laitimes

Alina of the Arena: A small card strategy game worth playing

First of all, thank you very much for the evaluation invitation of the machine fans~

Alina of the Arena: A small card strategy game worth playing

A combination of traps and killing minarets

As my title says, this game has a lot of similarities with the Killing Spire and of course its own innovations.

Once you enter the game, you will find that there is a difficulty choice, if you are the first time to contact this kind of meat pigeon card game, you can choose the novice difficulty, a little familiar with the fighter difficulty, of course, personally think that the difference in difficulty between the two is actually not very large.

Alina of the Arena: A small card strategy game worth playing

Like the Killing Spire, players can choose their own routes, and there are 3 lines in the game, you can choose to kill 5 monsters to face the final boss, you can also push all the monsters and shops of the 3 lines, the advantage is that you can get more coins and have more opportunities to buy weapons and cards, but when facing the boss, you will also lose the blood buff, the less the tower is pushed, the more blood is replenished.

Alina of the Arena: A small card strategy game worth playing

Like trap-set zhi, this game can move characters during combat, but can only move one block at a time, and various items on the surrounding field have interactive feedback, and at the same time, just like trap-in-battle zhi, there are friend injuries between enemies, so in some cases you can let the enemy hit his own people according to this trait, and you can also let the enemy be killed by the field, such as the collision skill to rush the enemy out of the field, but unfortunately, the game still has flaws in this regard, which we will talk about later.

Alina of the Arena: A small card strategy game worth playing

Where to innovate

Based on the pigeon card strategy game, this game also has some of its own innovations.

For example, the game's left and right hand equipment mechanism, specifically the player can give the left and right hands separately equipped with weapons, and attack and defense cards are also distinguished by different colors as left and right hand equipment, if you hold weapons in both hands, then the attack bonus of both hands depends on the attributes of the weapons you hold separately, the corresponding cards will also be bonused by the weapon attack power, if one hand is holding a shield and one hand holding a weapon, that is, the weapon has an attack bonus, and the shield has a defense bonus. Two-handed weapons cannot hold shields, and will gain some fatigue cards, which will greatly occupy your card slots, but at the same time output bonus is high, hitting the final boss damage explosion. So in this game, choosing by weapon is equivalent to choosing a different class. You can choose to be a two-handed sword warrior, or a guard with a sword in one hand and a shield in one hand, of course, there are also long-range equipment such as bows and crossbows in the game, but the individual is very undescribed, not to mention that the range is the same as the long-handled weapon, far from where to go, and also to be loaded, it will waste a grid of action points (only 3 action points at the beginning of the game), and the lack of matching long-range skills, the output is also very weak, it can be said that everything is not prominent, it is best to wait for the corresponding skills and abilities to be used later, Ranged weapons at this stage are very scrapped.

Alina of the Arena: A small card strategy game worth playing

This game also adds a new element to the interactive feedback during the battle, that is, the audience element, specifically when the player blindly avoids the enemy and does not attack, then the surrounding audience will cheer and start to taunt the player, but in turn, if the player hits a high damage or achieves a continuous killing of the audience, he will applaud and give the player some rewards such as weapons or props. This adds some highlights to the slightly lacking interaction mechanism of this game.

Alina of the Arena: A small card strategy game worth playing

Audience: You know it

Inadequacies

Here's a brief look at the game's shortcomings.

The first is the lack of interaction elements that I have been talking about earlier. This game has the shadow of the trap of the ambition, but compared to the trap of the ambition, what this game lacks is also the very rich interactive elements in the trap of the line, such as the difference between the enemy and the field in the trap, each of which you can plan through different interactive mechanisms to let the enemy fight the enemy, but also let the enemy be killed in various ways, which is not only interesting, but also has a refreshing feeling of playing. But in this game there is only one open space, the scene is single, the only terrain interaction point is the edge of the scene, do you want to use the terrain to kill the enemy? Sorry, only the corner of the edge is harmful to the enemy. Hit your own people? Only a few enemies will hit their own people, such as enemy archers or enemies with collision skills. Of course, this deficiency can be compensated by subsequent updates to add corresponding elements, which is not a big problem.

Alina of the Arena: A small card strategy game worth playing

Because it is the ea stage, there are fewer cards, and the gameplay genre is slightly single. At the same time, there is not much balance between weapons, the debuff state of some weapons is too bt, which is definitely not conducive to the development of multiple genres of the game, and in the long run, playing to the end will cause the gameplay to be single, in short, it will lose the soul of the meat pigeon game, that is, the balance of various weapons of the genre, after all, this can be played more. Here is only hoped that the author can balance the genre and enrich the card library in the future, preferably adding more remote cards.

Alina of the Arena: A small card strategy game worth playing

At the same time, the relic mechanism of this game is not perfect, each game will only get a purple currency, and this currency can only be used when playing in the next game, used to exchange for some painless equipment and cards, the same can not be inherited to the next one, which will make the player gradually lose the fun of playing, it is recommended to increase the equipment retention mechanism in the later stage, improve the reward after fighting monsters, and the equipment and cards obtained after playing the boss can be retained to the next one to continue playing.

Alina of the Arena: A small card strategy game worth playing

summary

The game playability is still very high, less cards, insufficient balance is the game currently needs to be improved, after all, it is still the ea stage, in short, it is still a game that can be expected in the future.

Please indicate the source of the article when reprinting

Author: Silver Sword Prince

Source: Game console fans

Read on