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Is the game too easy to liver? He can really explode your two waists.

hades

Nicknamed the ceiling of the pigeon game it's coming, Hades, recently, the Academy of Interactive Arts & Sciences Awards (hereinafter referred to as DICE) announced the winners of the various awards of the 24th Annual Awards, unexpectedly "Hades" such a small-budget Roguelike game won the best game of the year, outstanding achievements in game direction, outstanding achievements in game design, action game of the year, These five awards of the Indie Game Achievement Award, in fact, this is not the first time to win the award, in 2020 on many games to break through.

Is the game too easy to liver? He can really explode your two waists.

It relies on cool skills and style. The use of a large block of light and dark contrast relationship, highlighting the effect of light and shadow, even if the cost is not as good as 3a but will not feel that this game is very fishy, the game in two years has also been optimized a lot, pixel style is also easy to be accepted by the masses.

Is the game too easy to liver? He can really explode your two waists.

Smooth movements

As an action game, what is most important? Of course, that's a matter of game fluency, and the core of this game is the well-designed dodge action, the sprint of dodging after getting the blessing is more cool, smooth, and can also come with some special effects, although it is only a simple effect, but for the player this greatly increases the upper limit of the game.

Is the game too easy to liver? He can really explode your two waists.

Excellent dodge mechanics are not all his advantages, the weapon system in the game is also great, hundreds of weapons to choose from, there are ranged, there are melee combat, there are shields, new and strange weapons plus brilliant art style special effects, the sense of blow and screen feedback is also a must, this is definitely a simple and invigorating game.

Is the game too easy to liver? He can really explode your two waists.

There is a good change in the difficulty of the game, which is equivalent to the official sending you a powerful hanging "Divine Power Mode" to a certain extent to increase the percentage of no damage after each death, up to 80% will also mean that each time you break through will go farther than before, the less frustration of death, and the greater the momentum of the game.

Is the game too easy to liver? He can really explode your two waists.

Although there is also a part of the plot in the Roguelike game before "Hades", most of the game's plot is only a head, but the fragmented plot in the game also increases the playability of the game to a certain extent, and the player's understanding of the game.

Is the game too easy to liver? He can really explode your two waists.

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