team

In addition, because Crash 3 cannot react, and the auxiliary bonus is generally a character with the same damage type, that is to say, only characters of the same damage type will generally appear in a team (which can be understood as the pure color team of the original god). However, there are occasional exceptions, such as the recent enforcement of a fire-wounded character by an ice-wounded character.

5. The role of the system >

In the original god's system, you can often hear the names of teams such as the permafrost and the melting team, even if the roles in it are very free, there are also core roles, such as the permafrost team needs at least one character who frequently hangs water and a role that frequently hangs ice, that is, the "system" of the team.

In Crash 3, the importance of the system is also much greater than that of a single character, and the role of a reasonablely matched team can be achieved 1+1+1>3.

6. Role promotion system

Similar to the Original God's Mid-Life Seat, each additional character draws can obtain different stages of skills, but the characters of Crash 3 are not all promoted by extraction, and many powerful characters can also be promoted through liver extraction.

Crash 3: Proto-God Long Grass? If you don't experience the collapse of three, let's do it~
Crash 3: Proto-God Long Grass? If you don't experience the collapse of three, let's do it~

So in terms of equipment, what is the difference between the original god and the collapse 3?

1. The weapon system is similar

The types of weapons of the original gods include one-handed swords, two-handed swords, and so on, and Beng 3 is also divided into various weapon types such as Tai Dao and Big Sword. Like the original gods, characters can only wear weapons that match their type. In terms of access, it is also divided into extraction and liver extraction, and there is not much difference.

Crash 3: Proto-God Long Grass? If you don't experience the collapse of three, let's do it~

▲ Rich weapon types

2. The sacred mark/sacred relic system is different

Unlike the holy relics that rely entirely on the liver, the holy marks of Beng 3 are divided into liver extraction and extraction. The sacred mark is composed of three pieces, similar to the holy relics, and there are also set effects, mainly two-piece sets and three-piece sets. Specifically, it can be divided into types of scars such as increased damage/auxiliary/function: increased damage and auxiliary scars are well understood, that is, character damage or team-wide character damage is increased, and functional scars generally have reduced character dodge CDs, reduced weapon active CDs or background replies to SP.

Then there is also an affix system in the holy marks, similar to the adverbs of the original sacred relics, but there is no main term, and the affixes can be reconstructed directly with the material, and there is no problem of being abandoned because of the affix problem after acquisition.

Crash 3: Proto-God Long Grass? If you don't experience the collapse of three, let's do it~
Crash 3: Proto-God Long Grass? If you don't experience the collapse of three, let's do it~

▲ You are strengthening.jpg

3. Can I play without smoking XX?

In the original gods, most of the content can basically be experienced by drawing the characters, and the weapons and sacred relics do not have much mechanical changes. However, the character of Crash 3 is more dependent on weapons, and the current character is basically inseparable from the applicable weapons, and even brings a lot of changes to the character mechanism (as for the difficulty of extraction, the weapon master understands it).

In the choice of holy marks, although the graduation set extracted by extraction is the best, the holy marks of the liver can also be used as a lower replacement, and the strength will not be far behind, not only as a pre-transition, some livers can even be the strongest version (that is, the time of the liver is hundreds of millions of points long).

Therefore, in Crash 3, drawing a character + applicable weapon can basically be played, and the Holy Trace is recommended to do what you can.

Crash 3: Proto-God Long Grass? If you don't experience the collapse of three, let's do it~

In terms of damage, what is the difference between the original god and the collapse 3?

1. The panel bonus is similar

In the original god, there are a lot of panel attributes, such as attack power, defense, health, etc., these basic panel attributes also exist in crash 3, but only the main role is the attack power, and the other attributes and attack power are relatively poor compared to each other.

Crash 3: Proto-God Long Grass? If you don't experience the collapse of three, let's do it~

2. The multiplication area is calculated in a similar way

Like the original gods, the damage bonus is calculated in the same way that different types of damage are multiplied by each other, and the same type of damage is added, but Crash 3 may have more clearly indicated independent multipliers, such as independent vulnerable from characters.

3. The critical strike chance is calculated differently

In terms of critical hits, only physical damage can be critical hit, and elemental damage cannot be critical hit. Therefore, the calculation of critical strike chance is limited to the physical character (don't wash the elemental scars when washing the affix).

Crash 3: Proto-God Long Grass? If you don't experience the collapse of three, let's do it~

▲ Double explosion of the best affix, unfortunately washed the wrong holy marks

Unlike the critical strike rate in the original god, the critical strike rate of Crash 3 will also be affected by the "meeting heart", that is, in the process of calculation, to add the heart, there is also the critical strike rate bonus will be scattered in the character's specific skill effects and equipment effects and even teammates, so the critical strike rate of different moves in the actual combat process is not the same (some people say that critical hits are probability problems, no, it is a matter of faith).

Crash 3: Proto-God Long Grass? If you don't experience the collapse of three, let's do it~
Crash 3: Proto-God Long Grass? If you don't experience the collapse of three, let's do it~

Mora is the most common currency in the original gods, whether it is character upgrades, skill talent upgrades, equipment enhancements, etc., you have to use Mora, and the currency is relatively unified (thank you, Qin Shi Huang Paimon). But by the time of Crash 3, there are a lot of tokens, such as Star Stones, Gold Coins, Ancient Will/Inheritance, Aether Burning Hormone, Witch Orbs, Ranger Prestige, Event Tokens, etc., which are dazzling. Different currencies are obtained in different ways and for different purposes, and there will be a bunch of stores for buying the materials you need.

Of course, the more important currency is naturally the Star Stone, and the main means of obtaining it is obtained by decomposing the unwanted material (equipped with -> the decomposition button in the lower right corner).

Crash 3: Proto-God Long Grass? If you don't experience the collapse of three, let's do it~

At this point, I believe that the small partners also have a little understanding of the collapse 3 ~ so talk about the advice on cultivation. However, it should be noted that Crash 3 has been operating for more than 5 years, and it may be a lot worse than the progress when it is just played, but in the end, the role that should be obtained can still be obtained.

In addition, the crystals saved in the early main line can also be used to draw some strong characters, such as law awareness, etc., to ensure the opening experience, and then slowly put together a system, such as law awareness + Carol + physics C, which can cope with the main gameplay of the abyss battlefield and the three crystals produced by the Promised Land, and then supplement other systems, or cultivate their favorite characters. You can also refer to the character development plan that we will send out in each version

Crash 3: Proto-God Long Grass? If you don't experience the collapse of three, let's do it~

The brigade commander turned out to be myself

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