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Crash 3: Can't get double in the early days of the Promised Land? Teach you a trick to solve easily!

Crash 3: Can't get double in the early days of the Promised Land? Teach you a trick to solve easily!

Version 5.7 of the Promised Land Past Promised Land has ushered in another wave of changes. Inside the Promised Land, the Double Reminiscence Slot, the 16-story Shop, the Physical Assisted Stargazing and the Engraving Modification are of great benefit to the customs clearance; outside the Promised Land, the newly added Liver Universal Lightning Wound Sacred Mark - Handel Set greatly enhances the performance of the Thunder character in the Promised Land (so when will the Imperial Daughter assist the battle?). )。 Although the negative effects of the first phase factor and the increase in health volume under high difficulty are somewhat diaphragm, overall, the difficulty is still reduced a lot.

Crash 3: Can't get double in the early days of the Promised Land? Teach you a trick to solve easily!

In this issue, we will analyze the promised land environment of 5.7:

1. Double reminiscence slot

2. 16-storey shop

3. Stargazing to help fight

4. Engraving changes

5. The new G4 is scored

6. Factor analysis

Crash 3: Can't get double in the early days of the Promised Land? Teach you a trick to solve easily!
Crash 3: Can't get double in the early days of the Promised Land? Teach you a trick to solve easily!

The dual reminiscence slot includes a generic slot and a combat slot. The former can be loaded with a two-star remembrance certificate that increases the probability of a specific engraving teleportation anchor, and a three-star remembrance certificate that increases the initial level of a specific engraving; the latter can be loaded with a four-star remembrance certificate that increases the initial level of a specific engraving and provides the ability to assist in battle. It is worth noting that the initial level boost effect of the three-star and four-star memories can be stacked, and it can also be stacked with the +2 factor.

The pairing of double memories is usually not fixed, but it can also summarize some common ways:

1. Strongly assist the start of the battle, helping the fourth layer to double

The restrictive effect of the factors in this period in the early stage is obvious, and the enemies in the fourth layer are relatively fleshy, so they need to deal great damage to the four stars to recall: stars, spirals, moments and so on to help the battle. Among them, the first wave of quantum monsters not only meat, but also "immunity" buffs, immune fragility including abnormal states, the law of consciousness, moon, happy land Carol and other fragile characters are extremely difficult to deal with. Fortunately, the four stars can basically blow them up, pay attention to the enemy in the circle when using, otherwise it will not be blown up, and it should be noted that the stars can not be charged to help the battle, you can reserve a little blood to collect it yourself, to achieve the effect of releasing two times to help the battle.

Crash 3: Can't get double in the early days of the Promised Land? Teach you a trick to solve easily!

▲4 tubes become 1 wire

2, Allie four-star start, supplement exclusive engraving

Allie Four Stars itself does not provide a buff, and is suitable for characters who are exclusive and can double their own. The opening carry can be used on the 6th floor, brushing out the 7-layer exclusive door, it can be said that a chapter is in hand, and the five specialties are not worried. Of course, if the early stage is more difficult, it is recommended to carry it on the 5th or 9th layer, and you can also get double exclusive on the 11th or 15th floor.

Crash 3: Can't get double in the early days of the Promised Land? Teach you a trick to solve easily!

Version 5.7 made some changes to the precepts, the rising light, and the spiral, and they are now more widely used.

1. The precepts [do not sink] are redone

Crash 3: Can't get double in the early days of the Promised Land? Teach you a trick to solve easily!

The Precepts of the Sixth, Indissoluble not only have excellent damage gain ability after redoing, but also allow the function of halving the number of anti-precept points to allow characters who are not suitable for unlocking the core of the precepts to be used, such as Pardo and the Imperial Daughter. The original "indissoluble" points halved to give the vulnerable effect to the "untrueable", but the precious physical and elemental fragile were replaced with ordinary full injuries and vulnerable, and the priority was not high.

2. Spiral ordinary engraving continues to be extended

When the spiral first appeared, the duration of the ordinary engraving of 3.5 seconds was still too short, which meant that the role of the guard Liu Tianyuan Riding Ying, a weapon active 0CD, was relatively easy to use. Although the 4.5 seconds is only increased by 1 second, it can basically be completely covered for characters such as Alicia, Padot, and Moon (Eternal Silence), and the application scope is wider.

3. The comprehensive improvement of Xuguang

Asahi Seal's activation and damage have been adjusted. Kill and Limit Dodge stack [Tear], the start CD has been changed from 8 seconds to 15 seconds, and the number of layers of superimposed [Tear] has been adjusted from 8 layers to 15 layers. While the 15-second boot CD is closer to how often most characters use Extreme Dodge and Kill, Tear lasts 10 seconds, with a gap that requires the Tear Delay Time Stamp to be obtained. In addition, the multiplier of [Tear] is also +5%, and it has gained an increase of up to 25%.

