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Killing Spire: Welcome roguelike cards that are the perfect combination of historically low, random and strategic

Looking at the domestic mobile games in recent years, when promoting, they always like to take Roguelike as a selling point, in fact, fun Roguelike is not simply random can be achieved, it also requires game designers to have enough ability to design skills, levels, and balance randomness and strategy.

That's why most games in the name of Roguelike aren't fun, only random, with too few strategy routines and too much intensity gap that will cause Roguelike to lose its meaning.

In 2019, there is one game that does a better job of randomness and strategy, that is, The Killing Spire.

Killing Spire: Welcome roguelike cards that are the perfect combination of historically low, random and strategic

Enough picture sound

Killing Spire was just an indie game that didn't come to the fore until EA testing, which left it largely out of the high-quality sound and art system. Luckily, it's a strategy game, which keeps its sound and drawings from being deducted points.

"Killing Spire" uses a horizontal 2D cartoon style, the game screen is colorful, although it is not prominent, but the skill effects are simple and not simple.

Although the music is not very brilliant, the tension is also in line with the game environment, which still helps to enhance the player's sense of immersion.

Killing Spire: Welcome roguelike cards that are the perfect combination of historically low, random and strategic

Toxic "One More Round"

As we all know, good strategy games led by the Civilization series often have the magic that makes players want to stop, and this becomes a "nother round" in "Killing Spire".

The gameplay of "Killing Spire" is very simple, that is, the player will start the game from the top floor of the "tower", defeat the enemies layer by layer, climb to the top of the tower to fight for the level, in the process, we may encounter random enemies, random events, random treasures.

Killing Spire: Welcome roguelike cards that are the perfect combination of historically low, random and strategic

It's such a gameplay that spawns a fun Roguelike card system. In the game, we can first choose one of the four classes, and then by defeating enemies or events, we can get random items or cards, and use characters, cards, and props to form our own cards.

This is where randomness comes into play. Since the level design of each round is different, it is difficult for players to get a crushing experience through fixed routines, which makes the game's strategy greatly improved, and we as players need to constantly think about a question: What cards can cooperate with the cards in my hand to achieve the effect of 1+1>2?

Killing Spire: Welcome roguelike cards that are the perfect combination of historically low, random and strategic

In battle, because of the randomness of the enemy, the player's deck may not necessarily play a role in design, which requires the player to react on the spot and win through precision calculations, even if it is only a fiasco. Since The Killing Spire is a turn-based card, we don't have much pressure to operate during the game and can concentrate on the use of strategy.

Killing Spire: Welcome roguelike cards that are the perfect combination of historically low, random and strategic

In addition to this unlimited rogue element, The Killing Spire also designed the "Daily Challenge" system, we need to choose a fixed class according to the requirements of the Daily Challenge and play according to 3 rules, in this mode the game rewards are pseudo-random, so each player will break through in a relatively consistent game environment, the final challenge score will be recorded in the leaderboard, you can see how other players can achieve in the same environment, so as to reflect on whether their strategy is correct.

Killing Spire: Welcome roguelike cards that are the perfect combination of historically low, random and strategic

Because of this randomness, I also enjoy playing with my strategy rookie, because I don't have to think too much about where I am with the master during the game, I just need to focus on each "fresh" game and improve my game performance.

Rave reviews of the game, lowest price ever

As an indie game, Killing Minaret is not without its drawbacks, for example, it does not have a true multiplayer mode, except for the leaderboard, the sociality is basically equal to zero, and its complete randomness in the daily mode will cause some non-chiefs players to experience it very poorly even if they rack their brains.

But these problems are not big problems for games with excellent gameplay, so the current "Killing Spire" has achieved a 97% praise rate on Steam three years after its launch, and the praise is overwhelming.

Killing Spire: Welcome roguelike cards that are the perfect combination of historically low, random and strategic

Recently, "Killing Spire" finally ushered in a record low price in the country, like strategy games and have not played the real advice to pay attention to it. In addition, "Killing Spire" already has an overseas version of the mobile game.

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