In addition to the improvement of their own quality, the external environment is also more favorable to Xuguang. Keep an eye on your enemies and you'll see that they're starting to carry shields.

Layer 4 Wave 2 Alien Enemies

Layer 7, Wave 1 and 2 Strange Enemies

Tier 11, Wave 1 and Wave 2 mechanical enemies

Layer 15, Wave 3, Special Energy Pigs

In addition, other mob layers also have a lot of shielded enemies, and they will no longer be counted here. In short, The Light is more worthy of acquisition and use.

Crash 3: Can't get double in the early days of the Promised Land? Teach you a trick to solve easily!

After the 15-layer double layer, the BOSS layer is no longer immediately followed, but a layer of stores is inserted for maintenance. Here is a little trick: enter the store on the 14th floor, encounter the desired 15-layer engraving door, you can change the engraving corresponding three-star and four-star badges, and take the +2 level. After passing, it will be prepared on the 16th floor, and if you encounter the engraving corresponding to the remembrance certificate, you can also buy it +2. In addition, the memoir evidence applicable to the group monster layer and the BOSS layer is often different, and attention should be paid to replacement when preparing.

Crash 3: Can't get double in the early days of the Promised Land? Teach you a trick to solve easily!
Crash 3: Can't get double in the early days of the Promised Land? Teach you a trick to solve easily!

After using the stargazing, it will appear to release a large move, providing monster gathering and material damage bonuses. The 25% physical bonus of the big move, although lower, lasts up to 18 seconds and is smoother. In addition, when stargazing is present, there will also be additional physical damage bonuses for big moves and explosive state attacks, which is more suitable for physics characters with explosive states such as law awareness, strong attack, and moon spirit, and 15% additional material damage plus 25% of large move damage can also provide good explosive power. It should be noted that its CD is 50 seconds, compared to the 30-second chariot, it is still a little worse in the gathering monster.

Crash 3: Can't get double in the early days of the Promised Land? Teach you a trick to solve easily!
Crash 3: Can't get double in the early days of the Promised Land? Teach you a trick to solve easily!

Why is Handel a god? Let's talk about the difference between the other Lightning Wounds and Handel. The first is the awakening of Bernales, who committed the crime of arrogance... Well stop, don't be harsh on the old holy marks of two years ago. Handel can completely replace bella and Irene set, becoming a new outfit for Thunder Law and Rosemary Riot Paradise, providing higher bonuses and stronger SP recovery capabilities. For the Imperial Daughter, Handel can equalize chastity in terms of bonuses and provide stronger SP recovery ability.

As for Apoña and Mebius, Handel's performance is not as good as the graduation set, but it is also an excellent substitution. Among them, the Apogna carry can play the applicable set of ninety percent strength, and the Linnaeus set because of its double bonus particularity, the bonus to the snake snake is still far more than Handel, but at least much stronger than the previous Moshi equipped. Although Handel also has shortcomings, and its activation depends on the must-kill, it is also a bonus to lift the entire Promised Land Thunder Wound with his own strength.

Crash 3: Can't get double in the early days of the Promised Land? Teach you a trick to solve easily!

1. Total injury reduction factor

After testing, the total damage reduction factor and gain effect belong to the total damage in the promised land, and the bonus of the engraving and badge belongs to a multiplier zone, and the initial 50SP provided by the destined wrong path does not count towards the "SP recovery" condition. Overcoming this factor revolves around "Energy Back" and "Total Damage": characters who use SP to recover faster; carrying sporadic helpers that provide SP recovery: Ghost Armor/Cloud Ink; choosing a buff with a full damage bonus; striving for a higher Promised Land badge; and preferring a full wound engraving.

2. Salvation, Moment and Range Gain

Salvation and Moment +2 is our old friend, and the applicable roles are still those: Star Anchor, Ice Hi, Great Trick Thunder Law and so on. The matching self-selected gain entries basically revolve around the moment, and are linked to "limit dodge" and "global space-time". In addition, the more influential buff entry is "remote independent vulnerable", a group of remote characters ecstatic.

Crash 3: Can't get double in the early days of the Promised Land? Teach you a trick to solve easily!
Crash 3: Can't get double in the early days of the Promised Land? Teach you a trick to solve easily!

Overall, the change is still good, and the emergence of double memories allows us to have more solutions when facing enemies in different situations. The intensity is enough to touch the fish to take the Zhou Chang crystal, the probability + Ali Zhang will not appear to roll over, and finally wish everyone a swim in the paradise of 5.7!

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